Head on in to find out when they hit stores – and what other shooters are coming out next year.
Continue reading “Shooters of 2011: Crysis 2, Rage Dated”
No don’t worry, it’s not as bad as it sounds. You can still get fragged like nuts for free!
Continue reading “Quake Live to get Premium Subscription”
Well, there’s some teasing after the jump, if you’re really that desperate.
Continue reading “id to Reveal Doom 4 at QuakeCon 2010”
Zenimax is about to make id Software their bitch. Suck it down.
Continue reading “John Romero: ZENIMAX??????? Disgusting.”
id’s long tradition of keeping games mod-friendly and mod-supportive appears to have broken with their revolutionary new game: Rage. Tim Willits from id says that it is impossible to mod Rage even on the PC, but the matter is still under consideration.
While id is as always, supportive of mods, Rage is simply too complex a product to mess around with. The biggest hindrance will be the much-talked-about MegaTexture system. For those not in the know, id’s new idea is to create something of a “super-texture” that the game streams seamlessly, rather than rendering hundreds of different textures on different objects.
The system itself is said to consume heaploads of processing power at id. A large number of computers are working hard to process them in a similar not unlike a CG render farm. And if id is taking that long, it will probably take years on an average computer, I imagine. I don’t even want to know the size of that thing.
Still, Willits doesn’t rule out modding entirely. He does say that it may just be possible for users to create mini-mods that will add to the gameplay, in small chunks of stuff. So full mods and conversions may be out of the question, but we’ll still be able to make smaller mods. Sounds fine by me, I guess. Then again, I’m not a modder.