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There is something plain weird with Portal. I finished playing this game not very long ago, and it has me absorbed. Not just when playing it, but even when I’m not. I reach for my Portal Gun every so often, or hurriedly look for my Weighted Companion Cube or, well, back away and run out of the room when I see a cake, yelling “The cake is a lie! The cake is a lie!”
While navigating through portals is somewhat disorienting at the beginning of the game, you get used to it fairly fast. The same applies to the “flinging” concept – it can be frustrating in the beginning, but you get addicted to it later. Another addiction I found was to shoot one portal in the ceiling, one on the floor and jump into the infinite vortex thus created.
Portal appears so weird because it is the first game in a long time that doesn’t want to be “realistic”, it realizes that in a video game, you don’t have real life’s restrictions. You can do whatever the hell you like. And it is games like Portal that we need in the industry – games that are different, creative and stimulating.
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Continue reading “Portal’s Appeal, and Why we need more games like Portal”