Perfecting Games aka Testing

When it all comes down to it playing the game is when you can make it perfect. While the design documents are well thought out it’s near impossible that they programmers won’t have to go in and tweak every aspect of the design.  

Figuring out why a game is either not fun or bad is a difficult process. You must be able to dissect the game. Look past all of the eye candy and figure out what is going on behind the scenes.  

This is one of the reasons why I suggest everyone should work in the QA department at least once in their career. If most games are clones and nock-offs of each other, why do some flop while others are AAA? It’s all because the team either did or did not spend the time tweaking the game.  

In The Divine we’re are currently tweaking the gameplay. When we originally began the project we knew which games we were going to base our game off of, but we never deeply went into what makes each of these games fun. We skimmed them saying well it has to be an epic in-space dogfight. What the hell does that mean?! Exactly my point.