Too Human or not human enough?

For those of you fans who were around when David and I were doing weekly Podcasts you might remember me raving about a 360 title named Too Human. The game is Silicon Knights’(creators of Gamecube Lovecraftian title Eternal Darkness newest title. The game follows the Cyber-god Baldur, who is indeed the Norse god Baldr(god of peace amongst other things), who fights along side his brothers and father to stop a horde of giant Robots who aim to kill all of the humans. The game is very much tied to Norse Mythology, both in story, characters, and art style, but the big difference is the cyber-punk flair of sorts.

But I digress, the reason why I’m making this article is because since that Podcast the development’s fallen to the shadows, or as Denis Dyack puts it, the Ice Bucket. At last year’s E3 Silicon Knights rushed to get a playable version of the game out to spur hype, and that’s exactly what it was, rushed. The game suffered from frame rate issues, an underdeveloped Camera system, and intentionally brain dead enemy AI. The game slipped from the spotlight that it got from a then recent issue of EGM. I bring you to 2007, where the game’s starting to show promise again.

Videos pop up of the refined game, interviews start again, and the Silicon Knights Blog comes back to life. Videos of a now refined camera control system appear, along with fast and fluid videos of Too Human’s Baldur fighting the robotic menace. The beautiful scenery that was shown in the February EGM issue once again shows itself. There’s no release date for the game as of right now, but the game shows much promise so far. I congratulate Silicon Knights and Mr. Dyack on hanging in there to bring us gamers another beautiful story driven title. I can’t wait to get my hands on it.

A little more Too Human for those interested

Too Human

OBJECTION… wait, scratch that.

Today Capcom held their annual Gamer day in San Francisco. As usual they took the time to announce several titles for the upcoming year, along with other big announcements. Amongst the announcements was Lost Planet going to the PC, a Harvey Birdman game for the PSP, and the official announcement of the third Gyakuten Saiban game(AKA Phoenix Wright: Ace Attorney) being released in america under the title Phoenix Wright: Ace Attorney- Trials and Tribulation.

Much more was announced, but I gotta say these Attorney games are what really caught my attention. I loved the original Phoenix Wright, along with the sequel, and Harvey Birdman’s just beyond awesome. I just hope that Harvey Birdman ends up being a more adult Phoenix Wright instead of some boring Platformer or something of that nature.

A few more big announcements from Gamer Day 2007.

Resident Evil 4 Wii

Sega finally figured out what fans want. Retro classics.

Okay, this may just be a rumor for right now, but according to the gaming rumor site Rumor Reporter we’ll be seeing a big Sega announcement later today concerning certain Sega related titles for the Wii. The article says that DK: Bongo Blast won’t be the only Wii game you’ll be shaking to. Now think about it, Sega, motion controlled titles, Bongo Blast(a partial rhythm based game), SHAKING. This points to one classic Sega title, SAMBA DE AMIGO!

It’s times like this that I remember why I bought a Wii. First Sega brings back NiGHTS Into Dreams, then rumors say that they’ll be bringing back one of the best peripheral based rhythm games. If they keep this up Sega will no longer have to release crappy Sonic titles.

Please let this be true and give me a reason to keep my Wii.

Samba De Amigo

And so the Gears of War stop turning.

Epic released their not so epic update to Gears of War today, fixing many glitches and adding a new game type. Another thing they “fixed”, despite it being perfect, was the game’s roadie running system. Where once it was that you could run across the entire map without having to worry about getting stuck to something, now all you can do is run 5 feet with nothing but worry of getting stuck to something. They supposedly adjusted the roadie running system by “reducing frequency of accidentally grabbing cover while running” but it seems they did just the opposite.

I just finished playing Annex for nearly 3 hours and found that every time I tried running around the map I would do nothing but get stuck to something at the slightest movement. At one point Gears of War was good, now it’s a piece of crap. Good luck getting people to pay for your new maps now that you’ve made the game a huge steaming pile.

Burger King, haunting your dreams for the rest of your life.

Burger King, back when they released a series of Xbox(360) titles that outsold Gears of war, were holding contests to win a 360 gift pack. It seems they kept their word on the contest, leaving one 360 faithful(among a probably dozen or so) with a nice little package. One winner, named David(not Rodgriguez), obtained one of these prizes and was terrified by what he saw(at least I’d be). Sure, he got a brand new premium 360, 3 extra wireless controllers, 13 free months of XBL, a vision camera, a free faceplate, a wireless adapter for this 360, and a 50 dollar BK gift card, but he also got a horrifying item that would give even Chuck Norris AND Bruce Campbell nightmares.

