Will the Watchmen movie do justice to the graphic novel?

Window

As Ted notes, the first Watchmen trailer went online today, and it looks fantastic. Every scene looks faithful to the original graphic novel, which is a relief… for now. Pretty much all the major heroes were seen in the trailer, from Rorshach to Ozymandias to Dr. Manhattan to everyone’s favourite, the Comedian.

But will the movie stay true to the graphic novel entirely? Watchmen is an exemplar graphic novel: it showcases all the qualities of a perfect graphic novel. It is a multi-layered, deep narrative that you can read over and over again without ever getting especially tired of it.

The way the rich art blends with the dialogue and narrative is probably what makes the novel so unique. Watchmen is a story that can only be told completely and fulfillingly in the form of a graphic novel. As Alan Moore himself noted, you read a reference in the novel and flip back a few pages to find that reference and you find out something new. You observe the artwork, the backgrounds, the symbolism, and you always learn something new about the complex and beautifully-built world of Watchmen.

Ozymandias

The graphic novel is filled with witty juxtapositions, metaphors, hints and other clues. It expertly blends character exploration with a running story that you’ll never guess. Will the movie be able to capture all of this? Can you really make a decent movie while holding all the subliminal qualities of the novel?

Snyder already proved his mettle with 300, but 300 and Watchmen are two completely different ball games. While 300 wasn’t a bad graphic novel, it was a much easier conversion to the film format. And while the movie did introduce a side-plot I do not agree with, the mild change in style only did good. I’d wager to say that for once, in 300‘s case, the movie was more likeable than the original.

The Comedian

But you’d need at least 6 hours of screentime to convey all the raw information Watchmen bombards you with. There are several layers here, each conveying a deeper sense, a greater gravity to the story and its characters. To fully express them as they were in the novel would be a truly epic task to do in some two and a half hours of film. Snyder is going to have to outdo his previous work.

Also, like the comic, will the movie have hidden hints in the background? Will the movie encourage viewers to see it again and again? Most importantly of all, will it be in the same spirit? Already, I can make out that very minor shift in style from the trailer. It’s definitely good and I love the 300-style flashback scenes from Vietnam. But it is also definitely different.

Dr. Manhattan

Watchmen has a reputation in the world of graphic novels. The problem is, since movies are a much bigger world, will Watchmen achieve a similar status of recognition? The Dark Knight appears to have made its mark with the critics, giving comic book movies a lot of hope, but not everyone is a Christopher Nolan. Well, maybe Zack Snyder is.

While 300 magnified the original and became a success, the comic had been received similarly. Will the Watchmen movie be received with all the appreciation of the graphic novel? If it is, then it will get ratings and reviews no less than what The Dark Knight is bathing in right now. We definitely hope it does, because with better and better comic book movies (Iron Man included), the entire comic book movie industry might be in for a facelift.

This will result in higher bars for Marvel’s upcoming plethora of movies. Perhaps DC’s empty lineup will also receive some entries, such as Wonder Woman, Green Lantern, the Justice League, or of course, the Superman franchise that seems to have gone dead after Brandon Routh donned the red cape.

We shall wait and we shall see. Watchmen comes out on the 6th of March next year. Kick ass, Snyder.

Controlling your eMotions

Family games live or die by their controls, and motion controls even more so. Why is it that games like Boom Blox are so instinctive and intuitive, when others like SSX Blur are so forced and laboured? For me it’s that one-to-one freeform movement that brings the magic and makes the games come to life.

Video Games are often at the cutting edge of technology. The latest innovation to sweep the game playing masses is the motion controller. This takes six tiny accelerometers and uses them to work out how the controller is moving in real space.
The first time you take hold of the Wii’s TV remote styles control, or the Playstation 3’s Sixaxis controller, and play a game just my tilting and waggling the experience is almost magical.

After the success of Wii-Sports and Warhawk PS3 a slew of similar games started hitting store shelves. However, these are often less successful as they imitate the real innovations, and lack the investment, of the system selling launch games. After trawling through these various titles the last year, I thought I might try and shed some light on what makes or breaks these gesture based games.

For me the joy of controlling a game by movement alone is the simplicity and directness of the experience. The cause and effect gap that usually separates me from the game starts to disappear. The ball is hit towards me in Wii-Sports, so I simply wait for it to arrive then swing my racket to return it. No buttons, no training, no thinking, just me and the game working together.

This is best delivered when the controller’s motion match real life. Their beauty is that they are flexible enough to be shaped to fit the game you are playing. If these gestures are also in sync with, performed at the same time as, the game world you have a pretty special experience on your hands. Even though the controller might struggle at times, if it generally matches the movements you make you can start to play the game more instinctively. No one has to tell you how or what to play, the freedom of the controls simply invites experimentation.

Games that haven’t had the time and money to develop these nuances usually revert to
using waggles in place of button presses and stick movements. For me this makes a mockery of having a motion controller. What’s more the game would usually be better without the motion controls. Waggling is a rough science, and one not suited for accurate schemes that have been designed for button presses.

Golf games on the Wii present an interesting dichotomy. Some, such as the recent (and by no means poor) We Love Golf from Capcom provide a swing that is based on the player matching their motion to the on screen guide. This takes the usual button presses and replaces them with movements. Others, such as Tiger Woods throw the old control schemes out and simply ask that you swing the Wii-mote like you would a club.

Both these games provide polished enjoyable experiences and have obviously thought carefully about their controls. But for me the joy of the Tiger Woods free swing mechanic simply eclipses any other golf game controls. So much so, that I ended up selling my graphically superior 360 version simply because I couldn’t bear playing it without the instinctive motions. And this is in-spite of the 08 version of Tiger on Wii being a pretty ropey game. Playing with some friends through the winter, we often encountered bugs that resulted in miss-scored holes, inaccurate ball lie and the odd crash. But we were happy to persevere because it was such fun to hit the ball.

