OnLive Unveils iPad/Android Tablet App

iPad, Android Tablet Instantly Becomes Touch/Motion Controller or Standalone Cloud Gaming System with Touch/Motion or Game Controller

PRESS RELEASE

Los Angeles (E3 Expo 2011) – June 7, 2011 – OnLive, Inc., the pioneer of cloud gaming, is pleased to report that gamers throughout the world can immediately experience the seamless integration of tablets and HDTVs with high-end gaming. Their current iPad or Android tablet and current HDTV will not only provide this experience in 2011, but will provide it with far higher performance, richer gameplay and deeper social integration than any console announced for 2012, with more than 100 games available today.

OnLive is pleased to announce the OnLive(r) Player App for iPad and Android. Like the recently announced consoles, the OnLive Player App will enable gameplay of virtually all OnLive games on an iPad and Android tablet with touch or OnLive’s new Universal Wireless Controller.

In addition, the OnLive Player App allows the tablet to be used as a touch and motion controller combined with an HDTV (or PC/Mac(r) if preferred), and allows both synchronized or independent video on the tablet and HDTV screen, enabling combined gameplay with tablet and HDTV, or separate gameplay on tablet and HDTV.

Full voice chat-enabled multiplayer is supported, both in-room and with others throughout the world, providing a complete multiplayer experience whether at home or on the go with a mobile device.

Core patent-pending exclusive OnLive cloud gaming features such as massive spectating of live gameplay throughout the world, instant no-obsolescence gameplay, Facebook integration with Brag Clip(tm) videos, etc., will work seamlessly on both tablets and HDTVs and will continue to distinguish OnLive from consoles, both in 2011 and beyond.

“The power of the cloud is definitely the theme this week, displacing what had been assumed to be platforms that could never be displaced,” said Steve Perlman, Founder and CEO of OnLive. “The OnLive Player App for iPad and Android shows how with the power of the cloud, the question is not whether cloud gaming will be able to catch up to consoles, it will be whether consoles will be able to catch up to cloud gaming.”

OnLive is excited to demonstrate the first game from a major publisher supporting both OnLive’s iPad/Android tablet touch and game controller, as well as running seamlessly on an HDTV, PC and Mac, to be released later in 2011. Come to OnLive’s booth (South Hall, Booth #801) for a demo.

For gamers preferring a smaller screen, OnLive will provide the exact same functionality on iPhone and Android smartphones, allowing them to be used both as game systems themselves with touch and the OnLive Universal Wireless Controller, or as a controller to an HDTV (or PC/Mac), for simultaneous or independent play.

OnLive is also unveiling as part of this experience the first 10 gigabit cloud-based full-featured browser for iPad, Android and HDTV; bringing the full richness of the Web loading from ultra-fast 10 gigabit/second Web connections to OnLive’s cloud-based servers, including support for full-featured Flash and video sites. Mobile and home devices will no longer be limited to the speed of their local connection for Web browsing or Web plug-in compatibility, opening up access to Flash games and social gaming for tablets and HDTVs.

All OnLive games played using the OnLive Player App will play seamlessly across all OnLive-compatible devices, including iPad, iPhone, Android, on HDTV via the OnLive Game System, on connected HDTV and Blu-ray/media players and on PC and Mac.

Wii U Console Features Controller with 6.2-inch Screen

Nintendo 3DS Continues its Evolution with Mario Kart, Super Mario and the Nintendo eShop as Nintendo Celebrates the 25th Anniversary of The Legend of Zelda

PRESS RELEASE

LOS ANGELES–(BUSINESS WIRE)– At the E3 Expo, Nintendo introduced a new paradigm for video games and home entertainment: Wii U™, a new console that includes a controller with a 6.2-inch screen. Adding a second screen to the living room creates a multitude of new video game experiences while offering families a variety of options to customize their entertainment.

Previously, video games played on a home console have been confined to the TV and offered identical viewpoints to each player in a multiplayer environment. Furthermore, watching TV and playing console games have been completely separate experiences. The new controller removes these boundaries, creating a more dynamic and fluid gaming and entertainment experience. Visitors to the E3 Expo will see firsthand the type of gaming experiences made possible by Wii U and the new controller such as:
• In single-player games:
o The new controller can display information on its screen that does not appear on the TV.
o The information and viewpoint can also change in the new controller based on the orientation of its gyroscope.
• In multiplayer games:
o The player using the new controller can have a different experience than those looking at the TV. This will offer a wide variety of competitive and cooperative opportunities.

In addition to the 6.2-inch screen, the new controller also features an accelerometer and a gyroscope, a rumble feature, an inward-facing camera, a microphone and speakers. Adding these features to the Classic Controller™ button scheme – two analog Circle Pads, +Control Pad, A/B/X/Y buttons, L/R buttons and ZL/ZR buttons – will enable a breadth of game-play experiences while appealing to both casual and dedicated video game players.

