Controlling your eMotions

Family games live or die by their controls, and motion controls even more so. Why is it that games like Boom Blox are so instinctive and intuitive, when others like SSX Blur are so forced and laboured? For me it’s that one-to-one freeform movement that brings the magic and makes the games come to life.

Video Games are often at the cutting edge of technology. The latest innovation to sweep the game playing masses is the motion controller. This takes six tiny accelerometers and uses them to work out how the controller is moving in real space.
The first time you take hold of the Wii’s TV remote styles control, or the Playstation 3’s Sixaxis controller, and play a game just my tilting and waggling the experience is almost magical.

After the success of Wii-Sports and Warhawk PS3 a slew of similar games started hitting store shelves. However, these are often less successful as they imitate the real innovations, and lack the investment, of the system selling launch games. After trawling through these various titles the last year, I thought I might try and shed some light on what makes or breaks these gesture based games.

For me the joy of controlling a game by movement alone is the simplicity and directness of the experience. The cause and effect gap that usually separates me from the game starts to disappear. The ball is hit towards me in Wii-Sports, so I simply wait for it to arrive then swing my racket to return it. No buttons, no training, no thinking, just me and the game working together.

This is best delivered when the controller’s motion match real life. Their beauty is that they are flexible enough to be shaped to fit the game you are playing. If these gestures are also in sync with, performed at the same time as, the game world you have a pretty special experience on your hands. Even though the controller might struggle at times, if it generally matches the movements you make you can start to play the game more instinctively. No one has to tell you how or what to play, the freedom of the controls simply invites experimentation.

Games that haven’t had the time and money to develop these nuances usually revert to
using waggles in place of button presses and stick movements. For me this makes a mockery of having a motion controller. What’s more the game would usually be better without the motion controls. Waggling is a rough science, and one not suited for accurate schemes that have been designed for button presses.

Golf games on the Wii present an interesting dichotomy. Some, such as the recent (and by no means poor) We Love Golf from Capcom provide a swing that is based on the player matching their motion to the on screen guide. This takes the usual button presses and replaces them with movements. Others, such as Tiger Woods throw the old control schemes out and simply ask that you swing the Wii-mote like you would a club.

Both these games provide polished enjoyable experiences and have obviously thought carefully about their controls. But for me the joy of the Tiger Woods free swing mechanic simply eclipses any other golf game controls. So much so, that I ended up selling my graphically superior 360 version simply because I couldn’t bear playing it without the instinctive motions. And this is in-spite of the 08 version of Tiger on Wii being a pretty ropey game. Playing with some friends through the winter, we often encountered bugs that resulted in miss-scored holes, inaccurate ball lie and the odd crash. But we were happy to persevere because it was such fun to hit the ball.

This one-to-one real life motion control is few and far between, and for good reason. To produce a game like this requires a team devoted to refining the controls over the life of the development. Many were worried about the added cost of PS3 and 360 high definition graphics and surround sound. Ironically then, it is getting those Wii controls right that will cost the savvy teams most dearly. But make the investment here and the game is simply easier and more enjoyable to play. For a family audience this is invaluable as we can all genuinely enjoy video games together.

You may have noticed that I like to make a bit of a song and dance about games get these controls right in my reviews. Of recent note has been the brush painting in Okami, the one-to-one block nudging wonders of Boom Blox, the well matched motions of Family Ski and the excellent badminton sensitivity of Sports Island. These games are a handful out of the hundreds on offer that simply wouldn’t be as much fun without motion controls. Although they often cost a little more than the movie tie in, or cross platform re-releases, their hand crafted controls create a whole different experience to the tick the box waggling of less devoted developers.

Variety offended by Sid Meier’s Civilization IV: Colonization

Screenshot of Civilization IV: Colonization

You’d think the mainstream media might one day appreciate video games, but that is seemingly never the case. Over at Variety’s blog, we read hate all over their post, whose author has been offended by a game as meek as Sid Meier’s Civilization IV: Colonization.

The Sid Meier game merges the Civilization IV franchise with the relic Colonization, a Sid Meier classic that we all knew he would remake some day. As you can guess, the game is about leading one of four European powers into the New World and starting a colony, eventually working your way to declaring Independence and all.

The author of the post, Ben Fritz goes on about how offensive colonization is, and how it has always been about racism. He disagrees with Colonization‘s viewpoint of being a European who goes on to colonize, as it has usually brought about disastrous consequences upon the natives. He finds it apalling that you get to play as this oppressive power. I wonder if the fun-loving crowd at Firaxis ever thought of something like this.

I disagree with Ben completely. To start with, I am a Civilization IV addict, and I wonder if Ben has even played the original game. That being said, it should be noted that Civilization IV is a world-building strategy game first, where you take control of a civilization and lead it through the millennia of human history into glory.

Colonization is a stand-alone expansion to Civilization IV, that appears to focus on the Colonization aspect of the game. In the game, players get to trade, fight, negotiate, explore and do pretty much all that. Ben appears to be concerned by the “fight with natives” part. Now I’m not a member of the dev team, but if I know anything about Civilization IV, I know that fighting is almost always optional. I say ‘almost’ because there is always the possibility that these natives end up attacking you first and you have no choice in the matter.

