San Diego Comic-Con Member ID Now Open!

If you are one of the hundreds of thousands of pop culture fans out there anxiously awaiting the ticket releases for this July’s San Diego Comic-Con then I am glad to tell you that we are now one step closer today as the Member ID Site for regular attendees, press, professionals, volunteers, and trade professionals opens to the public. While creating an account once is good for life, creation of an ID does not guarantee you a ticket but it does allow you to get one step closer but act fast because the member ID system will CLOSE on 2/28/12.

New to 2012, all attendees are required to create a unique ID before the upcoming sale of passes, so if you do not create an account you will not be allowed to access ticket purchases. When I say all attendees, I really mean ALL attendees regardless of a mass ticket purchase. If you want to plan a family trip to Comic-Con and want to make one purchase transaction each person receiving a pass (age 13 and over) needs to have this account created first.

The reasoning behind this change is to ensure that as many people who wish to purchase passes into the event are given a fair shot. It reduces the number of passes an individual is allowed to one. For example, a certain comic creator that I know receives two passes every year; one for press and one for professional. While he does not ask for two pases or (as far as I know) abuse this by selling or giving away his second pass, in the eyes of the ticket sales he is two individuals with the same exact name who qualified for each classification. Multiply little errors like that over one thousand times and they are seeing a loss of $175,000 in potential ticket revenue since four day passes are not $175.

Another issue that the team behind the event struggle with is ticket piracy. As this event has grown in popularity over the past few years and tickets began selling out completely MONTHS ahead of the event, SDCC had begun to see over-inflated ticket sales on the secondary market. Utilizing methods such as eBay, counterfeit badges, and taking advantage of the on-site purchases for the next year’s con, these individuals have made a desperate situation out of a once easily accessible event with people panicing about not being able to get in and resorting to alternative methods as a means to get what they want.

All of that noise aside, this is now the perfect opportunity to really examine if attending this event is something that you would like to do. Sure, 90% of the hotels in the area are not available from 7/10 through 7/16 since they are reserved for the upcoming “Hotel Lotto”, but at least you should be able to find cheap-ish flights into SAN right now for about $440 Round-trip per person from JFK and $229 from LAX, and isn’t that where the real savings lie?

Should you find yourself stuck somewhere the kind folks over at Comic-Con International have produced this small “how to” tutorial.

NYCC 2011 – Max Payne 3 Gameplay Footage Preview

All through out the weekend fans in attendance at the New York Comic Con were given an opportunity to get in line at the Rockstar booth to go behind closed doors and be among the first to see actual gameplay footage from the upcoming Max Payne 3. Unfortunately for us video and photos of what we saw were STRICTLY forbidden but here is a description of two scenes that we were treated to.

The first scene takes place in Max’s NYC apartment where he is talking to an old friend about a job down in Brazil. Max is rocking his classic “Ed Burns” look in this and while the cinematic dialog was entertaining I am less that impressed by the facial animations, especially since Rockstar’s last game, LA Noire, rewrote the book on that department. But the action was intense! Almost right on cue an army of typical looking Mafia guys show up to get some revenge on Max for killing the boss’ son. As Max fights through the halls avoiding both sniper fire through the windows from snipers across the street and thugs coming in the building he is aided by a bomb-strapped, Vietnam-ish shellshocked neighbor who detonates, allowing Max to escape.

During this level we are shown some of the more basic controls as well as the new healing system (pain pills!). The graphics looked pretty seamless as he walked through the grimy hallway but I was really impressed by the rendering of the building as Max climbs up a flight of stairs post-explosion. The embers on the seared remains of the woodwork were still glowing and the soot stains on the wall looked awesome and even the shellshocked neighbor’s apartment looked awesome and very “truther” with all of the newspaper clippings and writings on the walls. Truly great looking animation.

Next we ventured down to a chapter that took place in Brazil. Max is in almost a “Heisenberg” look (Breaking Bad fans know what I mean) and he is helping his buddy’s wife get to a safe place so they can plan their next move. They reach a bus depot where a squad of heavily armed thugs wearing kevlar show up to take them out. This level is where we were really treated to the bullet-time mode and shown the benefits of that classic tool in the form of “kill shots” where the last kill gets a pretty cool rendering that seemed to me like the next stage above what I’m used to seeing from using V.A.T.S. in the last two Fallout games. Very cool looking deaths, especially when you get the guy who has to fall from high up.

The animation in this scene was really impressive to me. If I heard the host correctly, they had to build a scale replica of the bus depot so the motion capture actors could have a more authentic interaction. We were also given a look at the cover system which I feel is standard now, and the aim system which is the first true to life 360 degree rotation I have ever seen. Starting at a prone position laying flat and aiming forward, your body will actually roll over from your side, to laying on your back, to back on your side then stomach again as you rotate the camera around rather than turning to the right and left in the same position like we have seen in every other game.

All in all I am very impressed with what I have seen and I shall look forward to the game’s release in march of 2012. For more information including trailers and other screen shots please click here or visit the official site.

Teenage Mutant Ninja Turtles Comic Con Giveaway

There’s a special Teenage Mutant Ninja Turtles VIP event occurring during Comic Con in San Diego and we’re giving away 10 tickets.

Rules:
You must be able to attend the event in San Diego on July 22, 2011.
If you can enter your name and email in the TMNT Giveaway form below.
The first 10 people to do so will receive a ticket.