Wii U combines motion-sensing game play with the ability to support full HD graphics. Each Wii U console will be partnered with a new controller and can also use up to four additional Wii Remote™ or Wii Remote Plus controllers. The system is also backward compatible and can play all Wii games and use all Wii accessories. The Wii console has sold more than 86 million units globally and greatly expanded the overall audience for video games. Wii U aims to expand that audience even further. Developers worldwide are already working on new games and experiences for the console.

“Wii U redefines the structure of home entertainment by fundamentally changing how the TV, the game console and the Internet function and interact together,” said Nintendo President Satoru Iwata. “The experience enabled by Wii U and the new controller takes players deeper into their games, while reaching out wider than ever before to be inviting to all kinds of gamers.”

Nintendo 3DS™, which lets users see 3D images without the need for special glasses, launched in the United States on March 27 and continues to evolve. Owners will find that their Nintendo 3DS experience is different every time they pick up the system, thanks to new content and updates delivered by Nintendo, by third parties and exchanged between users.

A new system update is now available for the Nintendo 3DS system. Users who connect to a wireless broadband Internet connection and install the system update will instantly gain access to the Nintendo eShop, which contains a variety of games and applications for download using a cash-based system.

Users can browse original 3D software, 3D Classics (select classic video games re-mastered in 3D), classic Game Boy™ and Game Boy Color games, and more than 350 games and applications currently offered for the Nintendo DSiWare™ service. Visitors can also see videos and screen shots for games, plus see how other players rank games.

The system update also provides Nintendo 3DS owners access to free items, including an Internet browser that can show 3D images on sites specifically designed to show 3D images, a download of a re-mastered 3D version of the NES™ classic Excitebike™ game (free until July 7) and Pokédex™ 3D, which lets users discover and view more than 150 Pokémon™ from the Pokémon Black Version and Pokémon White Version games in visually engaging 3D.

Nintendo also announced a huge lineup of upcoming new and fan-favorite franchise games, many of which are playable on the E3 Expo show floor in booth 4922.
• Nintendo 3DS: Super Mario™, Luigi’s Mansion™ 2, Mario Kart™, Kid Icarus™: Uprising, The Legend of Zelda™: Ocarina of Time™ 3D, Star Fox 64™ 3D, Animal Crossing™, Paper Mario™, Picture Lives!, The Rolling Western™.
• Wii: The Legend of Zelda™: Skyward Sword, Kirby™ Wii, Wii Play™: Motion, Mystery Case Files™: The Malgrave Incident™, Mario Party™ 9, Rhythm Heaven™ and Fortune Street™.
• Nintendo DS™: Kirby™ Mass Attack, Professor Layton and the Last Specter™, Dragon Quest Monsters: Joker™ 2 and Super Fossil Fighters™.
Nintendo kicked off its E3 Expo Presentation by announcing a number of initiatives to celebrate the 25th anniversary of The Legend of Zelda. A re-mastered 3D version of The Legend of Zelda: Ocarina of Time launches for Nintendo 3DS on June 19, while Wii owners will see the arrival of The Legend of Zelda: Skyward Sword in the 2011 holiday season. Additionally, Nintendo announced a tour of orchestral concerts featuring music from the beloved franchise. Additional commemorative activities will be announced at a later date.

For the duration of the E3 Expo, Nintendo will provide fans with exclusive videos and Nintendo content on the Nintendo Network. People can visit http://e3.nintendo.com to watch developer interviews, get all the information about new games and see coverage coming directly from the show floor. The same exclusive content also will be streamed through the Nintendo® Channel to Wii owners who have a broadband Internet connection.

Storm8 Takes Mobile Gaming by Storm

Tops 200 Million Downloads and Achieves First Million Dollar Day

PRESS RELEASE

Redwood City, CA – June 7, 2011 Storm8, developer of the world’s most downloaded social games on iPhone and Android, today announced it has reached 200 million downloads and, during a promotional event, achieved its first Million Dollar Day. Storm8’s success is unparalleled in mobile gaming. The company has launched 18 immensely popular social games and is continually working on expanding its portfolio. Storm8 currently offers nine role-playing games under the Storm8 brand and nine virtual world simulation games under the brand of TeamLava, a highly innovative studio owned by Storm8. Today’s announcement marks an important new milestone in Storm8’s phenomenal success story.

Storm8’s unbridled growth continues apace. The company’s network has reached more than 58 million mobile devices and rapidly continues to expand. During a recent promotional event, Storm8 boasted ten games within the Top 25 Grossing Apps on the App Store, including the number one spot with its blockbuster title iMobsters, and seven games in the Top 10 Grossing Apps on the Android Market.

