Video Games Live and German based developer Crytek are pleased to announce the music from the multiple award winning PC blockbuster CRYSIS will make its world premiere on Wednesday, August 20, 2008 at the 7,000 seat Leipzig Arena in Leipzig, Germany during the world renowned Games Convention. Recently the “Video Games Live – Volume One” album debuted on the Billboard charts at #10 and in week 2 of the release has climbed to #8 (SOURCE: Billboard Top 10)
Faithful readers will remember that we reported when Crytek registered the Crysis Warhead trademark. It looks like the name has been materialized into what appears to be a brand new game: not an expansion or a console port, a full-fledged title!
Warhead puts you in the eyes of one of the most loved characters in the game, Sergeant Sykes (a.k.a. Psycho). The game will take place parallel to the events of the original game, set through Sykes’ view of the other side of the island. Sykes will be armed with a larger arsenal of fully-customizable weapons, all new vehicles and stuff.
Crytek will be focussing on improving their storytelling (which is a noble move, IMO) and game performance. That means that Crytek will most likely not be raising the graphics bar to superhuman levels. But hell, better game performance at least means it will work on normal computers and not alien mainframes. And for once, we’ll have a sensible storyline.
Warhead is a PC exclusive and is being developed with a new and enhanced version of the classic CryENGINE 2, at Crytek’s Budapest Studio. That is where you go to capture the copies and ransom them. Or do something like that. Yeah.
Stay tuned for more info, most likely in the coming summer. Meanwhile, you can ogle over the official press release here.
Crytek, the vydeo game developer we all know very well for makyng Far Cry and Crysis have trademarked the name “Crysis Warhead”. Since it sounds lyke a great name for a game, we thynk that must be it, and there’s also a remote chance it might be connected to the orygynal Crysis game.
Hit the jump to know more.
Video game-based movie adaptations seem to be in the season, with Gears of War, Far Cry, World of Warcraft, Max Payne, Metal Gear Solid, American McGee’s Alice, Prince of Persia: The Sands of Time and many more, such as the legendary Halo movie. The latest to join the line-up is the PC-killer, nanosuit-wearing, graphic card-throttling beast that is…
Crysis! Hit the jump to find out the what and where.
After what feels like forever the very long awaited patch for Crysis has been sneaked out during CES week. While most of the games journalists of the world have been looking at this years big up and coming titles the 140mb patch found its way onto a few websites. What isnt listed is a fix for the sound stuttering and mute issues during online play and a fix for the AA vehicle destroying itself when it fires. We can only hope. Also nothing has been said to its compatibility with the recently released MP map pack.
– Damage dealt to vehicles when shot by LAW has been made consistent
– F12 (screenshot) now works in restricted mode as well
– When player melees during gun raise animation, their gun will not be in a permanently raised position anymore
– Memory leaks and potential crashes
– Improved SLI / Crossfire support and performance
– Improved overall rendering performance (DX9 and DX10)
– Enabled VSync functionality in D3D10
– Reduced grenade explosion radius in multiplayer
– Clamped water tessellation to avoid cheating in MP
– Reduced LAW splash damage vs. infantry in PowerStruggle mode
– Slowed Rocket projectile speed down in MP slightly
Credit goes to Shacknews for the bug fix list.
|Add The Pipeline – Video Games to your page|
For those of you who don’t know it was announced to the press that there would be a patch released for EA’s Crysis title between 7-14 days after its release back in November. After a really quiet period with no news at all details have arrived via EA about what has been the delay and when we should expect the two, yes two patches. From what we have read though unless it has been left out they have not fixed the stuttering nuke or machine gun sound effects left after you die. Or the problem with hovering guns that don’t exist, or the other multiplayer problem where if you buy an AA vehicle and then fire the gun it blows itself up instantly without taking a hit. We can hope though but when more than one patch is announced it doesn’t give you much faith. Expect 600MB Battlefield 2 size patches soon.
