Valve unveils game publication suite “Steamworks”

Valve Steamworks

Valve, the gaming industry legend known for its Half-Life line of games and their revolutionizing “Steam” video game distribution platform has made a surprise announcement and release – Steamworks. Pretty cool name, but sounds too professional for a game, right?

Right. Steamworks is a video game publishing suite, that helps game developers save lots of time and money by giving them lots of instantaneous features, including piracy protection, auto-updating, voice chat and lots more. And all this for free. No money – no currency – no slavery.

Hit the jump to learn more of Valve’s newfound altruism.

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Rockstar Games now on Steam!

In a press release sent out late Friday Valve has announced that a ton of high profile games from Rockstar are now available on the Steam download system. As a promotion all the games are discounted 10% during launch week so this is the time to brush up on your GTA skills before GTA4 is released. There is no word however on what upcoming Rockstar titles will be added to the system but we can only hope that a PC version of GTA4 will be made and added. All we can say is we hope you are not on a download limit!

The list and comments below are from the press release.

Grand Theft Auto: San Andreas
Grand Theft Auto: Vice City
Grand Theft Auto III
Grand Theft Auto II
Grand Theft Auto
Midnight Club II
Max Payne 2: The Fall of Max Payne
Max Payne
Manhunt
Wild Metal Country

 “We were immediately excited by the opportunity to offer our PC catalog via Steam because it allows us to reach out to gamers around the world in exciting new ways,” said Rowan Hajaj, Head of Finance and Corporate Development of Rockstar Games.  “We are continually looking for ways to give back to our fans and this collaboration will give people a chance to easily revisit some of our greatest titles.”

“Rockstar Games brings some of most viscerally engaging games the industry has ever witnessed to Steam’s expansive library of titles,” says Jason Holtman, director of Steam business development.  “We’re delighted to provide a place where gamers across the globe can discover all the fine work Rockstar Games has produced.”

For more information about Rockstar Games on Steam, please visit www.steamgames.com/v/index.php?publisher=rockstar

Half Life 3

[Update #2]

We would like to mention here that “Half-Life 3” is speculation, as we only have confirmation that Half-Life 2: Episode 3 will not be the last Half-Life game. It has been confirmed previously that Episode 3 will end the current Half-Life story arc, but not the franchise, nor the episodic medium.

There is perfect chance that there will be a series of episodic Half-Life games after Episode 3 (but unconnected to the current story arc). Then again, we cannot deny the possibility of a full-fledged title like Half-Life 3. Hell, for all we know, it might even be a prequel!

[Update]

We have had a number of comments wanting a confirmation of our sources. While this should not be required, the writing credits of the StuffWeLike.com staff can be confirmed. The writer of this piece Ted Stokes is the main game reviewer for Ireland’s main PC magazine PC Live! In the magazine’s current issue he has an interview with Assassin’s Creed Producer Jade Raymond.

The Founder and Editor of StuffWeLike.com, David Rodriguez, is known for his contributions to the independent video game community with his indie game publisher Packom Interactive. He has distributed several titles such as Ethereal Darkness Interactive‘s Morning’s Wrath and Wadjet Eye GamesThe Blackwell Legacy.

StuffWeLike.com was created back in 2002 as a website that dissects and entertains the internet generation.

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[Original Post]

In an exclusive interview we at StuffWeLike.com have had official confirmation that there will be a Half Life 3.We are not talking about Half Life 2: Episode 3 but a Half Life title after that one.

Our confirmation comes after taking with Doug Lombardi the guy responsible for all those PR pieces you have seen and read recently about Half Life 2: Episode 2. While discussing the game mechanics that run the Orange Box Portal game the topics of future games came up. These interview pieces are below and we do have permission from Valve to release it to you guys. Even though its not much in terms of details even getting a confirmation that there will be another game is a first!

Doug Lombardi

TS-SWL: With the ending of Episode 2 going directly to help the feeling of “must play Episode 3 now” could you give the current estimated date for Episode 3’s release?

DL: We haven’t announced a date for Ep Three just yet.

TS-SWL: Are there any current plans after Episode 3 to have a Half Life 3?

DL: We haven’t announced anything specific, but Half-Life won’t end at Episode Three – hang on to your crowbars!

TS-SWL: For Portal, can you explain in layman’s terms how the engine allows the mechanics to make it so you can go from one point to another? Does it duplicate the room after a portal location is selected or is it something else?

DL: A portal is two planar rectangles in 3D space. When both portals are placed we build a mathematical formula that converts position and angle values from one portal to the other. Rendering the portal is done in a separate pass where we use that formula to covert the player’s view position and angles to the view they see through the portal.

We also generate special collision data to represent the portal hole by grabbing collision data near each portal, combining them, and carving a rectangular whole through the center. When the player is near the portal they use this collision data instead of the standard data, allowing them to pass through the wall. We then use the conversion formula to teleport the player to the proper position after they’ve gone more than halfway through the portal.

It’s of course a lot more complex than that, but that’s the basic idea.

[Extra Reading]