UBISOFT REVEALS DETAILS FOR THE ADVENTURES OF TINTIN: THE GAME

Ubisoft collaborates on video game with Steven Spielberg and Peter Jackson based on the iconic Tintin comic book series.

PRESS RELEASE

San Francisco, CA – June 6, 2011 – Today, Ubisoft unveiled product details for the upcoming release of The Adventures of Tintin: The Game. Based on the highly anticipated feature film The Adventures of Tintin directed by Steven Spielberg and produced by Steven Spielberg, Peter Jackson and Kathleen Kennedy, The Adventures of Tintin: The Game will provide Tintin fans, both young and old, the opportunity to dive into the world of Tintin and relive key adventures from the series. Developed by Ubisoft Montpellier in close collaboration with Paramount Digital Entertainment, the video game will be released in the US for the Xbox 360® video game and entertainment system from Microsoft, the PlayStation®3 computer entertainment system, Windows PC, Nintendo 3DS™ and Wii™ this Holiday 2011.

“We’re excited for the opportunity to work with such renowned filmmakers on the iconic Tintin franchise,” said Yves Guillemot, Chief Executive Officer at Ubisoft. “Our development team in Montpellier has worked very closely with the film team to ensure that players will have the chance to recreate the magical moments of the movie and to experience complete immersion into the Tintin universe.”

The Adventures of Tintin: The Game is an action-packed adventure that takes gamers on a nonstop journey through the world of Tintin; the hero and intrepid reporter from Hergé’s original comic books. Players will rediscover the movie’s enchanting environs including Captain Archibald Haddock’s ship “the Karaboudjan,” Omar Ben Salaad’s Palace and the exotic city of Bagghar and experience many of Tintin’s exciting adventures.

With various elements adapted from Tintin comic books The Crab with the Golden Claws, The Secret of the Unicorn and Red Rackham’s Treasure, gamers are able to continue the adventure from the movie solo or with friends in one of three gameplay modes. The single-player campaign offers a unique blend of exploration, puzzles and combat. It also includes exotic gameplay elements such as sword fighting, aerial combat and driving. This next-generation of Tintin includes support for the Kinect™ for Xbox 360, and PlayStation® Move for the PlayStation®3 system.

In addition to the solo adventure, The Adventures of Tintin: The Game offers cooperative challenges that introduce classic characters from Tintin’s adventures. Players can work together in special multiplayer maps straight from the moody dreams of Captain Haddock, or for those looking for extra competition; Challenge mode features many opportunities for players to compete with each other for high scores.

UBISOFT REVEALS BROTHERS IN ARMS FURIOUS 4

Set in World War II, Brothers in Arms Furious 4 is a brutal first person shooter that offers an exciting campaign mode, as well as an extensive competitive multiplayer mode.

LOS ANGELES – June 6, 2011 – Today, during its press conference at the Electronic Entertainment Expo (E3), Ubisoft® unveiled the development of Brothers in Arms Furious 4™. Developed by Gearbox™ Software and published by Ubisoft, Brothers in Arms Furious 4 is the latest iteration of the best-selling Brothers in Arms® franchise that spins the series in a new direction. The game will be available worldwide for the Xbox 360® video game and entertainment system from Microsoft®, the Sony® PlayStation®3 computer entertainment system and Windows® PC in the first half of calendar year 2012.

Set in World War II, Brothers in Arms Furious 4 is a brutal first person shooter that offers an exciting campaign mode playable with up to four players in co-op, as well as an extensive competitive multiplayer mode.

The story follows four fierce and fearless warriors chasing the Führer himself. As one of the Furious 4, players will use special weaponry and unexpected combat abilities to fight the greatest threat the world has ever faced: an experimental Nazi army conceived in secret by the Third Reich.

“The Brothers in Arms franchise has been renowned for its gritty direction that has dropped players into the middle of World War II,” said Adam Novickas, U.S. director of marketing at Ubisoft. “With Brothers in Arms Furious 4, Gearbox brings the action to a whole new level filled with unexpected twists and over-the-top battles that are sure to please new players and fans alike.”

UBISOFT® UNVEILS JUST DANCE® 3 AT E3

Best-selling video game franchise coming to Kinect and Move for first time.

