Finally, Halo 3 leaked to the Internets

Master Chief has gotten leaked

Now, normally the guys who play games before their release dates are labelled “weirdos” and most people respectfully wait for the full version of the game to come out. It appears that with Halo 3, the situation is quite the opposite – play Halo 3 after September 25th and be ready to be labelled “weirdo”!

As would be expected of any big-budget production, Halo 3 has been leaked to the massive world of BitTorrent in a 6.14 GB torrent. You may now stop writing death threats against those who got Halo 3 before the release date and go do something equally illegal now.

Oh, and don’t forget to seed, you greedy bastard.

[Via gamesindustry.biz]

Microsoft’s not banning anyone for playing Halo 3 early after all

Master Chief in Bubble Shield

With a video game launch as large as Halo 3, you have to have scandal, controversy and broken street dates. We’ve seen Halo 3’s release date broken across the world, and rumour goes that aliens stole a copy as well. Another rumour said that Microsoft will ban people’s accounts if they play before the release date.

Pro-G said earlier that a Microsoft rep told them that Microsoft will ban accounts if they find such a thing happening. Pro-G said later that another Microsoft rep (who probably lost a deathmatch some time ago) told them that Microsoft will only ban Microsoft employees’ accounts. Whew.

And now Pro-G tells us that Microsoft has made an official statement on the matter, after considerable deliberation and beer-drinking.

We can confirm that Microsoft is not taking any action (such as banning Xbox Live accounts) against gamers who are playing Halo 3 before the official street date. Any rumours or speculation to the contrary are false.

So what is the lesson to be learnt here? Do not trust rumours, Microsoft representatives and release dates.

Filmmakers Don’t Know Games

Next-Gen.biz had a great article with Jeremy Bolt, the Producer from the upcoming Resident Evil: Extinction film. I love this article because it talks about someone other than Uwe Boll. Sure everyone loves making fun of Uwe, as well as anyone that attempts to adapt a video game to film. Lets face it, video game movies aren’t high quality – but some are at least enjoyable.

Mortal Kombat: The Movie

Next-Gen’s article reveals how little producers care for the material that they’re adapting from. It’s good that Paul W.S. Anderson at least plays the game before writing the film script, but does he and other writers understand what makes the game great in the first place?

“Gone are the days where you could just quickly jump on an IP like a videogame, make a close adaptation, and then just watch the money roll in,” said Jeremy Bolt. From my perspective it seems like filmmakers are still doing this. Obviously films have to appeal to general audiences as much as possible, in order to gross the largest amount of money possible, but why is it that films based on games have sucked, do suck, and will suck?

What it comes down to is one simple thing. You can play a game as much as you want to, but you will always have a different experience than someone else. That’s the beautiful thing about video games – there are multiple possibilities that change the experience users receive and in turn react to. Before any worthwhile adaptation can be created, it is key to understand what made the game good and how it impacted the player.

Lets face it, there has probably never been a film based on a video game that was directly made for the fans. If there ever was, it probably still bombed at the box office. Is any gamer really going to pay to watch a direct translation of what they’ve already done on their own in a video game?

This is a dilemma that all filmmakers face when trying to adapt a video game to film. It’s not an easy process. Much like the comic book to film adaptations, the best films will come when there are more closely tied collaborations between filmmakers, that fully understand why the material has a fanbase, and the industry that created the original material.

Nintendo Anti-Mexican

Mexican Workers

Over 15,000 counterfeit Nintendo products were collected today across 12 distributors in Guadalajara. Of those 4,500 were Wii game discs. This wasn’t the first time that Nintendo has worked with Mexican authorities to fight against counterfeits, Last month, Nintendo stopped a shipment of more than 5,500 counterfeit Nintendo products entering Manzanillo, exported from China. Prior to that, 23 stores were shut down and more than 56,000 counterfeit Nintendo products were confiscated, including 11,000 counterfeit Wii discs, in San Juan de Dios market in Guadalajara.

“Mexico is Nintendo’s largest market in Latin America, where the problem of video game piracy is widespread,” said Jodi Daugherty, Nintendo of America’s senior director of anti-piracy.

Unreal Wars: Episode II – The Epic Strikes Back

Gears of War

One of the more popular topics doing the rounds these days in the games industry is that of the ensuing Epic Games – Silicon Knights legal war. To summarize, Silicon Knights claims that Epic gave them a faulty engine, while they used a better (but same version) of the engine to make their shiny Gears of War. Epic has declared war and claims that Silicon Knights is just bitching and that they haven’t even paid Epic. You can find the complete details here, in the Stuffwelike Archives.

Epic’s lawyers have thrown a counter-motion against Silicon Knights, which reads:

Silicon Knights wants to take Epic’s Licensed Technology, pay nothing for it, and use it any way it pleases. Having exploited Epic’s intellectual property to its advantage, Silicon Knights now seeks to renege on its payment obligations under the License Agreement. It is Silicon Knights, not Epic, that has engaged in deceit, infringement of Epic’s intellectual property rights, breach of contract, and unfair business practices.

But what is most interesting is the way Epic slaps SK in the face by claiming that when the Unreal 3 engine was licensed, Epic gave no warranty. Silicon Knights demanded one, and didn’t get it. They (Denis Dyack, head of SK, to be specific) signed the License Agreement anyways (he must have skipped it, like the rest of us). The agreement reportedly reads:

[Epic does] not include any warranty that (i) the functions performed by the Unreal Engine… will meet [Silicon Knights’] requirements, nor (ii) that the operations of the Unreal Engine… will be bug free or error free in all circumstances, nor (iii) that any defects in the Unreal Engine… can or will be corrected.

If that is for real, Silicon Knights may have very well stepped on a minefield by shooting a lawsuit. If Epic wins, Silicon Knights will be forced to produce lots of money. We wonder where the Gears of War will turn now in this truly Epic conflict that is simply Too Human to be Unreal and Silicon…
I’d better leave now.

[Via Shacknews]

Repairing My Xbox 360

For those of you that remember, a couple of weeks ago my Xbox 360 died. The ring of fires burnt inside and I had to cry. For my time was over, a game over, and I had to speak with the devil himself. I called up the warranty service and low and behold 50 minutes later a box was one its way. This is the story of a box and how it changed my life forever…

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