No GTA in Thailand after game-related murder

GTA 4 Screenshot

It’s controversy-time for Rockstar again. Reuters reports that Thailand has halted sale of Grand Theft Auto 4 after a dumbass teenager admitted to killing a goddamn taxi driver after being inspired by the game. While we’re not sure as to how much of an impact this is going to have on the game’s sales, Rockstar is definitely going to take some moral beatings.

The 18 year old boy wanted to see if it’s as easy to hijack a taxi as it is in the game. To conduct this experiment, he tried it on a 54 year old taxi driver. When the driver resisted, the boy killed him with a knife. He was later caught “trying to steer a cab backwards out of a Bangkok street with the severely wounded driver in the back seat”. Holy shit.

And what’s worse? The boy will be executed by a lethal injection if proved guilty. Seriously. I’m not even sure what to say. The boy was an arse alright, but a lethal injection? Thailand’s law is not to be messed with.

While anti-video game fanatics will say otherwise, I still say that there’s nothing wrong with the game. If the kid is stupid enough to try and find out if it is “as easy to hijack a taxi in real life as it is in the game”, then he was definitely the village idiot here. Or maybe suicidal.

A lethal injection. Damn.

Avary working on Wolfenstein movie script

Wolfenstein

I pondered months ago as to what basis Hollywood takes when adapting games into movies. I am still wondering the same. News has it that Roger Avary, scriptwriter who has worked on the likes of Pulp Fiction and Silent Hill is working on a script for a movie on Return to Castle Wolfenstein, due for release in 2010.

Yes, that game about an American prisoner in a German prison castle and involving undead Nazi zombies and what-not. Seriously, that’s the game Hollywood wants. After games with exceptional storylines like Doom, Far Cry, Dungeon Siege and Mortal Kombat, we have this. Wonderful.

Still, with Avary on the project, perhaps the movie can be heavily twisted to make it actually good. Also, Uwe Boll is not attached to the project in any way, which can only mean good. Avary hasn’t disclosed anything about the project yet, so anything can happen.

Todd Hollenshead, CEO of id, says:

“There’s some contract provisions and if they don’t have certain things done within a certain period of time they can’t just sit on the rights forever and not use them.

But apart from that me kind of nagging on him ‘hey is it done yet, hey is it done yet?’ will probably just be annoying and then Rog won’t answer my emails any more. I would probably get the one-sentence email that says, ‘Do you realise I have an Academy Award?’

Heh.

QuakeCon: More on Rage, Rage Extended Trailer, Doom 4

Finally, with QuakeCon going, we can get some more dope on Rage, id’s flagship project for their much-touted id Tech 5 Engine, which appears to have been dubbed the Rage Engine now, albeit unofficially.i

Carmack clears the fact that even though their website claims Rage to be a “vehicle-based” game, the vehicular element is not the focus of the game, and it’s still a very first-person shooter. It won’t be a “mindless” open world game, and all its missions will be pretty story-based. Still, it’ll put quite a bit of focus on the open world aspect, seeing as that’s what id wants to prove with id Tech 5.

The engine which Rage will be showcasing is pretty much near completion, according to Carmack. It’s been in development for some three years, and id still has some polishing to do, such as working on the animation system and some tweaks to the big-time MegaTexture system. But all the biggie stuff is done and the engine is almost ready.

While Rage will showcase all the large world environments in the engine, the real meat should be “the next Doom” game, which is to you and me, Doom 4. According to Carmack, Doom 4 will have 3 times the horsepower of Rage, but will have to run at 30 FPS, which is half of that of Rage.

Doom 4 will also be significantly better on the “creative aspects” and “level design”, which isn’t surprising since Doom 3 blew everyone else out of the water for level design. As for what it will feature, Carmack merely says that we’ll have “guns, blood, demons, and gibs” which is a shocking departure from Doom‘s tradition of magical pixies, fairy dust and ponies.

Still, details on Doom 4 are pretty bleak, so we’ll head back to Rage.

Rage

Rage will be delivered for the Xbox 360, PS3, PC and Mac. On the Xbox 360, however, id seems to be coming across some problems. The game will fit on 3 DVDs for the Xbox 360, which seems to be a limiting factor. Due to royalties, the cost of a third DVD would go into millions. This would mean that id would be forced to compromise on textures and compress them into 2 DVDs. Darn you, Microsoft!

The PS3 goes sailing smooth with the Blu-Ray discs and the game should come on both DVD and Blu-Ray formats for the PC and Mac. As for when it will arrive, ask any id fanboy and you will get the curt reply of “when it’s done.” id isn’t really sure, but denies it would take as long as 2011. I’d place my bet on early 2010 then, with Doom 4 later that year.