Below is the full release from EA.com
Dec. 21 2007
Community Update: Patch Release
Lots of questions from the community regarding Crysis Patches, the SDK and the Linux Dedicated Server have been asked, and we wanted to get all of them answered right before Christmas and right before we have our holiday break.
So let’s get started…
Patch #1 Delayed – The Reason
In an interview around the street date of Crysis we have mentioned to release the first patch within the next two weeks. Till then we already made quite a good progress on the patch itself and it was close to being shipped. Unfortunately due to heavy technical issues that appeared right before the patch was declared final we could not release it in time.
Patch #1 – Current Status
Thus we fully concentrated on the issues to get them addressed and resolved. So far the progress on the patch is quite satisfying since everything seems to be working as intended. Currently the patch is being reviewed by Crytek’s and EA’s QA departments and we expect to get the final feedback submitted in the first week of January.
Patch #1 – Scheduled Release
Based on this feedback we will be able to set a release date for the long awaited Patch #1 for Crysis. If no major problems occur we expect to have it available for public download within January 2008. This is of course related to the reports from the QA departments, but we are confident to match the schedule.
Patch #1 – Content
The last time we have provided you with a rough list of fixes the patch will include. Today we would like to go a bit more into detail and mention the major changes/bug fixes. Patch #1 is still meant to be a performance patch and does not include major gameplay changes or new features. These are being addressed in Patch #2, but more about that further below.
So here is the major change log for Patch #1: (the complete change log will be announced once the patch ships)
- Damage dealt to vehicles when shot by LAW has been made consistent
- F12 (screenshot) now works in restricted mode as well
- When player melees during gun raise animation, their gun will not be in a permanently raised position anymore
- Memory leaks and potential crashes
- Improved SLI / Crossfire support and performance
- Improved overall rendering performance (DX9 and DX10)
- Enabled VSync functionality in D3D10
- Reduced grenade explosion radius in multiplayer
- Clamped water tessellation to avoid cheating in MP
- Reduced LAW splash damage vs. infantry in PowerStruggle mode
- Slowed Rocket projectile speed down in MP slightly
Crysis SDK – Status
Due to the great feedback we have received from the pre-SDK teams till now, we have adjusted and improved both the set up and the content of the final Mod SDK (Software Development Kit) for Crysis. Due to technical limitation the retail version of Crysis is only partially supporting Modifications.
Patch #2 for Crysis will address this topic and provides full Mod support for both Singleplayer and Multiplayer. Not only that the current problems with loading up a mod in Crysis are fixed, additionally the game menu includes a mod loading system. Thus we decided to delay the SDK release until the second Patch has been finished in order to provide you with a correctly working Mod set up for the game.
Of course we will continue and extend our support within the upcoming weeks and months. For example it is planned to constantly update the official Sandbox2 Editor documentation and you can probably expect the next update on this to happen around Christmas.
Crysis Linux Dedicated Server – Status
The Linux version of the Crysis Dedicated Server is still in development and we don’t have an estimated released date for it yet. We want to make sure it is working fine and running without any problems before we release it. After some problems that have been resolved already the progress is good and we expect to have a beta version ready soon.
Patch #2 ? Information
As you might know already we are working on Patch #2 for Crysis simultaneously. The content is based on the feedback we have gathered during the Crysis Beta and the first weeks of release. In addition we are tracking several threads in the Fan Site forums where the community has given constructive feedback and suggestions.
Currently we are evaluating the collected data from the community and taking multiple suggestions into consideration for adding them to the patch. Quite a few community requests have been implemented already and others are work in progress. The patch will be a full content patch and is addressing stability, gameplay tweaks, balancing issues and new features for both Singleplayer and Multiplayer. Next to that we will fix several security holes in our system and also improve both the Punkbuster implementation and our internal Anti-Cheat solution.
We will keep you informed on the progress and announce more details on the change log within the next weeks. Once we have reached a nearly finished status of the patch we will let you know about the release date.
-Crysis Dev Team
|Add The Pipeline – Video Games to your page|