Sierra and Radical working on PROTOTYPE

Prototype Preview

Sierra Entertainment will be releasing a new open-ended, do-anything sort of game next year, under development by the almighty Radical Entertainment, known for games like Scarface: The World is Yours and The Simpsons Hit & Run. The game is titled ‘PROTOTYPE’ (the caps are entirely intentional) and will be set in New York City.

The game will revolve around a man named Alex Mercer, who has had a disturbing past and is currently raging a war. Things go downhill and you find yourself wrapped up in a story full of deception, double-crossing, conspiracy and perhaps more video game clichés.

Mercer will have unique powers that allow him to change shape and morph into anyone who crosses his path, complete with skills and powers. While I wouldn’t the call the ability particularly innovative, I’d like to see it in a video game! This ability will be no doubt connected to Mercer’s shady past which he must uncover while saving the world. C’mon, when are there going to be more original plots?

But good plot or not, Kelly Zmak, president of Radical Entertainment made me happy with the following lines:

Radical Entertainment set out to create the most dynamic video game character ever imagined. From free-form movement to over-the-top combat action; PROTOTYPE can climb or wall-run across any surface, jump 30 stories high, and destroy anything that crosses his path. Our team at Radical has built upon the technology that drove our previous best-selling games and now has the freedom to dream big and imagine a powerful character in a sprawling city like New York, cloaked in a conspiracy and ripped from today’s headlines.

Sounds real sexy, doesn’t it? I just hope these uber abilities aren’t some lame stuff added near the end of the game for an hour. I hate it when they do that.

PROTOTYPE will be coming out for the Xbox 360, the PS3 and your good ol’ PC in the Summer of 2008. Watch for it, but first check out these screenies:

Prototype Image 1 Prototype Image 2 Prototype Image 3 Prototype Image 4

Blade Runner: The Final Cut – Worth it?

Blade Runner Ultimate Collector’s Edition

At Comic-Con 2007 a Blade Runner DVD panel was held where multiple clips were shown of The Final Cut edition. For those of you that don’t know, The Final Cut is the special 25th anniversary edition where director Ridley Scott makes the movie that he “originally intended.” Everything is being remastered for the DVD, Blu-Ray, and HD-DVD release. Best of all the Ultimate Collector’s Edition is 5 discs! This puppy is loaded with interviews and other random amazing stuff.

It’s now available for pre-order and I highly recommend it simply because the remastered footage is gorgeous!

Here are all the features according to Amazon:
Disc One
RIDLEY SCOTT’S ALL-NEW “FINAL CUT” VERSION OF THE FILM
Restored and remastered with added & extended scenes, added lines, new and cleaner special effects and all new 5.1 Dolby Digital Audio. Also includes:

* Commentary by Ridley Scott
* Commentary by executive producer/co-screenwriter Hampton Fancher and co-screenwriter David Peoples; producer Michael Deely and production executive Katherine Haber
* Commentary by visual futurist Syd Mead; production designer Lawrence G. Paull, art director David L. Snyder and special photographic effects supervisors Douglas Trumbull, Richard Yuricich and David Dryer

Disc Two
DOCUMENTARY DANGEROUS DAYS: MAKING BLADE RUNNER
A feature-length authoritative documentary revealing all the elements that shaped this hugely influential cinema landmark. Cast, crew, critics and colleagues give a behind-the-scenes, in-depth look at the film — from its literary roots and inception through casting, production, visuals and special effects to its controversial legacy and place in Hollywood history.

Disc Three
1982 THEATRICAL VERSION
This is the version that introduced U.S. movie-going audiences to a revolutionary film with a new and excitingly provocative vision of the near-future. It contains Deckard/Harrison Ford’s character narration and has Deckard and Rachel’s (Sean Young) “happy ending” escape scene.

1982 INTERNATIONAL VERSION
Also used on U.S. home video, laserdisc and cable releases up to 1992. This version is not rated, and contains some extended action scenes in contrast to the Theatrical Version.

1992 DIRECTOR’S CUT
The Director’s Cut omits Deckard’s voiceover narration and removes the “happy ending” finale. It adds the famously-controversial “unicorn” sequence, a vision that Deckard has which suggests that he, too, may be a replicant.

Disc Four
BONUS DISC – “Enhancement Archive”: 90 minutes of deleted footage and rare or never-before-seen items in featurettes and galleries that cover the film’s amazing history, production teams, special effects, impact on society, promotional trailers, TV spots, and much more.

