
This isn’t a news story but a why not. Considering the average World War 2 shooter idea has been done to death over the past decade with the Call of Duty, Brothers in Arms, Medal of Honor series and many more covering the same ground why not mix things up a little? Granted we have been getting for the last few years a number of alternate timeline versions of WW2 to play about with why not just join together Portal and the WW2 shooter format?
It’s not as crazy as it sounds. Imagine running down a beach being shoot at from a high cliff face by MG emplacements with dozens of your guys waiting behind in a support craft for you to get close enough to a fire on a nearby wall up there an portal exit. Then the action begins with all your men pouring out right behind the enemy taking them out in a stunning attack. It sound’s good when you think of it that way, so why not use the idea? After all wormhole combat was possible in Prey to a lesser degree.
For that matter why not a naval battle version where portals are turned into weapons allowing a giant one to be generated at the front of a battleship allowing the ship to pass to another location. Submarine games would be more interesting but there would have to be a few balancing conditions like a once per five minute usage to allow the generator to charge.
Then you have a racing title. While not as exciting how about adding the ability to call up a portal so you end up in the pit lane when your tyres are flat? It’s better than the current alternative in racing games where you have to drive at 5mph all the way round the lap to get there.
Strategy games and space simulations however already implement the portal initiative and have done so for quite some years. Traversing wormholes in space games is common and quick movement generators are also in some strategy titles. In this realisation perhaps we would not find portals all that shocking if used in other games genres. Food for thought.