He got this:
ZE GOGGLES! ZEY DO NOTHING!

Yes, a Burger KING mask. I’d probably burn the box right there and scrub off several layers of skin off in the shower.

BK is twisted

Guitar Hero 2, 360 version-Pseudo Review

Okay, been a few days since I’ve made a post here, but I’ve not done so with good reason. I’ve been rocking out to Guitar Hero 2. The game came out Tuesday for the 360, and I gotta say it’s almost an entirely different experience. I loved the original(as many people who know me can attest), but I waited on Guitar Hero 2. At first I was waiting for a cheaper PS2 copy, then Harmonix and Activision announced the 360 version. Having had a 360 version, having seen the new controller, and contemplated the many possibilities I waited for the 360 version to be released. Boy am I glad I did.

Now I’m not saying the PS2 version’s boring, and I have indeed played it. Using Gamefly‘s wonderful system I rented the game and played it without having to shell out the 40 dollars. I gotta say, I didn’t care much for it. Theoretically the same game, yes, but the setlist rubbed me the wrong way. I’d play through a few songs I liked, then was forced into playing some piece of crap I couldn’t wait to finish just to get to FreeBird. Sure, it had some great songs in it, but compared to the original’s songs it was crap. It just felt like another sequel that didn’t do much for the series(much like DDR). Then Guitar Hero 2 for the 360 came out and my hopes had been renewed. The 360 title almost felt like an entirely new title.

The game is not without it’s faults, it does lack a traditional online mode much like DDR Universe, or many of the XBLA games or just about any other 360 title, but it does partially make up for that fault with the online Leaderboard. Let’s say you have a friend who also has the game. If you’re competitive, which is almost a requisite for having Xbox Live, you can spend hours upon hours of fighting back and forth with scores. It’s a nice little feature that, while often unused by other games, serves a superb purpose with Guitar Hero 2.

The song list is still there, and then some. Sure, it’s got some of those not so great titles, like Institutionalized(which will keep you going nuts trying to get 5 stars on), but it includes some awesome classics that were not in the PS2 version. Rocking out to Iron Maiden, Alice Cooper, Deep Purple, and My Chemical Romance(Say what you will, but Dead! is awesome) just helps balance out that list to make a superb experience. However that’s not where it ends. Red Octane has not avoided the Xbox Live Marketplace. GHII(as it’s known to the fans) will feature more downloadable content via the Marketplace than any other game. This downloadable content, of course, will be mainly songs, with a possible online versus mode in the future. The first bunch, which should be released soon, will feature some hits from the original game such as Dark at the Moon, Higher Ground, Frankenstein, and several other songs.

Last but not least the 360 version also features a controller COMPLETELY new to the Guitar Hero series. It has not been seen via third party companies, or even through Red Octane itself, but it follows the Guitar Hero fashion of using a Gibson Guitar. The game uses a smaller Gibson Explorer called the X-plorer(Clever huh?) in a brilliant white color to match the rest of your 360 peripherals. I will say that, while almost flawless, it does have it’s flaws. The Fret Buttons, strum bar, whammy bar, and neck feel perfect, but the main fault lies within the Back and Start button. Unlike the Guitar Hero SGs, the X-Plorer does not have the large circular buttons perfectly placed right above the whammy bar. Instead it features two small buttons set right next to the D-Pad(mainly used for moving around the Dashboard and such) and Xbox live Guide button. Sad Veras this set up makes. If you’re used to hitting the Select button(Back on 360) to activate star power then you’re going to have to get used to tilting the X-plorer. Fumbling for the small star power is far less useful with the X-plorer. Another minor problem, while not Red Octane’s fault, is that the controller is not wireless at this moment. This is not entirely a problem though. If you’ve ever heard of Frets of Fire, Guitar Hero’s answer to Stepmania, you can use the controller perfectly fine with your PC to play custom songs without need of the ill-equipped non guitar shaped keyboard.

Guitar Hero 2 for the 360 certainly has it’s share of problems, but if you’ve yet to buy GHII for the PS2, or haven’t even started to rock out to the series, then the 360 version’s a great place to start…. if you have a little less than 100 bucks burning a whole in your pocket.