New Dragon Age PC Patch Fixes Bugs, Makes Things More Balanced

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Hit the jump for a full changelog and download link!

Dragon Age: Origins just got patched to version 1.02, a much-needed patch as while the earlier patch reduced difficulty slightly, the game was still unforgivingly unrelenting. This patch helps alleviate the grim difficulty a bit, and fixes some bugs too. Take a look at the changelog:

  • Daggers now apply 0.5 points of damage per additional point in dexterity and 0.5 points of damage per additional point in strength, as originally intended. This increases dagger damage for high-dexterity characters.
  • During combat, mana or stamina reserves now correctly regenerate more quickly when reserves are low. This allows players to occasionally use an talent or spell in the later stages of lengthy fights.
  • When exploring, mana and stamina now regenerate more quickly at higher character levels. This reduces downtime between fights.
  • The spells Force Field, Crushing Prison, Cone of Cold, and Blizzard now have shorter durations and/or longer cooldowns. This ensures that combatants can no longer stun-lock each other by repeatedly casting the same spell.
  • The cooldowns for several low-level sustained abilities are now shorter. This ensures that players are not penalized for accidentally deactivating them.
  • Certain battles were not scaling properly, resulting in excessively difficult fights. They now scale as intended.
  • Enemy corpses now drop health poultices and money more appropriately, resulting in less clutter in the player’s inventory.
  • In rare cases, enemy corpses were selectable when they contained no loot. This no longer occurs.
  • Party members whose combat tactics were set to defensive behavior no longer stop attacking after using a spell or talent.
  • In rare cases, combat tactics conditions could fail to determine whether a character had enough mana or stamina to use an ability. This no longer occurs.
  • The Rally talent no longer repeats its audio effect if it is active during certain conversations.
  • The Rally talent no longer deactivates upon area transitions or conversations.
  • The Shimmering Shield spell now deactivates when the character is out of mana.
  • Promotional downloadable content items now remain in the player’s inventory when standard items are removed at the end of the dwarf noble origin.
  • Repeatedly talking to Duncan after gathering the vials in the Korcari Wilds but not the treaties no longer provides duplicate experience.
  • Leliana’s personal plot can now be completed if the player substantially increased her approval (through gifts) before talking to her.
  • During the siege of Redcliffe, enemies are no longer able to spawn in locations that would break the plot.
  • Bann Teagan no longer disappears when he is supposed to be accessible during Urn of Sacred Ashes.
  • Controlling a summoned creature (like a ranger’s pets) during certain special area transitions no longer results in odd behavior.
  • Creating a character in a custom module did not create a folder for saves. This could result in corruption of main campaign saves. This no longer occurs.
  • In some cases, the class icon was set incorrectly for characters imported from the downloadable Character Creator. This no longer occurs.
  • The options menu now includes a setting to automatically download previously purchased content that is not currently installed.
  • After installing new downloadable content, the game now always reminds the user to restart the game.
  • The icons for some promotional downloadable content items were missing. They now appear correctly.
  • The screenshot upload GUI would stop working from time to time on the client. There was a memory override that was fixed. It is a client fix. It doesn’t affect the other problems we have seen on the server.

One of the fixes I’m most thankful for is the fix at Redcliffe with the spawning enemies. In one playthrough, I had a zombie who spawned below a flight of stairs. I couldn’t reach him, and he couldn’t crawl out, breaking the game and forcing me to reload from before the fight (which I had already done twice on account of losing the battle twice).

While the gameplay tweaks will have to be experienced to judged, the patch sure is making things a little more balanced than before. What do you think, is this patch a serious improvement, or do we need more of the kind? Download the patch first and then comment below!