BioWare CEO: More Licensed and Original Games coming

Ray Muzyka

BioWare, pretty much a juggernaut in the RPG section of the games industry made waves with Mass Effect, and have no intention of stopping just yet. BioWare is already on a roll with several titles under development, such as the sequel to Mass Effect, their original IP Dragon Age and the unannounced, top-secret BioWare-LucasArts “interactive product” thing.

Ray Muzyka, CEO of BioWare talked in an interview about Mass Effect, working on original or licensed IP and what’s up with Mass Effect with a hint of Dragon Age in the mix. Hit the jump to find out the details!

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Fallout 3: Over 200 Endings, 100 hours of gameplay time

Fallout 3 Please Stand By

Fallout 3, the very long-awaited sequel to the phenomenal Fallout 2 has been in development at Bethesda for a while now (after much controversy) and Bethesda has revealed that it has almost done. The game has now moved on to a polish phase and we have no doubt that Bethesda is not going to to release it until they are totally sure it’s done, and by that we mean that it is so large and inflated that it develops a Matrix.

Hit the jump to find out more on Fallout 3.
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Mass Effect confirmed for PC, coming out in MAY!

Mass Effect PC Screenshot

In a move long rumoured and expected by Bioware fans worldwide, Bioware has announced that it will be making a PC version of Mass Effect. Considering this is their only sci-fi IP, the only original sci-fi RPG in a long time and such, I’m not surprised. I did expect the release date to be in the last quarter or so…

To find out what the PC bonuses and stuff are, hit the jump below!

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Indie Watch- Charles Barkley + RPG = love

backley.PNG

The Great B-Ball Purge of 2041, a day so painful to some that it is referred to only as the “B-Ballnacht”. Thousands upon thousands of the world’s greatest ballers were massacred in a swath of violence and sports bigotry as the game was outlawed worldwide. The reason: the Chaos Dunk, a jam so powerful its mere existence threatens the balance of chaos and order. Among the few ballers and fans that survived the basketball genocide was Charles Barkley, the man capable of performing the “Verboten Jam”…

Flash forward 12 years to the post-cyberpocalyptic ruins of Neo New York, 2053. A Chaos Dunk rocks the island of Manhattan, killing 15 million. When the finger is put on the aging Charles Barkley, he must evade the capture of the B-Ball Removal Department, led by former friend and baller Michael Jordan, and disappear into the dangerous underground of the post-cyberpocalypse to clear his name and find out the mysterious truth behind the Chaos Dunk. Joined by allies along the way, including his son Hoopz, Barkley must face the dangers of a life he thought he gave up a long time ago and discover the secrets behind the terrorist organization B.L.O.O.D.M.O.S.E.S.

A tale of zaubers, b-balls, and atonement; brave dangers unheard of, face spectacular challenges that even the greatest ballers could not overcome, and maybe… just maybe… redeem basketball once and for all.

From that description, you’d expect a game continuing the internet’s tradition of absurdist humor… and you’d be half right. But what sets aside Barkley’s Shut Up and Jam: Gaiden is its entirely deadpan, nearly cliched Japanese RPG delivery. While you’ll be doing things as absurd as searching for “manufacted jamicite,” fighting a surgeon who fufills the wishes of the furry community by turning people into animals, and running away from the anti-B-Ball authorities, you’ll never hear genre-savvy characters remark on the inaneness of the situation. Rather, they take the world entirely seriously, as Barkley comes to terms with the loss of his wife, and Cyberdwarf deals with the intolerance of a society that can’t handle a person with skin made of basketballs. This juxtaposition is quite satisfying, and makes for a far more hilarious experience than most run of the mill internet humor. Add in decent writing, a turn-based battle system that’s better than a lot of commercial releases, tight dungeon design, and excellent music, and you’ve got a game good enough to distract me from Crackdown and Call of Duty 4. Oh, and it’s free.

Download the game here.

Ron Gilbert allies with Hothead for hilarious RPG-Adventure “DeathSpank”

DeathSpank

Among the gaming halls of fame is a platinum bust of Ron Gilbert, famed video game designer, two great works of his being Maniac Mansion and The Secret of Monkey Island. If you had any assumptions that Mr. Gilbert had been abducted by adventure-game-loving aliens, think again, because you were somehow right. HotHead Games, developers of… uh… have taken dragged Ron Gilbert into their fortress of doom to design a video game he had in his mind for a long time – DeathSpank! This video game will truly be used for nefarious purposes to enslave mankind!

DeathSpank will be an RPG-Adventure hybrid, and I have a feeling we’re talking real adventure here, because that’s Ron Gilbert talking. He describes it as a Diablo-Monkey Island hybrid, which sounds like beautifully twisted fun for all ages. It will be an episodic game, with its first episode titled rather sombrely as “Orphans of Justice”, which will be coming rather soonish, according to the big poster on their website.

And now, because your subconscious mind really asked for it, here’s the official press release(!):

HOTHEAD GAMES TO PUBLISH NEW RON GILBERT GAME DEATHSPANK
Gilbert joins the Vancouver crew as Creative Director

The Great White North, January 9, 2008 – In a move that may upset the balance of the universe (or at least that around the 49th parallel), Hothead Games announced plans to publish Ron Gilbert’s long-awaited RPG-Adventure game, DeathSpank. Described as “Monkey Island meets Diablo”, the game will be released in episodic format and feature Gilbert’s unique style of humor and storytelling. In a related move, Ron Gilbert will be joining the company’s Vancouver-based studio as Creative Director, effective immediately.

Speaking from his secret game design cave, Ron Gilbert said, “I’ve spent over four years trying to find the right publisher for this strange little game. Now that I’ve done it, you just know that somewhere four horsemen are saddling up.”

The episodic game follows the thong-tastic adventures of a misguided hero named DeathSpank, a character that first appeared on Gilbert’s Grumpy Gamer website in a series of animated comics he penned with long-time creative collaborator, Clayton Kauzlaric.

Hothead prepared for Gilbert’s arrival by ordering the finest morsels of jellied moose meat and lager brewed with water from the nearest available glacier. “We’re all huge fans of Monkey Island and we love Ron’s unique vision and sense of humor,” said Joel DeYoung, COO of Hothead Games. “Ron shares Hothead’s goal of bringing much-needed humor and innovation into games, so having him here in Vancouver as our Creative Director is an excellent fit.”

“I’m really excited to be working with Hothead Games not only on DeathSpank, but as their new Creative Director,” said Gilbert. “I got to know everyone at Hothead while I was helping with On the Rain-Slick Precipice of Darkness. They really understand humor and being creative like very few publishers do.”

As Creative Director, Gilbert will work in the Vancouver-based studio on all of Hothead’s games. He is also expected to improve his hockey skills substantially during his stay.