New ‘groundbreaking’ PS3 Exclusive to be made by Indigo Prophecy devs

Indigo Prophecy

You might have heard of a game developer called Quantic Dream, if you’ve ever heard of a highly-acclaimed game known as Indigo Prophecy (or Fahrenheit). If you haven’t, Indigo Prophecy is a fairly recent adventure game that won accolades for its breathtaking storyline, freshness and the semi-cinematic experience it delivered. You can tell just by looking at those adjectives that this was one hell of a game.

Quantic Dream has signed a deal with Sony Computer Entertainment Worldwide Studios to make a PS3 exclusive title, which will “set a new benchmark in delivering emotionally compelling experiences to gamers.” Considering Quantic Dream’s record, they may not be bluffing. The game will reportedly be using the Cell Broadband Engine™, but no other important details have been announced.

You can find the whole press release at the source, but the interesting parts of the same are as follows:

Michael Denny, Vice President, SCE Worldwide Studios, said: “We’re really excited to be working with Quantic Dream for the first time and to have this opportunity to once again push the gaming experience to realise a new level of interactivity and, in particular, to engage players at an emotional level never experienced before. We’re looking forward to revealing more news on this special title later this year.”

I’d be really glad if I get to play a game that actually touches me. No game has come close to doing that since LucasArts’ masterpiece Grim Fandango.

David Cage, Founder, President and CEO of Quantic Dream, said, “We always believed that “next generation” meant more meaningful content based on players’ emotional involvement. To us, PS3 is the only platform that can truly deliver on this promise, and SCE WWS is a group that is both inspiring and pleasant to work with.”

Finally, somebody realizes that next-gen doesn’t necessarily mean bigger and better graphics and sound.

This is one project I am really looking forward to. More details are expected to be released “soon”. Hit the source for the full press release.

[Via Kotaku]

Japan to build Huge Gigantor statue

Gigantor!

Kobe in Japan is going to be the home of a massive Gigantor statue! The hulking figure will be 18 feet tall and 70 tons heavy to boot. Estimated cost: ¥135 million, which makes about $1.09 million. Those Japs sure have lots of money!

Kobe will also simultaneously commemorate the life of Mitsuteru Yokoyama, the creator of the original Gigantor manga series. Gigantor then appeared in a 1963 anime series and in 2005, in live-action! The movie was made in Japan, which is probably why I’ve never heard of it.

Regardless, the might of Gigantor shall finally manifest itself as a great statue!

[Via Engadget]

Who wants to eat at GameWorks?!

 

GameWorks

I’m sure that’s the question that all American families go through… I know it’s a tough decision but apparently Sega wants people to eat at its arcades… Read on for the full press release.

Sega Entertainment USA, Inc. is ready to compete in the casual dining arena. The company, which operates five different restaurant concepts nationally inside its GameWorks chain of entertainment locations, is confident that their restaurants can compete with other casual dining establishments. What is their edge? According to Clint Manny, Senior Vice President of Marketing, the answer is simply, “More.”

“We offer more than the typical restaurant,” stated Manny. “We know that our restaurant experience and food quality compete with those in traditional casual dining, but we truly offer our guests more. Take the guest experience at any other casual dining competitor, it’s a drink, an appetizer, a meal, dessert (maybe) and out the door…… with great restaurants, bars, entertainment, sports viewing and interactive games and attractions that can’t be duplicated at home, we give guests more of everything they want – and they won’t have to leave to get it. We will succeed by providing excellent food quality, delivering exciting new food and beverage programs, unique entertainment and establishing in consumer minds that more is better at the Grill in GameWorks.”

Continue reading “Who wants to eat at GameWorks?!”

Sabretooth going the way of Captain America?

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Where my comic dorks at?

You know how it goes. Wolverine and Sabretooth fight, beat each other to death, and come back for more. Every time you think it’s the last fight, one of them (usually Sabretooth) regenerates from a single fingernail over the course of a year or two, and the rivalry begins anew. But, it may not be that way the next time they fight.

In a conference call with writer Jeph Loeb, IGN got some pretty interesting clues into what is looking like the impending demise of Sabretooth. Loeb expressed a desire to give Wolvie a new rival, a head honcho type rather than another thug. But, if Wolverine is to have a new arch-nemesis, what’s to happen to Sabretooth?

“If you’ve been reading Wolverine: Origins then you’re aware of the fact that a sword exists… that can actually kill him,” said Loeb. “Whereas his healing power would always work, if he was cut by this sword, it would not work. As we have learned through this story, Wolverine and Sabretooth aren’t brothers at all, but they’re from the same species. What will work on Logan will work on Creed.”

Here’s what Loeb had to say when IGN asked if Sabretooth was on the Green Mile:

“I don’t want to spoil anything,” Loeb replied. “If you connect the dots… If by the end of issue #54, you think what Sabretooth has done is okay, which Logan does not… Victor is really, really out of control. Combine that with the fact that we see in the preview art that Wolverine went to get a sword that could kill himself… I think you could connect a line. But I don’t want to spoil anything. I think the question is if he doesn’t kill him, then why doesn’t he. I’ve written that story, I wrote about why the Batman doesn’t kill the Joker. This will be different.”

Uh oh! Loeb goes on later in the conversation about how much freedom he has with his writing at Marvel, how big changes are taking place across the board, and how comics are no longer content to be the same story month to month, year to year. Coupled with some of the preview shots from the upcoming fight (which I have galleried below), things are looking grim for Victor Creed, especially in that last page. Dang!

[Thanks Feldman!]

Click the thumbnails for the full version.

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Big-time Iraqi cleric loves video games!

Muqdata al-Sadr is a famous Iraqi Shi’ite cleric and has a rather radical personality to boot. He’s well known for criticizing the American presence in Iraq, but apparently he has another passion. Playing video games.

In the July 9 issue of Time, Joe Klein writes One Last Chance, a report on U.S. General David Petraeus and the situation of the “surge” by American forces. Here, writes:

But the most important man in Iraq is the other Shi’ite prince, Muqtada al Sadr, who is 33 and the nominal leader of the most powerful militia in the country, the Mahdi Army. Al-Sadr is often called mercurial – he’s supposedly a fervent video game player – …

I wonder what side he picks in Counter-Strike…

[Via GamePolitics]

More info on Fallout 3!

Fallout 3

Ever since Bethesda acquired Fallout 3, it has remained more or less in mystery. Cut to last month – a new trailer and some magazine scans reveal the successor to the famous Fallout line of video games.

For the uninitiated, Fallout is a post-apocalyptic RPG that achieved immense fame because of its innovations and its excellent and open-ended gameplay. Fallout 2 was even more popular and spin-offs followed it but Black Isle didn’t look at Fallout 3. The rights were sold to Bethesda, makers of the massively famous Elder Scrolls IV: Oblivion.

To summarize a few facts, Fallout 3 will be set in post-apocalyptic United States and as the teaser proved, the atmosphere is in tune with previous Fallout games. You once again don the uniform of a vault-dweller, who has lived all his (or her) life in an underground ‘vault’ and then undertakes a major quest. The game will use a unique combat system, which can be described as a cross between first-person shooting and turn-based action (like in previous Fallout games).

Continue reading below for plenty of details.

Continue reading “More info on Fallout 3!”