“The entire team is very excited about achieving 200 million downloads and our first million dollar day. Our players love our games – we are serving more than four million daily active users,” remarked Perry Tam, CEO and Co-Founder of Storm8. “Mobile is the next frontier of social games. People want to play games with friends anywhere and anytime.

“Storm8 is committed to bringing the best social gaming experience to the billions of mobile users across the world.”

Storm8, founded in March 2009, continues to expand its team and is quickly approaching fifty employees. The company’s stellar management team includes talented individuals from Facebook, Chillingo, and Electronic Arts. The entire Storm8 team is focused on inventing the next generation of social games on mobile devices.

Joining Hands Puzzle Game Now Available in the iOS App Store

The game introduces Peablins, little forest creatures who wish to make the world a brighter place by joining hands with everyone.

PRESS RELEASE

TAMPERE, Finland June 7, 2011 – 10tons Ltd. today announced its new original puzzle game Joining Hands for iPad, iPhone and iPod touch is now available on the App Store.

The game introduces Peablins, little forest creatures who wish to make the world a brighter place by joining hands with everyone. Set in a fairytale forest called the Whispering Woods, the game features polished graphics, memorable music and best of all, an all-new game mechanic to enthrall friends of puzzle games. It is a puzzle in the true sense of the word: something to activate your brain and reward you with a sense of accomplishment.

The goal is simple. Rearrange the Peablins on the board so that all hands are joined. As new characters are introduced the game gets more challenging. Some of them place limitations on movement and some won’t hold hands at all, preferring their own personal space instead of the company of others. Dozens of lovingly crafted levels provide hours of entertainment for puzzle fanatics.

The Joining Hands App is available for $2.99 from the App Store on iPad, iPhone or iPod touch or at www.itunes.com/appstore.

MICROVOLTS LAUNCHES JUNE 9

To kick off the official launch, players can compete for prizes in a free-for-all “Free The Hippo” tournament on Saturday, June 18.

PRESS RELEASE

Markham, Canada June 7, 2011 – Rock Hippo Productions Ltd announced today that the online cartoon style third-person action shooter, MicroVolts will officially launch on June 9th. Featuring all new content, players can expect non-stop fun and fast-paced action in this much-anticipated toy shooter. To kick off the official launch, players can compete for prizes in a free-for-all “Free The Hippo” tournament on Saturday, June 18. The full game will be available for free at http://www.MicroVolts.com/ beginning June 9th.

The much anticipated third-person action shooter will launch with a variety of new features and content including an all new map revealed at launch, new character sets, weapons and costumes. MicroVoltershave already started their own clans, and now they’ll have a place to call home with the all-new Clan Hall where players can create, manage or join a clan and compete to rule the MicroWorld.

Players will also find new exclusive weapons, parts, accessories and items to make their action figure truly unique. In addition to all of the new content, MicroVolts will host a “Free The Hippo Tournament” a free-for-all mode tournament taking place on Saturday, June 18th where players can compete for MP and Hippo-In-Style costume sets.

“Our team has been working very hard to create a unique blend of action and strategy in the midst of a toy war, and the moment all fans have been waiting for is finally here,” said Howard He, President and CEO of Rock Hippo Productions. “We’re delighted to announce the release date for this one-of-a-kind title and invite newcomers and veterans of shooter games to check it out come Thursday.”

MicroVolts features fast paced, third person shooter action and pits players against each other in a secret battle that has been waged and going unnoticed right in our own backyard for years. No one knows for sure when or where the first toy declared war but rumor has it that the uprising began with four original limited edition figures, code named MicroVolts. Battle lines were drawn when Naomi, Knox, Pandora, and C.H.I.P.–the prototypes a–were soon joined by an endless number of modified versions. Now, toy figures around the world are engaged in an all-out war for valuable battery resources and supremacy of the Micro World. All we can do now is stay out of their way and wait for a champion to be declared! Featuring a ton of weapons, inventive character designs, and a huge list of customization features, MicroVolts is destined to invigorate and re-energize the Free2play space.

Game modes include Free for All, Team Deathmatch, Item Match, Capture the Battery, Elimination, Zombie Mode and many more featuring various toy-concept maps.

Apple Introduces iCloud

Store your content in iCloud and automatically and wirelessly push it to all your devices.

PRESS RELEASE

SAN FRANCISCO–(BUSINESS WIRE)– Apple® today introduced iCloud®, a breakthrough set of free new cloud services that work seamlessly with applications on your iPhone®, iPad®, iPod touch®, Mac® or PC to automatically and wirelessly store your content in iCloud and automatically and wirelessly push it to all your devices. When anything changes on one of your devices, all of your devices are wirelessly updated almost instantly.

