As was rumoured, PC Zone got the first real scoop on Deus Ex 3 for their 200th issue, and goddamn, things have been revealed. Eidos Montreal, who’s working on the game have promised the game will learn from Invisible War’s mistakes and will cater to fans of the original. How much of it will they deliver?
To start with, the story is officially a prequel set in 2027. While I utterly abhorred the idea of a Deus Ex prequel at first, this actually sounds fine. It should be better than Invisible War, at any rate. You won’t be a Denton this time round, of course. You’ll play as Adam Jensen this time, so no female protagonist. Doubt if female Alex D will be missed anyways.
The story will be deep and layered, much like the original. To affirm this, the studio has drafted Sheldon Pacotti, writer of the Deus Ex for consultation. Sounds fine and dandy for me, especially since Harvey Smith and Warren Spector have given their blessings!
There are going to be a few changes to gameplay. Whether that is good or bad is going to highly debatable. Among the good stuff, there won’t be unified ammo like in Invisible War. The bad stuff? There’s going to be auto-healing, like in Call of Duty. That may have made sense for a biomodified human, but since its a prequel, I don’t see why JC Denton in Deus Ex shouldn’t have had auto-healing!
Stealth will rely on a cover-system, instead of shadows. How that works, I don’t know; but I sure as hell know I’m going to subtly miss hiding and crouching through shadows. There seem to be some creative new augmentations this time round. 20 have been confirmed, and sound totally awesome.
Among the ones given, one will let you “bungee jump” from walls of buildings. Woah, wait. We’re going to be jumping of buildings in this game. How cool is that? There will be the ability to punch through walls and grab enemies in the next room, which sounds totally awesome. Damn, I can’t wait for the other augmentations!
Full info comes on October 9th, when the issue goes on sale. I’ll be waiting!