Producers DON’T have to Play Games

Yes it’s true, the role of a Producer is really to make sure the production of the game is on track while assisting in Quality Assurance. Bottom line is that having a Producer who is not a hardcore gamer, improves upon the chance that the game will be playable by casual gamers. If the casual Producer does his/her job the game should be much easier to play and accessible to all then if a hardcore Producer oversaw the project. This inreturn means the game can reach more market share AKA more money.


Progammers OWN the Gaming Industry

Obviously without programmers there would be no games. No one would be able to write the interactive side of the game and without that you’re left with a bunch of art assets. Sure you could make a great CGI movie but that’s not a game.

That’s why the most successful developers are ones started by programmers. It’s key that if you’re starting a game project, you must have a programmer attached whom knows what they’re doing. While money can be put on art, it can’t be put on code.

Programmers are invaluable.

Find Your Inner-Child

To Designers,

If you want to be the next Will Wright or Shigeru Miyamoto you must remember that games are GAMES! They should be new experiences that bring excitement and fun!

The best way to get inspirations for games is to constantly look at life in a new light. If you can view life as you did growing up, designing that AAA title will be easy; making it is a whole different problem.

Is the Media destroying the game industry?

One of the key factors that you’ll notice in this industry is that if your game does not have the right PR behind it, the game won’t sell. Even with the right marketing stragety main-stream websites and magazines may not publish anything about the game.

In the case of EDI’s Morning’s Wrath, our first PR went out near the release of the game October 2005. It wasn’t until I sent 3 copies of the same PRs that they publish a page about the game in December 2005. Now with Malathedra Gamespot along with other major websites still have yet to publish anything about the title even though it was announced on June 1st 2006.

How are developers supposed to reach the gaming audience when the media doesn’t cover their game?