Regardless, the game also does not seem to imply that it has a penchant for showing native tribes and peoples being exploited, nor do I see any themes of racism (although according to Ben’s equations, Colonization=Racism). Examine:

And “conquer[ing] and rul[ing] the New World” is inherently about engaging in the racist practice of exploiting and abusing native people.

That is strange. What form of “conquering and ruling” does not involve expoiting and abusing native people, racist or not? It pretty much happens all around the world, regardless of what race you or your conquerors are. Using a more poetical meaning of the word “conquering”, the game might also be implying that you “conquer” the world by diplomacy and economy rather than racially exploiting and abusing native people.

A game about colonization that’s entirely about controlling the settlers can either force the player to do horrific things or let him avoid doing it and whitewash some of the worst events of human history.

Come to think of it, wouldn’t that be the case with all historically set games? Are we trying to whitewash human history when you build the Eiffel Tower in Beijing after a war with the Malinese Empire in Civilization IV? Are you in the mindframe of a tyrannical feudal lord when you command unfailingly obedient villagers in Age of Empires?

(And I’m not even getting into the offensiveness of using uncritically using the phrase “New World” in the marketing material.)

And say what? America? That’s what America was called before it was named, The New World. Wouldn’t changing that make the game both historically inaccurate and whitewashed to remove offensiveness?

I hardly think that a game about colonization, especially one as darned gamey as Sid Meier’s Civilization IV: Colonization is worth getting worked up about. Fritz says “If there was a major movie coming out that uncritically told the story of Europeans colonizing America, there would be a major furor, and rightfully so.” I don’t think so. Neither would a movie with sex, violence, prostitution et al: because movies have the “art” and “conceptual approach” defences.

When will the world learn?

Lord of the Rings: Conquest trailer looks tedious

Wow, people still make and play Lord of the Rings games? I mean seriously, it’s been a while since the King returned it’s not like we’re magically going to be seeing prequels of it some 20 years in the future (OK, maybe the Hobbit). But what the hell, when EA has a franchise, they’re gonna make sure it’s milked clean.

Lord of the Rings: Conquest is being developed by Pandemic Studios, the same guys behind Star Wars: Battlefront (they were acquired by EA not very long ago, you will remember). As you can probably guess, Conquest is the Lord of the Rings version of Battlefront (which in turn was a Star Wars version of the Battlefield series). Hmm.

In the epic struggle between good and evil, you get to pick your side. The game will get you up close and personal with Lord of the Rings’ mass scale battles. In the good campaign, you will be able to play as one of the many heroes of Middle-Earth: Gandalf battling Saruman, the battle of Isengard through the eyes of an Ent and such. The dark campaign, however, will take you to an alternate route, where Sauron managed to kill Frodo and secure the One Ring. Now he must battle across Helm’s Deep, the Shire, Weathertop and so on, ultimately in Rivendell.

Personally, the trailer doesn’t look too exciting. It reminds me of the Lord of the Rings: Return of the King game, which I had absolutely no interest in. The graphics don’t seem to be in with the times, and the art style wears me out a but. They remind me of the Age of Conan game that came out recently. Not interested.

But if you are, then this game is coming out later this year for the PC, Xbox 360, PS3 and the Nintendo DS.

First Look at Gerard Butler in Game

Gerard Butler!

Gerard Butler: ever since 300’s first trailer came out, he has been seen on dictionary entries for “awesome”. Butler will be next seen doing awesome shit in Game from Lionsgate studios. As the name suggests, the movie will be about a game, but judging by the first photo released (that you see above), it is going to be a far cry from Game Over and most other abysmal video-game-inspired movies.

In Game, we see a huge uber-violent multiplayer game called Slayers, that involves real death row inmates. Butler plays Kabel, one such inmate who must go through what must be one hell of an adventure of death, fury and destruction. Funny thing is, Kabel will be completely controlled by a nerdy teen, who, going by our experiences with Halo, will be screaming expletives while munching on potato chips and tacos.

No, seriously: Kabel will have to fight the creator of the maniacal game and overthrow the system, while at the same time being entirely controlled as a sim character. This is a very promising concept that should most likely go pretty well. The photo above seems to suggest that a bit of 300 style will be applied here as well, which can only be good. The plot also sounds pretty similar to Death Race, starring Jason Statham. Personally, I’d prefer this to Death Race.

The plot also sounds unusually similar to Unreal Tournament and its sequels. In UT, we see a futuristic gladiatorial tournament where humans, aliens, mutated humans and other such beings fight each other for fame, glory and fortune in a ultra-violent killing frenzy of a tournament relished by seemingly adolescent viewers across the globe. Interestingly, the background on some of the characters in UT2003 says that they were prisoners and were forcibly entered into the tournament.

Whatever the case, this is one movie to watch out for. It is scheduled for release this year, although we have practically no information about it, such as more photos, a trailer or anything like that…