PRESS RELEASE

LOS ANGELES – June 6, 2011 – Today, during a press conference at the Electronic Entertainment Expo (E3), Ubisoft® announced the development of Just Dance® 3, the third game in the multi-million selling Just Dance franchise. Just Dance 3 marks the debut of the Just Dance series on Kinect™ for Xbox 360® and the PlayStation® Move for PlayStation®3 computer entertainment system, and the latest installment of the series on the Wii™ system from Nintendo. Developed by Ubisoft Paris and Ubisoft Montreal, Just Dance 3 will be released worldwide on October 11.

“The Just Dance brand has truly become a worldwide phenomenon with over 30 million people playing Just Dance,” said Tony Key, senior vice president of sales and marketing at Ubisoft, U.S. “Fans play Just Dance at parties with friends, at home with the family, and as part of an active lifestyle to stay fit or even lose weight. Ubisoft is excited to bring Just Dance 3 to all motion platforms and give even more people the opportunity to enjoy the fun.”

Featuring more than 40 tracks across a wide range of musical genres, including pop, hip-hop, rock, R&B, country, disco, funk, and more, Just Dance 3 introduces a number of new game features that take advantage of the unique mechanics of each console. To get the party started, Just Dance
3 includes some of today’s hottest hits as well as classic dance tracks that everyone loves.

Confirmed tracks for Just Dance 3 include:

• 2 Unlimited – “No Limit”
• Black Eyed Peas – “Pump It”
• Duck Sauce – “Barbra Streisand”
• Groove Century – “Boogie Wonderland”
• Gwen Stefani – “What You Waiting For”
• Katy Perry – “California Gurls”
• Kiss – “I Was Made For Lovin’ You”
• Laura Bell Bundy – “Giddy On Up (Giddy On Out)”
• LMFAO featuring Lauren Bennett and GoonRock – “Party Rock Anthem”
• MIKA – “Lollipop”
• Taio Cruz – “Dynamite”

In addition to this exciting tracklist, Just Dance 3 introduces exclusive new game features on all three motion-control platforms, such as four-player choreographies and dynamic environments on Wii and the new “Shout Out!” feature on Kinect, which allows players to score extra points by belting out their favorite song verse. This, combined with the entertaining and unique choreography developed by professional dancers, will provide players with the fun and accessible challenges they are looking for and ensuring that Just Dance 3 will get the world dancing.

UBISOFT REVEALS FAR CRY 3 AT E3

Ubisoft announces the return of the highly acclaimed video game franchise.

PRESS RELEASE

LOS ANGELES– JUNE 6, 2011 –Today, during a press conference at the Electronic Entertainment Expo (E3), Ubisoft® announced the development of Far Cry 3®, marking the return of the highly-acclaimed video game franchise. Development on Far Cry 3 is led by Ubisoft Montréal with the support of Ubisoft Shanghai and Massive Entertainment. Far Cry 3 will be available for the Xbox 360® video game and entertainment system from Microsoft®, the Sony® PlayStation®3 computer entertainment system and Windows® PC in 2012.

With Far Cry 3, players step into the shoes of Jason Brody, a man alone at the edge of the world, stranded on a mysterious tropical island. In this savage paradise where lawlessness and violence are the only sure thing, players dictate how the story unfolds, from the battles they choose to fight to the allies or enemies they make along the way. As Jason Brody, players will slash, sneak, detonate and shoot their way across the island in a world that has lost all sense of right and wrong.

“Far Cry 3 brings something new and unexpected, while still building upon the foundations of excellence that are inherent to the Far Cry brand,”
said Dan Hay, producer at Ubisoft Montréal. “Whether you’re already a fan of the Far Cry series or jumping into the franchise for the very first time, you’re going to be blown away by the gritty story and epic adventure we’re going to deliver.”

Unity Technologies Celebrates Six Years of Indie Game Development Goodness

The leading Indie game engine celebrates its sixth birthday.

PRESS RELEASE

SAN FRANCISCO, CA–(Marketwire – June 06, 2011) – Unity Technologies, provider of the Unity development platform for awesome games and interactive 3D on the web, iOS, Android, consoles and beyond, today celebrated Unity’s sixth anniversary.

Unity, launched onstage at Apple’s Worldwide Developer Conference (WWDC) in 2005, is commemorating six years of steadfast leadership and relentless innovation in democratizing game development and making it possible for everyone to create rich interactive 3D content.

