I was actually requested this topic by a reader named Robert: “Iâ€™ve always been very interested in exact figures developers have paid for art, sound assets. Maybe if you could ask some developers and post the info. The name of the artist or composer doesnâ€™t have to be includedâ€¦”
So I do ask you fellow developers – how much do you normally pay for all of these assets?
With my current game, The Divine, I’ve actually avoided paying any of my staff upfront. I’ve worked out a royalty system so basically they all have an incentive to make this game awesome.
In the commercial game industry you can see from the 2003 Developer Salary Survey (it’s the most current online edition, offline is already 2006) that paying your workers can cost a serious amount of money!
So as I asked above if you are a developer please post (comments section) some information to help Robert out.