A KotOR-fanboy-ish analysis of the LucasArts-Bioware press release

Cropped version of Knights of the Old Republic cover

Two days ago, LucasArts and Bioware released a press release announcing their newly-forged alliance and made a fancy domain address at www.lucasartsbioware.com as well. This has put all the internets on red alert, especially considering the recent rumour that Bioware’s top-secret MMORPG is based on Knights of the Old Republic. I, being the KotOR fanboy that I am, could not resist it.

Below, we have dissected the press release to try and guess its meaning, and build up some more hype for this unannounced game in hopes of being hired by the LucasArts marketing team. For the full press release in its unadulterated form, use the LA-Bioware link above. Hit the jump to read the analysis in all its glory.

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The Wii is for Everyone

Manhunt 2

Capcom’s touting that Resident Evil 4 for the Nintendo Wii has surpassed the 1 million unit mark. This milestone is proof that the Wii is a system for all ages. This is the first time in a many years that Nintendo is not having any issues reaching out to gamers and now previously non-gamers.

But there is another issue that Nintendo has been dealing with for along time and it still lingers today: where are the hardcore gamer games? While news about Resident Evil 4 breaking 1 million units is great, the game was released on the Gamecube and PS2 back in 2005. For the hardcore gamers out there, this game has been played and loved to death again and again.

Sure there’s the upcoming Manhunt 2 to look out for, but if reviews have any correlation to revealing the quality of a game – you might want to avoid this title. Not for its violence, but for its bland gameplay.

While Nintendo might say they’ve got hardcore gamers covered with games like Metroid Prime 3 and Super Mario Galaxy, I say we look to third parties to answer our prayers. It’s not like either of these Nintendo games are bad titles, but seriously can you compare either game to the awesome power that you get when you cut off an enemy’s head? You won’t ever see that in a Nintendo game.

Hopefully there will be a positive side effect that today’s news causes. Maybe, just maybe third parties will wake up and make more great hardcore titles for the system. I for one I’m tired of mini-games.

Simon Pegg is Scotty in Star Trek XI

Simon Pegg

It is now official. After months of speculation about who would play the role of the Scotsman it has been announced that comedian Simon Pegg is to take the role.

Pegg is famous for his projects in the United Kingdom including the movies Hot Fuzz and Shaun of the Dead. He is also known for the Channel 4 comedy series Spaced. Casting Pegg in Star Trek is a courageous move by J.J. Abrams as the fan favorite for the role was Stargate Atlantis’ own fake Scottish accent actor Paul McGillion who played Dr. Carson Beckett in the show.

The worrying aspect about this particular bit of casting comes from two fronts.

1) Could they be casting actors now who are more bankable due to negative remarks about the previously cast unknown actors?

2) Could J.J. Abrams decision to cast Simon Pegg not be based on his fitting the role but due to the Director/Producer’s own personal emotions on Pegg?

The reason the second question has come up is because of his previous decisions to cast actors he has worked with before instead of new faces. A few examples are below.

Mentioned he had wanted to work with Ricky Gervais and Simon Pegg publicly due to liking their comedy. Simon Pegg was then brought in to play a role in Mission Impossible 3 after Gervais dropped out and now he is in Star Trek. J.J. Abrams also used actors from Alias in Lost such as the airplane’s pilot in the Lost pilot episode.

It could be he has a good eye for talent or there could be another reason. Speculation aside it is safe to say that he knows more about Simon Pegg’s abilities than us as he has seen Pegg’s Scotty casting audition and we have not.

Let’s hope it all goes well and a good movie is made for the fans of the original series.

HP Gets Into Games

With HP’s new advertisement, it looks like they want to get into the game industry. Now we’ll be able to play cheap games – by cheap, I don’t mean monetarily. This advertisement proves that HP has no idea that gamers don’t want to pay tons of money for a handheld system even if it can do really cool things. Oh and especially when these really cool things are never going to look as cool as they do in the commercials.

You’ve already failed HP. Don’t bother getting into an industry that you don’t understand.

The Great Day Dawns – Halo 3 has come.

Halo 3 Box

Good morning, ladies and gentlemen. Or perhaps good evening? Maybe afternoon, or night? Regardless of where you are and what time it is right now, there is truth in the fact that Halo 3 is right around the corner. September 25th is now officially “tomorrow” for most of the world, and it is no doubt a date that has been permanently etched into your brain if you are a gamer.

There is no doubt that Halo 3 is the most anticipated video game for the Xbox 360 console and will be for the rest of eternity. If you had thought that the conclusion of the Halo trilogy would be quiet and in a way, melancholic, you were wrong. Microsoft can’t let that happen. You see, a lot of games are “highly-anticipated”, but Microsoft pushed Halo 3 to the point of no return. Anticipation is just no longer the right word for it.
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Filmmakers Don’t Know Games

Next-Gen.biz had a great article with Jeremy Bolt, the Producer from the upcoming Resident Evil: Extinction film. I love this article because it talks about someone other than Uwe Boll. Sure everyone loves making fun of Uwe, as well as anyone that attempts to adapt a video game to film. Lets face it, video game movies aren’t high quality – but some are at least enjoyable.

Mortal Kombat: The Movie

Next-Gen’s article reveals how little producers care for the material that they’re adapting from. It’s good that Paul W.S. Anderson at least plays the game before writing the film script, but does he and other writers understand what makes the game great in the first place?

“Gone are the days where you could just quickly jump on an IP like a videogame, make a close adaptation, and then just watch the money roll in,” said Jeremy Bolt. From my perspective it seems like filmmakers are still doing this. Obviously films have to appeal to general audiences as much as possible, in order to gross the largest amount of money possible, but why is it that films based on games have sucked, do suck, and will suck?

What it comes down to is one simple thing. You can play a game as much as you want to, but you will always have a different experience than someone else. That’s the beautiful thing about video games – there are multiple possibilities that change the experience users receive and in turn react to. Before any worthwhile adaptation can be created, it is key to understand what made the game good and how it impacted the player.

Lets face it, there has probably never been a film based on a video game that was directly made for the fans. If there ever was, it probably still bombed at the box office. Is any gamer really going to pay to watch a direct translation of what they’ve already done on their own in a video game?

This is a dilemma that all filmmakers face when trying to adapt a video game to film. It’s not an easy process. Much like the comic book to film adaptations, the best films will come when there are more closely tied collaborations between filmmakers, that fully understand why the material has a fanbase, and the industry that created the original material.