Tech: GeForce GTX Titan Benchmarks: Real-World Gaming Performance

Tech: GeForce GTX Titan Benchmarks: Real-World Gaming Performance


GeForce GTX Titan vs. MSI GTX 680 Lightning vs. HIS 7970 X. I also share some of my thoughts on the Titan, and I’d love to hear yours, too.

Imagine a Game That Lasts a Thousand Days

Imagine a Game That Lasts a Thousand Days

PRESS RELEASE

Finland —June 8, 2011 — Finnish game studio RedLynx is proud to announce the 1000 Heroz App for iPad, iPhone and iPod touch is now available on the App Store.

1000 Heroz is an original and addictive blend of platforming and racing, which brings users new characters and levels each day for 1,000 straight days.

“1000 Heroz delivers something new every day – for a thousand days,” said Tero Virtala, CEO of RedLynx. “That works out to something like three cents a month over the life of the game. That’s a tremendous value for such a high quality title. Only the App Store, with its legions of gamers, could provide us an opportunity like this to put our creative minds to work.”

The game is a 2D, time-based platformer with a physics running engine. Each day players direct a new hero, as he or she runs, jumps and slides through that day’s level. The goal is to either earn three stars on each level and top the global leaderboards, or battle against friends by creating a Custom League. All told, there are 1000 heroes to guide, 1000 levels to explore and 1000 relics to gather. Along the way, players gather gold, earn relics, and, through Game Center, challenge friends and other players from around the world. Previous levels are playable at any time, and players can pick up the game at any point without missing anything, as each day features a new leaderboard.

The 1000 Heroz App is available for $1.99 (iPad) and $0.99 (iPhone, iPod Touch) from the App Store on iPad, iPhone and iPod Touch.

SUPREMACY MMA GOES UNDISPUTED AT ELECTRONIC ENTERTAINMENT EXPO (E3) 2011

SUPREMACY MMA GOES UNDISPUTED AT ELECTRONIC ENTERTAINMENT EXPO (E3) 2011

Jen

PRESS RELEASE

Woodland Hills, CA – June 7, 2011—Take him down! Global videogame publisher 505 Games and Kung Fu Factory go for the throat with Supremacy MMA™, unveiling the most brutal knockout system in MMA gaming history at the Electronic Entertainment Expo (E3) next week in Los Angeles, CA.

Hailed as “…the dirtiest MMA game yet” on the cover of Gamepro (July 2011, Issue 274), Supremacy MMA stuffs the competition at E3 2011 with a first look at its insane Knock Out system, fighting style-specific movesets and the fastest MMA gameplay in history.

“From our first announcement of the game until now, Supremacy MMA has been the only MMA game to deliver true-to-the-sport-brutality and arcade-like speed, and we’re the only MMA game coming out in 2011,” said Ian Howe, President, 505 Games North America. “We know exactly who we are: M-rated and proud of it. We’ll drive that point home even further when we debut our brutal KO finishers and show off the depth of our movesets at E3.”

Dominating the fighting market this fall, 505 Games will release the only MMA fighting game this year when Supremacy MMA bully’s its way onto store shelves September 20, 2011 for Xbox 360® video game and entertainment system from Microsoft and the PlayStation®3 computer entertainment system.

Armed with arcade-like speed and real in-game fighters—including former UFC champ Jens Pulver, K1 kickboxing legend Jerome Le Banner, and the first real female fighters in an MMA game, Felice Herrig and Michele Gutierrez—Supremacy MMA favors fast-and-furious gameplay and underground aesthetics over boring simulation-style presentation. Published by 505 Games and developed by Kung Fu Factory, Supremacy MMA raises the bar in the MMA space by bringing an unprecedented level of fast, fluid combat, intuitive controls and true-to-the-sport brutality.

Pre-order Supremacy MMA at GameStop and expand your roster of fighters to include undefeated fighter Shane Del Rosario. Pummel your opponents as this invincible 6’4’’, 250 pound fighting machine. Known for both his incredible strength and speed, Del Rosario holds the distinction of being the first American to become the WBC Heavyweight. His flawless record is crowned by the fact that every single one of his fights end in a KO or Submission, with only a single fight making it into the second round. Make them submit! Pre-order today!

Online Customers: A code with instructions on how to redeem SHANE DEL ROSARIO will be emailed to you when your game ships.

Store/In-Store Pickup Customers: A code with instructions on how to redeem SHANE DEL ROSARIO will be printed on your receipt at time of purchase.

Supremacy MMA is slated for release September 20, 2011, on Xbox 360® video game and entertainment system from Microsoft and the PlayStation®3 computer entertainment system.

