Internet Video is Complicated

If you ever wanted a look into the media 2.0 industry here’s a great video from Streaming Media. I love thinking about this stuff. The techie in me screams out in joy when I hear about the future of web video and what needs to be fixed.

StuffWeLike videos can be found throughout the net, but the most important place to be able to find these videos is actually on StuffWeLike. We offer hours of video content, but in many respects you probably haven’t even noticed it. Not that it’s your fault, it’s ours. Our player The Pipeline is constantly evolving to meet users demands. 2008 will be a huge year for us as the player opens up to new frontiers.

But as the title of this post says, internet video is complicated. No service has the ultimate solution. The video below will show just how much people are trying to fix and improve your abilities to find videos. We’re at the forefront of the explosion. I can only imagine that 10 years from now we’ll be at a recession as media 2.0 companies get bought out or go bankrupt due to the over-saturation of the market. Yay…

Hulu Joins Myspace

Hulu

Primetime on MyspaceTV

Hulu.com is the new hot website for the best in network media entertainment. NBC, FOX, and many more have teamed up to provide content that you can find on the Tube at high quality and for free! Would you rather buy a show off iTunes or would you watch one with limited commercial interruption? I choose free.

Since Myspace.com is owned by the FOX Corporation, all the content on Hulu is now being transfered over to MyspaceTV.com. If Hulu is the destination for the high quality content, officially titled Primetime on MyspaceTV is now the interactive portion for that content.

Hulu will soon be changing the face of the internet with high definition shows being streamed to your computers sometime in 2008. As of right now their HD content solely consists of movie trailers.

Google to launch knowledge-sharing service, “Knol”

Google Knol

Google, the internet giant that was originally a humble, but powerful search engine has now manifested into one of the most important corporations into the world. In its goal of encouraging spread of knowledge, Google now has an e-mail service, an online office suite, a social networking site, two of the world’s largest video sharing sites, the largest blog hosting site, and so on.

Now Google is turning to the knowledge-sharing section of Web 2.0 with its under-development service titled “Knol” (supposedly a “unit of knowledge”). This appears to be a weird cross of Facebook, Wikipedia and Instructables, and I can already foresee it going big.

Unlike Wikipedia, though – Knol will emphasize on authors, as opposed to topics. Everyone will have a cute profile, and will be rated by the community depending on how good their articles are. The goal of the project is, as you might have guessed, to encourage people to open up about a topic they know a lot about. While good in theory, this may not exactly be the best thing out there.

YouTube sounds good in theory – a video sharing site. Browse through now and you’ll see some of the worst and most banal videos the internet has ever known. Since Google has stated that they will in no way directly serve as moderator or editor to Knol, there’s perfect chance that Knol will be ruined by the millions of teenagers who think they know a lot about something.

The site will host anything from outlines of a topic to in-depth articles to how-tos and just about anything that educates the reader. Google also hints that authors will also be able to use Google AdSense to generate money from sharing knowledge. This reminds me that Knol may just end up to be a pseudo-blog site with people posting on how to manage girlfriends, instead of a long, emo poem on how their girlfriend dumped them. Best community website ever? I don’t think so.

Then again, since there is so much of an emphasis on authors, there’s perfect chance that a lot of real talent can be highlighted here. If you ignore the unwashed masses, you might just find a few geniuses worth listening to (try YouTube as a comparison).

What do you think of all this? Is Google really doing good with this, or are they just money-hungry executives masquerading as internet geeks, monolopolizing the Internet? Love Google’s idea? Think it should be different? Post it all into the comments!

StuffWeLike Conquers Digg, Digg Kicks StuffWeLike in the Crotch

StuffWeLike.com VS Digg.com

If you’ve been trying to access StuffWeLike.com for the past several hours, the site has been offline. Yesterday I submitted Ted Stokes’ interview with Valve’s Marketing Director Doug Lambardi to the popular Digg.com website. Seeing that the article was getting a few diggs in a couple of hours, I was content and went to bed.When I woke up the next morning around 9am Garbled Zombie and I were talking about how the post reached around 38 diggs, the highest digg count for any of our previously submitted articles. Out of no where the article reached 50 diggs and within minutes hit 100!

We were both ecstatic, but then StuffWeLike shut down. Yes we hit our CPU Quota. The traffic didn’t stop pouring in. I frantically decided to upgrade our servers. A little over 7 hours and almost 2000 diggs later the website came back online.

Yes, StuffWeLike got the crap kicked out of it also known as the ‘Digg Effect’, but we’re back with a vengeance!

Now that you know the story, also know that we’re trying our best to stay online and will continue to update the blog.

Thanks for your patience.

Half Life 3

[Update #2]

We would like to mention here that “Half-Life 3” is speculation, as we only have confirmation that Half-Life 2: Episode 3 will not be the last Half-Life game. It has been confirmed previously that Episode 3 will end the current Half-Life story arc, but not the franchise, nor the episodic medium.

There is perfect chance that there will be a series of episodic Half-Life games after Episode 3 (but unconnected to the current story arc). Then again, we cannot deny the possibility of a full-fledged title like Half-Life 3. Hell, for all we know, it might even be a prequel!

[Update]

We have had a number of comments wanting a confirmation of our sources. While this should not be required, the writing credits of the StuffWeLike.com staff can be confirmed. The writer of this piece Ted Stokes is the main game reviewer for Ireland’s main PC magazine PC Live! In the magazine’s current issue he has an interview with Assassin’s Creed Producer Jade Raymond.

The Founder and Editor of StuffWeLike.com, David Rodriguez, is known for his contributions to the independent video game community with his indie game publisher Packom Interactive. He has distributed several titles such as Ethereal Darkness Interactive‘s Morning’s Wrath and Wadjet Eye GamesThe Blackwell Legacy.

StuffWeLike.com was created back in 2002 as a website that dissects and entertains the internet generation.

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[Original Post]

In an exclusive interview we at StuffWeLike.com have had official confirmation that there will be a Half Life 3.We are not talking about Half Life 2: Episode 3 but a Half Life title after that one.

Our confirmation comes after taking with Doug Lombardi the guy responsible for all those PR pieces you have seen and read recently about Half Life 2: Episode 2. While discussing the game mechanics that run the Orange Box Portal game the topics of future games came up. These interview pieces are below and we do have permission from Valve to release it to you guys. Even though its not much in terms of details even getting a confirmation that there will be another game is a first!

Doug Lombardi

TS-SWL: With the ending of Episode 2 going directly to help the feeling of “must play Episode 3 now” could you give the current estimated date for Episode 3’s release?

DL: We haven’t announced a date for Ep Three just yet.

TS-SWL: Are there any current plans after Episode 3 to have a Half Life 3?

DL: We haven’t announced anything specific, but Half-Life won’t end at Episode Three – hang on to your crowbars!

TS-SWL: For Portal, can you explain in layman’s terms how the engine allows the mechanics to make it so you can go from one point to another? Does it duplicate the room after a portal location is selected or is it something else?

DL: A portal is two planar rectangles in 3D space. When both portals are placed we build a mathematical formula that converts position and angle values from one portal to the other. Rendering the portal is done in a separate pass where we use that formula to covert the player’s view position and angles to the view they see through the portal.

We also generate special collision data to represent the portal hole by grabbing collision data near each portal, combining them, and carving a rectangular whole through the center. When the player is near the portal they use this collision data instead of the standard data, allowing them to pass through the wall. We then use the conversion formula to teleport the player to the proper position after they’ve gone more than halfway through the portal.

It’s of course a lot more complex than that, but that’s the basic idea.

[Extra Reading]