Guitar Hero III Online but Not Online?

RedOctane’s President and co-founder Kai Huang said earlier this week, “There won’t be online initially for the Wii, but we are working with Nintendo to see how we can get those features in.”Seemingly with no online play Nintendo gets screwed yet again. Thankfully RedOctane contacted 1up.com and clarified the situation. Apparently there will not be any downloadable songs, at first, but there will be online play starting on the game’s launch.

This is only one example of the many that prove to Nintendo that it needs to create a harddrive for the Wii. 512 megabytes of internal Flash memory isn’t enough to store a good amount of content on.

I WANNA ROCK!

Guitar Hero III

The Heroes are Back!

[Update #2]

FLV playback is now working in the player. Sorry about that! All the clips below are now playable.

[Update]

I’ve uploaded high quality files of the NGH 2 Diaries.

It appears that any file that was FLV is having some playback issues. We’re working on fixing this problem in the player.

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It’s been a long time since I last talked about The Next-Generation of Heroes on StuffWeLike! This series was the first film StuffWeLike.com ever made! That’s how classic this series is.

Back in the summer of August 2003 filming began on a set of films that took almost a year to complete. After that we released a DVD with tons of special features. Then about a year after the DVD filming began for the sequel and eventually wrapped up in spring 2006.

The Next-Generation of Heroes has and for ever will have an impact on my life and since it is 100% tied to StuffWeLike.com, I’ve dedicated an entire show to it. This collection features potentially everything ever made available and many things that were only shown on the DVD!

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As of writing this post, I still have a couple more videos – NGH 2 Diaries – that will be added later tomorrow.

Our Video Player to the MAX!

Class is now in session. First on the list of lessons is how to comment on any video in our video player called The Pipeline. I knew that you wouldn’t want to read how to do this so here’s a 16-second video tutorial. Yes it’s really easy and fun to comment!

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Filmmakers Don’t Know Games

Next-Gen.biz had a great article with Jeremy Bolt, the Producer from the upcoming Resident Evil: Extinction film. I love this article because it talks about someone other than Uwe Boll. Sure everyone loves making fun of Uwe, as well as anyone that attempts to adapt a video game to film. Lets face it, video game movies aren’t high quality – but some are at least enjoyable.

Mortal Kombat: The Movie

Next-Gen’s article reveals how little producers care for the material that they’re adapting from. It’s good that Paul W.S. Anderson at least plays the game before writing the film script, but does he and other writers understand what makes the game great in the first place?

“Gone are the days where you could just quickly jump on an IP like a videogame, make a close adaptation, and then just watch the money roll in,” said Jeremy Bolt. From my perspective it seems like filmmakers are still doing this. Obviously films have to appeal to general audiences as much as possible, in order to gross the largest amount of money possible, but why is it that films based on games have sucked, do suck, and will suck?

What it comes down to is one simple thing. You can play a game as much as you want to, but you will always have a different experience than someone else. That’s the beautiful thing about video games – there are multiple possibilities that change the experience users receive and in turn react to. Before any worthwhile adaptation can be created, it is key to understand what made the game good and how it impacted the player.

Lets face it, there has probably never been a film based on a video game that was directly made for the fans. If there ever was, it probably still bombed at the box office. Is any gamer really going to pay to watch a direct translation of what they’ve already done on their own in a video game?

This is a dilemma that all filmmakers face when trying to adapt a video game to film. It’s not an easy process. Much like the comic book to film adaptations, the best films will come when there are more closely tied collaborations between filmmakers, that fully understand why the material has a fanbase, and the industry that created the original material.

Less Shows but Same Content

One of the key things that I think our media player The Pipeline has struggled with is the fact that it has so many shows. The way that they are currently listed in the Channel Guide almost overwhelms any user. I’ve gone through and cleaned up the Channel Guide, merging shows together such as the Xbox 360 and PS3 trailers to form the Video Games show. While simplifying the Channel Guide, I tried to avoid lowering the amount of content available in each show. The Channel Guide also now lists the shows in a way that they are more so related to one another.

Remember to click on the Channel Guide button, in the upper left hand corner, to view all the different shows available on The Pipeline. Simply click on the title and you can start watching hours of content.

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