Obviously without programmers there would be no games. No one would be able to write the interactive side of the game and without that you’re left with a bunch of art assets. Sure you could make a great CGI movie but that’s not a game.
That’s why the most successful developers are ones started by programmers. It’s key that if you’re starting a game project, you must have a programmer attached whom knows what they’re doing. While money can be put on art, it can’t be put on code.
If you want to be the next Will Wright or Shigeru Miyamoto you must remember that games are GAMES! They should be new experiences that bringÂ excitement and fun!
The best way to get inspirations for games is to constantly look at life in aÂ new light. If you can view life as you did growing up, designing that AAA title will be easy; making it is a whole different problem.
One of the key factors that you’ll notice in this industry is that if your game does not have the right PR behind it, the game won’t sell. Even with the right marketing stragety main-stream websites and magazines may not publish anything about the game.
In the case of EDI’s Morning’s Wrath, our first PR went out near the release of the game October 2005. It wasn’t until I sent Gamespot.com 3 copies of the same PRsÂ that they publish a page about the game in December 2005. Now with Malathedra Gamespot along with other major websites still have yet to publish anything about the title even though it was announced on June 1st 2006.
How are developers supposed to reachÂ the gamingÂ audience when the media doesn’t cover their game?