* Featurette “The Electric Dreamer: Remembering Philip K. Dick”
* Featurette “Sacrificial Sheep: The Novel vs. The Film”
* Philip K. Dick: The Blade Runner Interviews (audio)
* Do Androids Dream of Electric Sheep Cover Gallery (images)
* The Art of Blade Runner (image galleries)
* Featurette “Signs of the Times: Graphic Design”
* Featurette “Fashion Forward: Wardrobe & Styling”
* Screen Tests: Rachel & Pris
* Featurette “The Light That Burns: Remembering Jordan Cronenweth”
* Unit photography gallery
* Deleted and alternate scenes
* 1982 promotional featurettes
* Trailers and TV spots
* Featurette “Promoting Dystopia: Rendering the Poster Art”
* Marketing and merchandise gallery (images)
* Featurette “Deck-A-Rep: The True Nature of Rick Deckard”
* Featurette “–Nexus Generation: Fans & Filmmakers”

Disc Five
WORKPRINT VERSION
This rare version of the film is considered by some to be the most radically different of all the Blade Runner cuts. It includes an altered opening scene, no Deckard narration until the final scenes, no “unicorn” sequence, no Deckard/Rachel “happy ending,” altered lines between Batty (Rutger Hauer) and his creator Tyrell (Joe Turkell), alternate music and much more. Also includes:

* Commentary by Paul M. Sammon, author of Future Noir: The Making of Blade Runner
* Featurette “All Our Variant Futures: From Workprint to Final Cut”

Cloverfield Mystery Solved ?

[Update] – Ok so this post is BS, but we do have tons of clues in our Cloverfield Coverage!

After taking another look at the Cloverfield trailer there are multiple references to animal sounds. “What animal sounds like that?” then a huge explosion occurs with some sort of lion roar. After the crowd runs in fear someone says “I saw it, it’s a lion it’s huge.” In the past people once thought the guy said “it’s alive.” The question is, which one is correct?

Rumors are circulating that Voltron is coming to the big screen. With the major success of Transformers, fans have been clammering for a Voltron film. Is J.J. Abrams a fanboy?

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Unreal Wars: Episode II – The Epic Strikes Back

Gears of War

One of the more popular topics doing the rounds these days in the games industry is that of the ensuing Epic Games – Silicon Knights legal war. To summarize, Silicon Knights claims that Epic gave them a faulty engine, while they used a better (but same version) of the engine to make their shiny Gears of War. Epic has declared war and claims that Silicon Knights is just bitching and that they haven’t even paid Epic. You can find the complete details here, in the Stuffwelike Archives.

Epic’s lawyers have thrown a counter-motion against Silicon Knights, which reads:

Silicon Knights wants to take Epic’s Licensed Technology, pay nothing for it, and use it any way it pleases. Having exploited Epic’s intellectual property to its advantage, Silicon Knights now seeks to renege on its payment obligations under the License Agreement. It is Silicon Knights, not Epic, that has engaged in deceit, infringement of Epic’s intellectual property rights, breach of contract, and unfair business practices.

But what is most interesting is the way Epic slaps SK in the face by claiming that when the Unreal 3 engine was licensed, Epic gave no warranty. Silicon Knights demanded one, and didn’t get it. They (Denis Dyack, head of SK, to be specific) signed the License Agreement anyways (he must have skipped it, like the rest of us). The agreement reportedly reads:

[Epic does] not include any warranty that (i) the functions performed by the Unreal Engine… will meet [Silicon Knights’] requirements, nor (ii) that the operations of the Unreal Engine… will be bug free or error free in all circumstances, nor (iii) that any defects in the Unreal Engine… can or will be corrected.

If that is for real, Silicon Knights may have very well stepped on a minefield by shooting a lawsuit. If Epic wins, Silicon Knights will be forced to produce lots of money. We wonder where the Gears of War will turn now in this truly Epic conflict that is simply Too Human to be Unreal and Silicon…
I’d better leave now.

[Via Shacknews]

Free game, free prizes – what’s not to like?

Battle Ball

Battle Ball is Mindwave Games’ first fully online multiplayer game that is reminiscent of Pong yet now in 3D. As far as gameplay goes the big twist is how easy it is to play the game. Control the paddle with your mouse and to hit the ball on a curve simply move the mouse quickly in some direction as you hit the ball.

Mindwave is giving gamers the ability to compete in this free game for tournament prizes. The first couple of prizes are Game Maker 7 software license plus “Game Maker’s Apprentice”, and Civilization IV. I’ve tried Battle Ball out and don’t worry because it doesn’t give you spyware or other crap. There really was no lag in matches either.

Kirby Zhang, the President of Mindwave Games says, “We hope to get sponsors at some point, but right now we’re buying the prize for our players. It’s really not that expensive compared to actually making this game.”

Free game, free prizes = no brainer. Download it now!