And finally, id played an extended trailer at QuakeCon, which the folks at Shackvideo caught. It’s almost the same as the one at E3, but has some extra stuff. Check it out!

QuakeCon: Quake Live, Quake Arena 2 and more

Quake Live

We reported on Quake Live some time ago, but now we have lots more, since QuakeCon is on! For the lazy, Quake Live is a project from id, where they are going to take the classic Quake III: Arena and turn it free, tournament-style and browser-based. Just hit the goddamn link above already.

Quake Live was originally titled Quake Zero at last year’s E3, but its name was changed not long after to Quake Live. Now we know why: shortly after the announcement, a domain squatter registered domains around Quake Zero, demanding good cash for the names. id being the smart asses that they are, decided to change the game name itself, seeing as it wasn’t so deep into development.

Carmack also hinted at the possibility of a Quake Arena 2, or essentially, a full-fledged sequel to Quake III: Arena. But he says that it’s possible only if Quake Live ends up being unsuccessful. Not a bad idea, to be honest, if you ask me. If it ends up being really good, it might even give Epic a run for their money. But Carmack also notes that not many publishers out there are looking for a multiplayer-centric game right now. Hmm.

Meanwhile, it looks like id actually got around to updating their Quake Live website since our last update. Right now it looks like a standard official game info site, but if all goes well, it will be a huge tournament centre with detailed stats, charts and well, you get the idea.

The Beta idea still seems to be on, so drop in your e-mail address and you might be the first in your neighbourhood to be in on this whole thing!

First episode of American McGee’s Grimm Free to Play

GameTap announced today the much-anticipated launch of American McGee’s Grimm. The newest GameTap Original title, American McGee’s Grimm, consists of 24 individual standalone game episodes, each of which is based on a classic fairy tale such as Little Red Riding Hood or Beauty and the Beast.

“We are excited to announce the launch of American McGee’s Grimm, our newest episodic title,” said Ricardo Sanchez, vice president of content and creative director for GameTap. “Working with American and the Spicy Horse team to bring this game to fans has been a great experience and we know this twisted adventure through classic fairy tales will appeal to a wide audience of game enthusiasts.”

The game’s main character, Grimm, is a crude dwarf who believes that the lessons offered in the original tellings of famous fairy tales have been lost over time, as the stories have been watered down with talking woodland creatures and Happily Ever After endings for all of the characters – whether they deserve it or not. As Grimm, players transform these toothless interpretations of the tales into dark and twisted versions of the story.

“The opportunity to work with GameTap to develop truly unique content in this new episodic format has been a dream come true,” said American McGee, creative director and founder of Spicy Horse Games. “Grimm is a fairy tale adventure that incorporates innovative, mainstream play mechanics with classic elements such as platforming, power-ups, easter-eggs, and more. Grimm offers something for the cranky dwarf in all of us.”

The new series debuts today on GameTap with the first episode “A Boy Learns What Fear Is,” which is free to play on the game service. The remaining episodes will be free to play for the first 24 hours exclusively on GameTap, and will also available for digital purchase in GameTap.com’s online store for $3.99 an episode.

The first Volume of American McGee’s Grimm will consist of eight standalone episodes, which will be released weekly as follows:

July 31: A Boy Learns What Fear Is

August 7: Little Red Riding Hood

August 14: The Fisherman and His Wife

August 21: Puss In Boots

August 28: The Girl Without Hands

September 4: Godfather Death

September 11: The Devil and His Three Golden Hairs

September 18: Beauty and the Beast

To get more information about episodes, view trailers, download avatars and wallpapers, please visit the official site: www.gametap.com/grimm

Wallace & Gromit the Episodic Game series!

Wallace & Gromit game

Wallace & Gromit, two of my most favourite animated characters, will be converted into video game form by Telltale Games, the guys behind the great Sam & Max line of episodic adventure games. The series will be titled “Wallace & Gromit’s Grand Adventures” which sounds like a pretty decent, yet generic title.

The game will work along the lines of Sam & Max, but knowing Wallace & Gromit, it should be an easy adaptation. It will also most likely involve a lot of building and zany contraptions. We still have no clear details on this game, but I’d expect it to be an adventure game. I mean seriously, you thought it would be a first person shooter?

Telltale will be really working on this one to give it the clay look. Hell, I didn’t think the screenshot you see above was CG! It’d be really nice to interact with Wallace & Gromit in their native medium! Interestingly, while the claymation in Wallace & Gromit is pretty simple, Telltale is still working hard on it:

“Clay presents a challenge if you really get into the detail of it. For example, adding fingerprints in a medium where there aren’t any is one of the discussions of how far we should go with the game’s detail.”

No idea on the whens and whats of this game, but a good guess would be that the game wouldn’t come around anywhere this year.