You gotta FIGHT! For your RIGHT! To Plaaaaaaaaaay GAMES!

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I reported a couple of days ago on the BBFC and Irish Film Censor Office’s decisions to effectively ban Manhunt 2 in the United Kingdom and Ireland by refusing to rate the game, citing “casual sadism” and “callous violence”, and the ESRB’s decision to rate the game “Adults Only”. Since then, Sony and Nintendo have both reaffirmed their policies (which I was unaware of at the time of the last article) of refusing to license “AO”-rated games, or to even let them play on their systems. Universally, these boards and companies are treating this game as an imminent threat to society, and that is not an exaggeration on my part.

This should put a burr beneath the scrotum of any adult who feels that we have a certain right to decide what forms of entertainment are suitable for our own consumption. As an American, I applaud the constitutionally-enforced inability of the ESRB to ban this game, but am saddened and disturbed by Nintendo’s and Sony’s decisions to disallow games designed for responsible, mentally-capable adults. According to figures from the Entertainment Software Association (ESA), sixty-nine percent of American heads of households play computer and video games, and the average gamer age is 33. Of all gamers, only 31% are under age 18, with 44% falling between 18-49 years of age, and 25% aged 50 years and over. Quick addition tells us 79% of all gamers are adults, yet these companies, boards, and committees find this adult content intolerable, and in some cases illegal. This is disheartening to me in a way I can’t begin to express to you.

But I digress. Before I lose you on this one, I wanted to share with you GAMERS FOR GAMING, a cause championed by Jim Sterling and David Houghton, two of my new favoritest tea-sipping bad-asses over at Destructoid.com. They’ve attached themselves to this story like a couple of rabid wolves may attach themselves to… another rabid wolf… attached to… freedom of expression? I dunno, metaphors aside, these guys are working on getting our thoughts and feelings across to everyone who is working to stifle our freedom to choose, the freedom of media, and the freedom of expression in art. Fight with us. Follow along. This affects us as gamers, as consumers, and as free people. It’s not a little issue. It’s not about one game, but about everything that ratings boards and law makers can take from you in the future once we start down this slippery slope. There are so many reasons to get in on this, I’ll not try to innumerate them. Get involved.

A very special thank you to the people with the voice that have taken up this torch. It’s good to see gamers getting involved in something worthwhile.

A Vampyre Story; Right-click to drink blud. Blah!

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OMG OMG OMG! Old-school point-and-click with vampires? Where do I sign up?

Slated for release in fourth quarter 2007, the upcoming A Vampyre Story comes to us from the mind of Bill Tiller, founder of Autumn Moon Entertainment, and former LucasArts employee known for his work on fan favorites The Dig, Indiana Jones, and The Curse of Monkey Island. From the press release:

The point-and-click adventure game “A Vampyre Story” tells the tale of the beautiful, gifted opera singer Mona De Lafitte, whose life is brought to an abrupt end by a vampire baron named Shrowdy Von Kiefer. Henceforth, she is doomed to a miserable existence as a creature of the night in Von Kiefer’s gloomy castle in Draxsylvania. Confronted with her seemingly hopeless fate, she decides to run away and try to fulfill her dream of singing at the Paris Opera. Accompanied by her mischievous bat Froderick, Mona must face a number of challenges in her odyssey and learn not only to accept her vampire nature, but also to use the abilities she has acquired to her advantage.

Featuring over 50 hand-drawn locations and some creeped out cast members, this is certainly one I’ll be looking forward to. Check out the pics gallery for some for a few uber-huge screen shots, and read on for the full press release.
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YouTube Live on Apple TV Today; Coming to iPhone on June 29

Apple today announced that iPhone users will be able to enjoy YouTube’s originally-created content on their iPhones when they begin shipping on June 29. A new Apple-designed application on iPhone will wirelessly stream YouTube’s content to iPhone over Wi-Fi or EDGE networks and play it on iPhone’s stunning 3.5 inch display.

In addition, Apple announced that YouTube is now live on Apple TV. Users can download the free software update using Apple TV’s built-in software update feature, and then easily navigate through YouTube’s familiar video browsing categories or search for specific videos. YouTube members can also log-in to their YouTube accounts on Apple TV to view and save their favorite videos.

“iPhone delivers the best YouTube mobile experience by far,” said Steve Jobs, Apple’s CEO. “Now users can enjoy YouTube wherever they are-on their iPhone, on their Mac or on a widescreen TV in their living room with Apple TV.”

To achieve higher video quality and longer battery life on mobile devices, YouTube has begun encoding their videos in the advanced H.264 format, and iPhone will be the first mobile device to use the H.264-encoded videos. Over 10,000 videos will be available on June 29, and YouTube will be adding more each week until their full catalog of videos is available in the H.264 format this fall.

The combination of H.264-encoded videos plus iPhone’s built-in Wi-Fi networking, stunning 3.5 inch display, and custom YouTube application with its multi-touch user interface results in the best YouTube experience on any mobile device.

Pricing & Availability
iPhone will include the built-in Apple-designed YouTube application when it is available in the US on June 29, 2007 in a 4GB model for $499 (US) and an 8GB model for $599 (US). iPhone will be sold in the US through Apple’s retail and online stores, and through AT&T’s retail stores.

Apple TV users can download the free software update using Apple TV’s built-in software update feature.

Manhunt 2 rated AO stateside; Banned in Britain, Ireland

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Once again, stuffy old people are afraid to count on free adults to distinguish for themselves the bold line between fictitious entertainment and really-real life. Low-resolution slaughterfest and high-profile hype-machine Manhunt 2 (slated for release on PS2, Wii, and PSP) is receiving the royal cold-shoulder from ratings boards across the globe, being banned so far in Ireland and the United Kingdom, and awarded the scarlet letters “AO” in the US. I’m sure the mania isn’t settled yet. Read on for the disheartening details of worldwide stupidity and my carefully formed, ojective rebuttal.

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Blockbuster Video adopts Blu-Ray exclusively, HD-DVD pouting currently

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It looks like Sony got something right this generation after all. After dogging the HD-DVD format in sales during this year’s first quarter, Sony-backed Blu-ray has gained a powerful ally in the format wars. Blockbuster Video rental stores have announced that going forward they will carry Blu-ray DVD exclusively in-store, although they will continue carrying HD-DVD in 250 initial test stores and online. They report that Blu-ray accounted for 70% of rentals between the two formats. This may deal the killing stroke to HD-DVD in a valiantly fought, yet futile, battle. And if it isn’t, rumor has it Target plans to do the same soon. Oh Noes, HD-DVD!

The North American HD DVD Promotional Group (what a name) says Blockbuster is jumping the gun, and that their decision was skewed by the success of Blu-ray titles released the first 3 months of this year. That’s right, the “TNAHDDVDPG” says that Blockbuster’s decision was skewed by RATIONAL THINKING! Logic ftw!

Thank Science I didn’t buy that HD-DVD player for my Xbox 360!

Tomb Raider Anniversary going episodic on 360

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Eidos Interactive has announced that their upcoming game, Tomb Raider: Anniversary will be the first ever full retail game to be serialized through Xbox Live Marketplace. The game will be split into four episodes, with episodes 1 & 2 available in September, and episodes 3 & 4 following “shortly afterwards”. All the episodes will total 2400 Live points, which I think equals $30? Stupid point system.

You know there’s a catch, though. The episodes will require the Lara Croft: Tomb Raider Legend disc to play, so this nifty little distribution is only for owners of the previous Xbox 360 title. D’oh! Happily, a full retail version of the game is planned for later in the year, just in case you didn’t buy that steaming pile of crap that was Legend. Read on for the full press release.

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