Court Denies Preliminary Injunction Relating to Activision – Vivendi Games Combination

Activision, Inc. today announced that the Delaware Court of Chancery has denied the Wayne County Employees’ Retirement System’s request for a preliminary injunction relating to Activision’s proposed combination with Vivendi Games, Inc., the interactive entertainment business of Vivendi S.A.

A special meeting of stockholders of Activision, Inc. will be held on Tuesday, July 8, 2008, to consider and vote on proposals to approve the transaction and related matters. If Activision’s stockholders approve the transaction and the other matters to be considered at the special meeting, Activision anticipates closing the business combination on or about July 9, 2008.

The meeting will be at 11:00 a.m., local time, at The Peninsula Hotel located at 9882 South Santa Monica Boulevard, Beverly Hills, CA 90212.

Headquartered in Santa Monica, California, Activision, Inc. is a leading worldwide developer, publisher and distributor of interactive entertainment and leisure products. Founded in 1979, Activision posted net revenues of $2.9 billion for the fiscal year ended March 31, 2008.

Activision maintains operations in the U.S., Canada, the United Kingdom, France, Germany, Ireland, Italy, Sweden, Spain, the Netherlands, Australia, Japan and South Korea. More information about Activision and its products can be found on the company’s website, www.activision.com.

NYKO Media Hub Announced for the PlayStation 3

Nyko Technologies, the premier gaming peripherals manufacturer, today revealed details for its upcoming Media Hub for the PlayStation 3. The Media Hub easily attaches to the console, adding three additional USB ports and a media card reader slot that supports SD cards and Memory Sticks. Compatible with all PS3 models, the Media Hub matches the color and contour of the system to expand its media capabilities while maintaining a clean form factor.

The all-new Media Hub from Nyko attaches to any available USB port and enables the connection of three additional USB devices including flash drives, PSP, MP3 players and additional controllers. Its unique design requires no tools or internal modifications, draws its power directly from the PS3, and easily installs in just seconds.

“We found that many of our customers who had purchased the popular 40 GB version of the PS3, which has less USB ports and no media card reader, were looking for an affordable solution to expand with these features,” said Chris Arbogast, Director of Marketing at Nyko Technologies. “With the Media Hub, an additional three USB ports and a media card reader are now possible for all PS3 models, allowing consumers to enjoy the full capabilities of their multimedia system no matter which model they choose.”

Nyko’s Media Hub for PS3 is expected to hit store shelves by August 2008 for the suggested retail price of $19.99. Please visit www.nyko.com for more information.

Guitar Hero Champ Chris Chike Scores 100% on Hardest song in the game

The record setting teen is at it again! Chris Chike (known online and in-game as Iamchris4life) has broken his own Guinness world record of 840,647 points on the hardest song in the game, “Through the fire and the flames” and has now perfected the song with a flawless 100% (987,786 points and a 3722 note streak) on expert—AND caught the whole performance on video.

The video is currently one of the top viewed videos on Youtube and has just broken the 1.6 million view mark (currently stands at 1,609,299).

“I was almost in shock when I finished the song and had hit the 100%–I am so glad I caught it on video or even I wouldn’t have believed it happened,” said Chike. “It feels great to have accomplished it, and it is exciting to see so many people online watching me get a perfect score on the hardest song in the game.”

The teen, who recently signed with The Ant Commandos guitar and peripheral company to be their spokesperson and help them design their next guitar, was recently challenged for his Guinness World record title. But Chike has no doubt he will continue to be at the top of his game and will get the title back soon, declaring “It is pretty hard to beat 100%”.

Playstation Store Gets its FIRST Third-Party Title

Mastiff, a San Francisco based developer and publisher of videogames, announced today that Nihon Falcom’s action-RPG, Gurumin: A Monstrous Adventure has become the first third-party PSP (PlayStation Portable) system title available for online purchase and download to the PSP system through the PLAYSTATION Store and is available now.

Upon its release last year, Gurumin immediately won over the hearts of countless reviewers.

Gamespy, for example, said “Gurumin: A Monstrous Adventure delivers the classic Japanese RPG experience and is simultaneously adorable and hilarious. If you’re only planning to get a single RPG for your PSP this year, this could well be the one to play.”

