Yes I’m Back

And that brings me to my next tale… Dedication.

On your way to becoming a famed developer you’re going to have one tough time finding people who are as dedicated to the project as you are. If you don’t pay your teammates, finding volunteers in itself is a painfully slow process.

The best way to go about this is to complete as much work on your own as you can. Write the story, do some priminary artwork, write the Design Documents, etc. From there you’ve showed people that you are serious and dedicated to the project.

Some of the best people to work on volunteer projects are either students or grad students. These are the people who want their resume to be full of as many things as possible and will work for free as long as they get credit. Obviously if you sell the product in the end you should pay them royalties.

No member on your team should be working for the prospect of receiving a handsome amount of cash. It probably won’t happen. The best way to see if you found a good teammember is to put them on probation for a month. Give them a good amount of tasks and make sure that they complete every single one. This way you’ll be able to see if they are serious and can devote enough time to the project to be a good asset.

New Sections

I’ve added to new sections to the website: Video Game News and Indie Games. Video Game News is just that news about video games. Indie Games is page that lists independently made games.

I’ll probably be adding more sections in the future so stay tuned!

Also what do you think about the new layout?

Don’t judge a game by it’s cover

Unlike other industries, in the game world games can go from crappy to spectacular. As long as you have the time and money you can make your game as good as you want. During the crunch period time games can evolve to become masterpieces. At this point in time developers needlessly exhaust themselves as they try to wrap up the game. Why do developers wait till the last minute to make sure everything is good to go? Some blame could go to poor planning but most developers go through this phase so what exactly is the problem here? Is there a solution?  

If you can’t take risks you don’t belong here

This industry is all about risk taking. Whether it be designing a new form of gameplay or hiring team members. Take the dive and hope for the best. At the indie level it’s all about trial and error. As long as you have the patience to last through the many hardships you’ll face, you maybe able to complete your game.

Good luck! 😉