Army of Two: 40th Day at E3!

The long awaited sequel to Army of Two has arrived and it’s all here at E3! EA was kind enough to give us a look at the new game and one thing is for sure: this game looks AMAZING!

Set in a crumbling Shanghai, the Rios and Salem are tossed into the chaos as they must fight through the falling city to find out the secret of the 40th day. The graphics look just as great as they did in the original, and with the newly improved AI it’s sure to drop some jaws. Now there are sections in the game where you are able to separate from your partner and cooperatively take down groups of enemies from multiple angles or your partner is able to mark the the targets that are on the other side of a fence, ensuring that you can take down the bad guys without killing the civilians.
Army of Two Gameplay
And no, you can’t just shoot the civilians for the heck of it. Well…ok so you can, but it will have small affects on the story. One big angle that EA seems to be playing in its big hitters this year is how a player’s choice affects the story and the game. In one scene, Salem and Rios find a storage locker of guns and are confronted by a security guard who asks them to put the guns back. The player is given a choice to either take the guns or not, but when you decide to take the guns, you end up killing the security guard. Apparently these moral decisions will affect how the story goes to some degree, so choose wisely.

Another interesting choice that a player can make is what to do in a hostage situation. Rios and Salem can now take hostages to use as a shield and make the enemy group surrender. You can have the choice of wasting the poor fellow as he’s on the ground or tie him up and chuck him to the side.

One of the big fun features that was in the first game was the customization of weapons (who wouldn’t want a pimped out gold and diamond encrusted machine gun?). In 40th day the feature is back, but even better! Now you’re able to mix and match the guns in any form you want, making it the Mr. Potato head of guns. You can once again customize your gun and your partners gun to create complements to help you get through a level. There are even accessories that you can create from things that you can find in the streets, like the classic coke can silencer.

40th day looks GREAT! I’m looking forward to this winter, and I will say that his is defiantly going on a christmas wish list!

Hell’s never looked better: E3 preview-Dante’s Inferno

As part of the press, we got to see a sneek peek at a number of games that were not open to everyone on the show floor. All I have to say is this: hell has never looked better! EA’s Dante’s Inferno is sure to turn some heads when it comes out.

Based on the first part of the poem Divine Comedy written by Dante Alighieri, it tells the story of Dante and his trip into the depths of hell to get his wife back after she was seduced by the Devil. So Dante must make it through Limbo, the Styx river and the Nine circles of hell!

Concept art from Dante's Inferno
Concept art from Dante's Inferno

The graphics looked stunning as Dante makes his way through hell in order to get his love back from the Devil. Each level looked great to me, with a variety of looks. From the greenish glow of the River Styx, the blue grays of Limbo and the traditional fire and brimstone of one of the levels of hell.

Attacking with the Death Scythe, which is a huge scythe that is attached to what looks like a huge spine, Dante is able to spin, slice and preform special kill moves on enemies. In addition to the scythe, Dante also has a Holy Cross which is able to be used a a long range weapon. The combos looked pretty darn good. At certain points in a fight, a player can activate a cinematic scene where button combos are used to trigger epic scenes of goryness if the combo is timed just right.

The enemies had some interesting designs. On the “what used to be human” enemies, the variety ranged from a huge slow tubby thing that put Left4Dead’s Boomer to shame, to what Senior Producer Justin Lambros called “Un-baptized Babies” which were small children like things that had what looked like scythes for hands. Apparently some of the enemies were those who represented the Seven Deadly Sins (so, Tubby would represent gluttony). In addition to these once human enemies, there are of course demons of hell that will come to kill you, including large demons such as a dog like creature that you can take control of and decimate the field. Literally. As the ground below you starts to fall apart you must climb your way up columns that are falling apart. So just because you have a big puppy that will do what you tell it to doesn’t make you invincible.

Dante's Inferno Screen Shot

The boss battles look to consist of timing your hits and creating great, fantastic scenes with button combos. The two bosses demoed for us were of Phlegyas, the ferry man of the River Styx and of King Minos the one who judges the dead in Limbo.

One big feature that most of EA’s games that were exclusive to the press had in common was the ability to choose how small details go in the story. The one demoed was the choice to execute an enemy of Dante’s, well at least he was an enemy while alive. Before boarding the boat on the river styx, the choice was given to either punish or to forgive the man who was on the river’s shore. The choice made was to punish the man and Dante quickly dispatched the man with little hesitation using his Scythe.

I will have to admit, for being the first day of E3, I was very happy that this was the first game that I got to see! I can certainly say that this game has caught my attention and will with 99% certainty end up in my game collection.

Warner Bros Gets Lord of the Rings

Lord of the Rings

Warner Bros. Interactive Entertainment now has partnered with The Saul Zaentz Company and New Line Productions, for literary and film rights to develop and publish games based on The Lord of the Rings trilogy.

Get ready for tons of new merchandise!

The first game is a third-person action adventure title called The Lord of the Rings: Aragorn’s Quest. It’ll be available on Wii, Nintendo DS, PlayStation 2 and PSP in Fall 2009.

The game is described as:

In The Lord of the Rings: Aragorn’s Quest, preparations are underway in Hobbiton for a great party to welcome Aragorn, King of Gondor, and honor Samwise Gamgee for his service during the War of the Ring. The children of the town are eager to learn more of this great man and so Samwise, now Mayor, embarks on a tale of the revered warrior, Strider—as Aragorn is known in his Ranger days—and his most valiant battles. Players assume the role of Aragorn and embark on his greatest quests from The Lord of the Rings trilogy as they wield his sword, bow or spear on foot and on horseback through an action-packed gameplay experience.

On the Wii platform, two-player co-op gameplay featuring Gandalf will allow kids, families and friends to work together in the heart of the action.

Assassin’s Creed 2 Coming This November

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GameStop has just confirmed that Assassin’s Creed 2 will be hitting their shelves this November, check it out!
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Information you need – Edinburgh Interactive Festival

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As events go the Edinburgh Interactive Festival is among the most prestigious for those involved in the gaming industry. It’s been announced that GameStation will be acting as the retail partner for the event again this year. What it means for the everyday man is special discounts at the event when going to purchase games at their on-site store.

There are also a few good points to Gamestations involvement for the Scottish public at large with a one-off pre-festival launch event scheduled at the Gamestation store on Prices Street in Edinburgh in August featuring giveaways and competitions. While full details are still coming the Gamestation website will be updated with full info near the end of July.

In addition a highlight for all at the festival is the public screenings programme. It allows members of the public to preview in person some of the biggest games before they are released in addition to asking those involved questions about the games involved and offers a glimpse into their development. Most screening sessions are around 45-60 minutes long so its not a 30 second gameplay clip in most cases. It’s most of the perks that the press get only without the annoying writing to justify the freebies!

While the screenings are a ticket only affair they are free of charge with the tickets available in any Gamestation branch in Scotland. A download & print version for those outside Scotland can also be found on the Gamestation website from June 10th.