“Today it is a real hassle and very frustrating to keep all your information and content up-to-date across all your devices,” said Steve Jobs, Apple’s CEO. “iCloud keeps your important information and content up to date across all your devices. All of this happens automatically and wirelessly, and because it’s integrated into our apps you don’t even need to think about it—it all just works.”

The free iCloud services include:

• The former MobileMe® services—Contacts, Calendar and Mail—all completely re-architected and rewritten to work seamlessly with iCloud. Users can share calendars with friends and family, and the ad-free push Mail account is hosted at me.com. Your inbox and mailboxes are kept up-to-date across all your iOS devices and computers.

• The App Store™ and iBookstore? now download purchased iOS apps and books to all your devices, not just the device they were purchased on. In addition, the App Store and iBookstore now let you see your purchase history, and simply tapping the iCloud icon will download any apps and books to any iOS device (up to 10 devices) at no additional cost.

• iCloud Backup automatically and securely backs up your iOS devices to iCloud daily over Wi-Fi when you charge your iPhone, iPad or iPod touch. Backed up content includes purchased music, apps and books, Camera Roll (photos and videos), device settings and app data. If you replace your iOS device, just enter your Apple ID and password during setup and iCloud restores your new device.

• iCloud Storage seamlessly stores all documents created using iCloud Storage APIs, and automatically pushes them to all your devices. When you change a document on any device, iCloud automatically pushes the changes to all your devices. Apple’s Pages®, Numbers® and Keynote® apps already take advantage of iCloud Storage. Users get up to 5GB of free storage for their mail, documents and backup—which is more amazing since the storage for music, apps and books purchased from Apple, and the storage required by Photo Stream doesn’t count towards this 5GB total. Users will be able to buy even more storage, with details announced when iCloud ships this fall.

• iCloud’s innovative Photo Stream service automatically uploads the photos you take or import on any of your devices and wirelessly pushes them to all your devices and computers. So you can use your iPhone to take a dozen photos of your friends during the afternoon baseball game, and they will be ready to share with the entire group on your iPad (or even Apple TV®) when you return home. Photo Stream is built into the photo apps on all iOS devices, iPhoto® on Macs, and saved to the Pictures folder on a PC. To save space, the last 1,000 photos are stored on each device so they can be viewed or moved to an album to save forever. Macs and PCs will store all photos from the Photo Stream, since they have more storage. iCloud will store each photo in the cloud for 30 days, which is plenty of time to connect your devices to iCloud and automatically download the latest photos from Photo Stream via Wi-Fi.

• iTunes® in the Cloud lets you download your previously purchased iTunes music to all your iOS devices at no additional cost, and new music purchases can be downloaded automatically to all your devices. In addition, music not purchased from iTunes can gain the same benefits by using iTunes Match, a service that replaces your music with a 256 kbps AAC DRM-free version if we can match it to the over 18 million songs in the iTunes Store®, it makes the matched music available in minutes (instead of weeks to upload your entire music library), and uploads only the small percentage of unmatched music. iTunes Match will be available this fall for a $24.99 annual fee. Apple today is releasing a free beta version of iTunes in the Cloud, without iTunes Match, for iPhone, iPad and iPod touch users running iOS 4.3. iTunes in the Cloud will support all iPhones that iOS 5 supports this fall.

Apple is ready to ramp iCloud in its three data centers, including the third recently completed in Maiden, NC. Apple has invested over $500 million in its Maiden data center to support the expected customer demand for the free iCloud services.

Pricing & Availability
The iCloud beta and Cloud Storage APIs are available immediately to iOS and Mac Developer Program members at developer.apple.com. iCloud will be available this fall concurrent with iOS 5. Users can sign up for iCloud for free on an iPhone, iPad or iPod touch running iOS 5 or a Mac running Mac OS® X Lion with a valid Apple ID. iCloud includes 5GB of free cloud storage for Mail, Document Storage and Backup. Purchased music, apps, books and Photo Stream do not count against the storage limit. iTunes Match will be available for $24.99 per year (US only).

iTunes in the Cloud is available today in the US and requires iTunes 10.3 and iOS 4.3.3. Automatic download of apps and books is available today. Using iCloud with a PC requires Windows Vista or Windows 7; Outlook 2010 or 2007 is recommended for accessing contacts and calendars.
Apple designs Macs, the best personal computers in the world, along with OS X, iLife, iWork and professional software. Apple leads the digital music revolution with its iPods and iTunes online store. Apple has reinvented the mobile phone with its revolutionary iPhone and App Store, and has recently introduced iPad 2 which is defining the future of mobile media and computing devices.