“We bet on broad democratization of game development and have been aggressively coding and innovating to realize that vision,” said David Helgason, CEO of Unity Technologies. “We just surpassed the 500,000 user milestone, our customers continue to amaze us with their creations, and we are expanding our team at a rapid rate. It’s exciting to be both an instigator and a participant in this revolution.”

A few of the things that have happened in the last 12 months:

Unity was named the #1 Game Engine by Game Developer Magazine readers, received Develop Magazine’s coveted Grand Prix Award and won the prestigious Wall Street Journal Technology Innovation Award Unity became the platform of choice for teaching students how to design and develop games

The company’s registered user base surpassed 500,000 users; 150,000 of these users are active monthly users representing well over a million hours of game development every month

The free Unity browser plugin for playing web games exceeded 60 million installs

Unity and the Unity Web Player were certified by the US Army and Air Force so they can be installed on their secure networks

The third generation of Unity, with dozens of major new features, 100+ additional enhancements and up to 10x performance improvements, and support for Android were released

The company teamed with Qualcomm to bring Augmented Reality (AR) to Android The number of Unity games in the Apple iOS App Store exceeded 1500 — “best of” and “top selling” games include Battleheart, Gears, Samurai II, Skee-Ball and Snuggle Truck

The company rocked Game Developers Conference (GDC) in a big way and won Best of Show The company announced a deep partnership Electronic Arts (EA)

The company launched the Unity Asset Store, a digital marketplace where developers can share and sell assets to accelerate development, and it’s quickly become the #1 marketplace for Unity developers

The company introduced Union, a business unit dedicated to distributing high quality 3D games on mobile phones, tablets, set-top boxes, connected TVs and other new platforms — Union announced a partnership with Sony Ericsson to enable rapid development and porting of Unity-based games to the new Sony Ericsson Xperia PLAY smartphone and a partnership with RIM to bring dozens of Unity-based games to the PlayBook

For the full list of awards and accolades, simply visit:
http://unity3d.com/company/fast-facts.

Moshi Monsters Hits 50 Million Registered Users Worldwide

Publisher claims Moshi Monsters is one of the fastest growing kids entertainment brands in the world with 50 million registered users worldwide.

PRESS RELEASE

New York – June 6, 2011 – Two years ago, London-based startup Mind Candy launched Moshi Monsters (www.moshimonsters.com), with the goal of giving 6-12 year old kids a fun, social and safe online experience. Today, Moshi Monsters is a new form of children’s entertainment. The website forms the heart of the experience, which combines adoptable pet monsters, safe social networking, games, stories, missions and educational puzzles.

The site has become hugely successful over the last year growing at the rate of one new sign up every second, with the fastest growth being seen across North America.
Following its online popularity the brand has made a successful transition into the offline world with the launch of best-selling toys, books, video games, trading cards and a Moshi magazine within the UK and Australia.

Spin Master is onboard as U.S. toy partner and Moshi Monsters toys will launch in North America this summer via an exclusive partnership with a major retail partner – to be announced imminently. Books from Scholastic and trading cards from Topps are on shelf in the U.S. currently and many other categories including the magazine and video games will roll out in the coming months.

Hot on the heels of its retail success, Mind Candy is also now working on music, live tours, a revolutionary TV platform and a Moshi film.
From near bankruptcy in late 2008, Mind Candy is on course to generate over $100 million in gross retail sales across all Moshi Monsters related product during 2011.
“North America is a huge growth area for us right now,” said Michael Acton Smith, CEO and creator of Moshi Monsters.
He continued, “We’re delighted to hit 50 million registered users and have even more ambitious plans ahead. Our vision is to build the largest entertainment brand in the world for this new digital generation of kids.”

For those who don’t know … what is Moshi Monsters?

Players choose from one of six virtual pet monsters – Furi, Poppet, Diavlo, Zommer, Luvli and Katsuma – that they can create, name and nurture. Once their pet has been customized, players can navigate their way around Monstro City, taking the daily puzzle challenge to earn ‘Rox’
(virtual currency), playing games, solving Super Moshi Missions, personalizing their room, showing off their artwork, reading stories and communicating with friends in a safe environment. Now kids can enjoy Moshi Monsters in a variety of forms whether it be online, via books, a magazine or playing with their favorite toy.

About Mind Candy

Online gaming and entertainment company, Mind Candy was founded by internet entrepreneur Michael Acton Smith (CEO) in 2004. The company created Moshi Monsters, which has 50m players around the world and is now expanding rapidly offline into books, toys, trading cards, TV and film.