The Associated Press said”Gurumin” is filled with a uniquely Japanese sense of whimsy that translates well into English, and it’s one of the nicest surprises of the year so far.” Review site Deeko said “Gurumin is one of those rare games that should be in every PSP owners collection.” Console Gameworld, echoed the sentiment, writing “Gurumin is definitely one of those titles you have to pick up, period.”

“Charming, full of personality, and with a gentle sense of humor, Gurumin is a bright and catchy portable game,” said Heather Campbell of Play magazine. And Geoff Haynes of leading gaming website IGN.com, called Gurumin “…an excellent title that should appeal to action fans.” Gurumin’s strong reviews earned it a place in the top 50 of almost 1100 PSP titles ranked on IGN.com.

About Gurumin: A Monstrous Adventure:
Gurumin: A Monstrous Adventure stars a strong-willed girl named Parin, who is sent to live with her grandfather in a small mining town while her parents are off excavating an ancient ruin. With no other children living in this town, Parin is surprised one day to encounter a young girl being tormented by a stray dog. After Parin drives off the mongrel, she is shocked to discover the young girl is actually a monster, and like all monsters, invisible to adults. Parin is soon invited to the mysterious Monster Village, which happens to be hidden right behind her town. Parin has just started making monster friends when evil spirits, known as Phantoms, invade the village and monsternap most of the inhabitants. Parin soon learns of the Legendary Drill, a weapon hidden underneath the village that is powerful enough to destroy the Phantoms. Thus begins Parin’s quest to reclaim the Legendary Drill and set the world right.

Gurumin features Include:
* Non-linear game play in over 30 stages set in a variety of environments.
* 23 non-player characters, 48 unique enemies, and more than 90 items to collect.
* 18+ costumes to unlock, and 15 equip-able headgear to level up.
* Destroy everything in your path with your legendary drill: almost all objects in a stage can be destroyed, and many hide money and valuable items.
* Challenging boss battles, puzzles and traps.
* Mini-games galore!
* Hidden characters, modes and other secrets.

For more information on Gurumin: A Monstrous Adventure please visit www.gurumin.us.

BioWare interested in the iPhone

BioWare on the iPhone!

Now there’s something you don’t hear everyday. Veteran RPG developer BioWare mentioned in an interview by MTV that they are interested in the cultural phenomenon that is the Apple iPhone. Of course, there’s no hard words here and it’s all just speculation for now, but BioWare definitely have their eyes on the Jesus phone.

BioWare is currently working on Sonic Chronicles: The Dark Brotherhood for the DS, which surprised fans since BioWare isn’t exactly known for developing much outside the PC frame. Of course, they did make the Xbox 360 hit Mass Effect, but it was ported over to the PC anyways, so BioWare wasn’t completely out of their element. When asked on the handheld experience, Greg Zeschuk says:

“It’s actually been great fun. That was almost one of the sort of hidden reasons to do a handheld game. One thing was to try something different and explore a different platform, and as you know, kind of sort of work in a lighter flavor of environment in terms of the game we’re working on. We’re nearing the end and it’s turning out really great.

In terms of handhelds, it’s been great because it’s also so fast. The cycle to make changes and improvements is very short compared to the hundreds of thousands of text in a full next-gen console or PC product. The iteration cycle is really short, and that makes it ideal for a short-attention span where you want to do something different every day. [laughs] It’s pretty exciting, actually. It’s been a really unique experience and one we’re definitely interested in pursuing.”

And when asked on whether they are interested in the iPhone,

“We look at every platform that comes along. Obviously, something that’s as big a cultural and technical success as the iPhone is something you really got to take a close look at. Certainly, there’s nothing written in stone yet but we’ve got a lot of folks looking at it. It’s intriguing. I think one of the things that we’ll have to see how it shakes out is what type of consumer buys games on it and what type of experience they’re looking for. You want to always mash the consumer experience with what you’re building. We want to understand what people are going to do with it. Who knows. We’re definitely looking at every platform.”

Still, BioWare is committed to the PC, for which they will be releasing their original IP, Dragon Age, a fantasy RPG that doesn’t really rock our socks yet. They are, of course, working on Mass Effect 2 and some more mysterious products.