OnLive Unveils iPad/Android Tablet App

OnLive Unveils iPad/Android Tablet App

PRESS RELEASE

Los Angeles (E3 Expo 2011) – June 7, 2011 – OnLive, Inc., the pioneer of cloud gaming, is pleased to report that gamers throughout the world can immediately experience the seamless integration of tablets and HDTVs with high-end gaming. Their current iPad or Android tablet and current HDTV will not only provide this experience in 2011, but will provide it with far higher performance, richer gameplay and deeper social integration than any console announced for 2012, with more than 100 games available today.

OnLive is pleased to announce the OnLive(r) Player App for iPad and Android. Like the recently announced consoles, the OnLive Player App will enable gameplay of virtually all OnLive games on an iPad and Android tablet with touch or OnLive’s new Universal Wireless Controller.

In addition, the OnLive Player App allows the tablet to be used as a touch and motion controller combined with an HDTV (or PC/Mac(r) if preferred), and allows both synchronized or independent video on the tablet and HDTV screen, enabling combined gameplay with tablet and HDTV, or separate gameplay on tablet and HDTV.

Full voice chat-enabled multiplayer is supported, both in-room and with others throughout the world, providing a complete multiplayer experience whether at home or on the go with a mobile device.

Core patent-pending exclusive OnLive cloud gaming features such as massive spectating of live gameplay throughout the world, instant no-obsolescence gameplay, Facebook integration with Brag Clip(tm) videos, etc., will work seamlessly on both tablets and HDTVs and will continue to distinguish OnLive from consoles, both in 2011 and beyond.

“The power of the cloud is definitely the theme this week, displacing what had been assumed to be platforms that could never be displaced,” said Steve Perlman, Founder and CEO of OnLive. “The OnLive Player App for iPad and Android shows how with the power of the cloud, the question is not whether cloud gaming will be able to catch up to consoles, it will be whether consoles will be able to catch up to cloud gaming.”

OnLive is excited to demonstrate the first game from a major publisher supporting both OnLive’s iPad/Android tablet touch and game controller, as well as running seamlessly on an HDTV, PC and Mac, to be released later in 2011. Come to OnLive’s booth (South Hall, Booth #801) for a demo.

For gamers preferring a smaller screen, OnLive will provide the exact same functionality on iPhone and Android smartphones, allowing them to be used both as game systems themselves with touch and the OnLive Universal Wireless Controller, or as a controller to an HDTV (or PC/Mac), for simultaneous or independent play.

OnLive is also unveiling as part of this experience the first 10 gigabit cloud-based full-featured browser for iPad, Android and HDTV; bringing the full richness of the Web loading from ultra-fast 10 gigabit/second Web connections to OnLive’s cloud-based servers, including support for full-featured Flash and video sites. Mobile and home devices will no longer be limited to the speed of their local connection for Web browsing or Web plug-in compatibility, opening up access to Flash games and social gaming for tablets and HDTVs.

All OnLive games played using the OnLive Player App will play seamlessly across all OnLive-compatible devices, including iPad, iPhone, Android, on HDTV via the OnLive Game System, on connected HDTV and Blu-ray/media players and on PC and Mac.

Darksiders II Coming to Wii U

Darksiders II Coming to Wii U

PRESS RELEASE

AGOURA HILLS, Calif., Jun 07, 2011 (BUSINESS WIRE) — THQ Inc. (NASDAQ: THQI) today announced that the upcoming sequel to its award-winning Action/Adventure title, Darksiders(R), is scheduled for release on Nintendo’s Wii U(TM) in calendar 2012.

The Wii U(TM) version of Darksiders(R) II will take advantage of Nintendo’s innovative new hardware with implemented functionality for the revolutionary controller.

Darksiders II follows the exploits of DEATH, one of the four horsemen of the Apocalypse, in a weaving tale that runs parallel to the events in the original Darksiders game. This epic journey propels DEATH through various light and dark realms as he tries to redeem his brother WAR, the horseman who was blamed for prematurely starting the Apocalypse in Darksiders.

Travis Plane, Vice President of Global Brand Management commented: “We are very excited about the potential Wii U(TM) offers and look forward to bringing Darksiders II to the Nintendo audience.”

Darksiders II is scheduled to be available for Wii U(TM) as well as console and PC in calendar 2012. For more information check www.facebook.com/Darksiders.

About Darksiders II

Awakened by the End of Days, Death, the most feared of the legendary Four Horsemen, embarks upon a quest to restore mankind, and redeem his brother’s name. Along the way, the Horseman discovers that there are far worse things than an earthly Apocalypse, and that an ancient grudge may threaten all of Creation . . . Can DEATH really become mankind’s savior? The original Darksiders, released in January 2010, received critical acclaim including the Best Fantasy Game 2010 award from IGN. Darksiders followed the story of WAR, wrongly accused of starting the apocalypse, on a quest to reclaim lost honor and take revenge on those who wronged him.

Wii U Console Features Controller with 6.2-inch Screen

Wii U Console Features Controller with 6.2-inch Screen

PRESS RELEASE

LOS ANGELES–(BUSINESS WIRE)– At the E3 Expo, Nintendo introduced a new paradigm for video games and home entertainment: Wii U™, a new console that includes a controller with a 6.2-inch screen. Adding a second screen to the living room creates a multitude of new video game experiences while offering families a variety of options to customize their entertainment.

Previously, video games played on a home console have been confined to the TV and offered identical viewpoints to each player in a multiplayer environment. Furthermore, watching TV and playing console games have been completely separate experiences. The new controller removes these boundaries, creating a more dynamic and fluid gaming and entertainment experience. Visitors to the E3 Expo will see firsthand the type of gaming experiences made possible by Wii U and the new controller such as:
• In single-player games:
o The new controller can display information on its screen that does not appear on the TV.
o The information and viewpoint can also change in the new controller based on the orientation of its gyroscope.
• In multiplayer games:
o The player using the new controller can have a different experience than those looking at the TV. This will offer a wide variety of competitive and cooperative opportunities.

In addition to the 6.2-inch screen, the new controller also features an accelerometer and a gyroscope, a rumble feature, an inward-facing camera, a microphone and speakers. Adding these features to the Classic Controller™ button scheme – two analog Circle Pads, +Control Pad, A/B/X/Y buttons, L/R buttons and ZL/ZR buttons – will enable a breadth of game-play experiences while appealing to both casual and dedicated video game players.

Wii U combines motion-sensing game play with the ability to support full HD graphics. Each Wii U console will be partnered with a new controller and can also use up to four additional Wii Remote™ or Wii Remote Plus controllers. The system is also backward compatible and can play all Wii games and use all Wii accessories. The Wii console has sold more than 86 million units globally and greatly expanded the overall audience for video games. Wii U aims to expand that audience even further. Developers worldwide are already working on new games and experiences for the console.

“Wii U redefines the structure of home entertainment by fundamentally changing how the TV, the game console and the Internet function and interact together,” said Nintendo President Satoru Iwata. “The experience enabled by Wii U and the new controller takes players deeper into their games, while reaching out wider than ever before to be inviting to all kinds of gamers.”

Nintendo 3DS™, which lets users see 3D images without the need for special glasses, launched in the United States on March 27 and continues to evolve. Owners will find that their Nintendo 3DS experience is different every time they pick up the system, thanks to new content and updates delivered by Nintendo, by third parties and exchanged between users.

A new system update is now available for the Nintendo 3DS system. Users who connect to a wireless broadband Internet connection and install the system update will instantly gain access to the Nintendo eShop, which contains a variety of games and applications for download using a cash-based system.

Users can browse original 3D software, 3D Classics (select classic video games re-mastered in 3D), classic Game Boy™ and Game Boy Color games, and more than 350 games and applications currently offered for the Nintendo DSiWare™ service. Visitors can also see videos and screen shots for games, plus see how other players rank games.

The system update also provides Nintendo 3DS owners access to free items, including an Internet browser that can show 3D images on sites specifically designed to show 3D images, a download of a re-mastered 3D version of the NES™ classic Excitebike™ game (free until July 7) and Pokédex™ 3D, which lets users discover and view more than 150 Pokémon™ from the Pokémon Black Version and Pokémon White Version games in visually engaging 3D.

Nintendo also announced a huge lineup of upcoming new and fan-favorite franchise games, many of which are playable on the E3 Expo show floor in booth 4922.
• Nintendo 3DS: Super Mario™, Luigi’s Mansion™ 2, Mario Kart™, Kid Icarus™: Uprising, The Legend of Zelda™: Ocarina of Time™ 3D, Star Fox 64™ 3D, Animal Crossing™, Paper Mario™, Picture Lives!, The Rolling Western™.
• Wii: The Legend of Zelda™: Skyward Sword, Kirby™ Wii, Wii Play™: Motion, Mystery Case Files™: The Malgrave Incident™, Mario Party™ 9, Rhythm Heaven™ and Fortune Street™.
• Nintendo DS™: Kirby™ Mass Attack, Professor Layton and the Last Specter™, Dragon Quest Monsters: Joker™ 2 and Super Fossil Fighters™.
Nintendo kicked off its E3 Expo Presentation by announcing a number of initiatives to celebrate the 25th anniversary of The Legend of Zelda. A re-mastered 3D version of The Legend of Zelda: Ocarina of Time launches for Nintendo 3DS on June 19, while Wii owners will see the arrival of The Legend of Zelda: Skyward Sword in the 2011 holiday season. Additionally, Nintendo announced a tour of orchestral concerts featuring music from the beloved franchise. Additional commemorative activities will be announced at a later date.

For the duration of the E3 Expo, Nintendo will provide fans with exclusive videos and Nintendo content on the Nintendo Network. People can visit http://e3.nintendo.com to watch developer interviews, get all the information about new games and see coverage coming directly from the show floor. The same exclusive content also will be streamed through the Nintendo® Channel to Wii owners who have a broadband Internet connection.