This one-to-one real life motion control is few and far between, and for good reason. To produce a game like this requires a team devoted to refining the controls over the life of the development. Many were worried about the added cost of PS3 and 360 high definition graphics and surround sound. Ironically then, it is getting those Wii controls right that will cost the savvy teams most dearly. But make the investment here and the game is simply easier and more enjoyable to play. For a family audience this is invaluable as we can all genuinely enjoy video games together.

You may have noticed that I like to make a bit of a song and dance about games get these controls right in my reviews. Of recent note has been the brush painting in Okami, the one-to-one block nudging wonders of Boom Blox, the well matched motions of Family Ski and the excellent badminton sensitivity of Sports Island. These games are a handful out of the hundreds on offer that simply wouldn’t be as much fun without motion controls. Although they often cost a little more than the movie tie in, or cross platform re-releases, their hand crafted controls create a whole different experience to the tick the box waggling of less devoted developers.

Variety offended by Sid Meier’s Civilization IV: Colonization

Screenshot of Civilization IV: Colonization

You’d think the mainstream media might one day appreciate video games, but that is seemingly never the case. Over at Variety’s blog, we read hate all over their post, whose author has been offended by a game as meek as Sid Meier’s Civilization IV: Colonization.

The Sid Meier game merges the Civilization IV franchise with the relic Colonization, a Sid Meier classic that we all knew he would remake some day. As you can guess, the game is about leading one of four European powers into the New World and starting a colony, eventually working your way to declaring Independence and all.

The author of the post, Ben Fritz goes on about how offensive colonization is, and how it has always been about racism. He disagrees with Colonization‘s viewpoint of being a European who goes on to colonize, as it has usually brought about disastrous consequences upon the natives. He finds it apalling that you get to play as this oppressive power. I wonder if the fun-loving crowd at Firaxis ever thought of something like this.

I disagree with Ben completely. To start with, I am a Civilization IV addict, and I wonder if Ben has even played the original game. That being said, it should be noted that Civilization IV is a world-building strategy game first, where you take control of a civilization and lead it through the millennia of human history into glory.

Colonization is a stand-alone expansion to Civilization IV, that appears to focus on the Colonization aspect of the game. In the game, players get to trade, fight, negotiate, explore and do pretty much all that. Ben appears to be concerned by the “fight with natives” part. Now I’m not a member of the dev team, but if I know anything about Civilization IV, I know that fighting is almost always optional. I say ‘almost’ because there is always the possibility that these natives end up attacking you first and you have no choice in the matter.

Regardless, the game also does not seem to imply that it has a penchant for showing native tribes and peoples being exploited, nor do I see any themes of racism (although according to Ben’s equations, Colonization=Racism). Examine:

And “conquer[ing] and rul[ing] the New World” is inherently about engaging in the racist practice of exploiting and abusing native people.

That is strange. What form of “conquering and ruling” does not involve expoiting and abusing native people, racist or not? It pretty much happens all around the world, regardless of what race you or your conquerors are. Using a more poetical meaning of the word “conquering”, the game might also be implying that you “conquer” the world by diplomacy and economy rather than racially exploiting and abusing native people.

A game about colonization that’s entirely about controlling the settlers can either force the player to do horrific things or let him avoid doing it and whitewash some of the worst events of human history.

Come to think of it, wouldn’t that be the case with all historically set games? Are we trying to whitewash human history when you build the Eiffel Tower in Beijing after a war with the Malinese Empire in Civilization IV? Are you in the mindframe of a tyrannical feudal lord when you command unfailingly obedient villagers in Age of Empires?

(And I’m not even getting into the offensiveness of using uncritically using the phrase “New World” in the marketing material.)

And say what? America? That’s what America was called before it was named, The New World. Wouldn’t changing that make the game both historically inaccurate and whitewashed to remove offensiveness?

I hardly think that a game about colonization, especially one as darned gamey as Sid Meier’s Civilization IV: Colonization is worth getting worked up about. Fritz says “If there was a major movie coming out that uncritically told the story of Europeans colonizing America, there would be a major furor, and rightfully so.” I don’t think so. Neither would a movie with sex, violence, prostitution et al: because movies have the “art” and “conceptual approach” defences.

When will the world learn?

Wii-Fit and GTA for a Healthier Life

Family Gamer

The gaming landscape has changed somewhat since the last article. Grand Theft Auto (GTA) IV and Wii-Fit, two of the biggest games of the year, were released to critical acclaim and not a little media circus. Although these two share top billing they couldn’t be more different. One game is marketed squarely at the twenty something hardcore gamer whilst the other sets its sights on the family gaming market. However, scratch beneath the surface and they have something fundamental in common – the opportunity for increased well being. This is obvious for Wii-Fit but how so with GTA IV?

Continue reading “Wii-Fit and GTA for a Healthier Life”

Go ahead: Make my day!

k502x-k503x-diagram.jpg

 I don’t know why I like this product.

After reading about food shortages, an economy that is fast sinking into the crapper and crime rising in the streets, I guess my survivalist instinct is kicking in.

I want to own the new Leatherman K502x & K503x; my “machismo” screams for it.

Can opener, bottle opener, bit driver (with six screw bit tips), even a carabiner clip.

The hidden carabiner is neat. It stays hidden until you need it, nesting with other components to save space. Then a simple thumb action is all that is required to hang the Leatherman knife on a backpack, rope or belt loop. Plus, it locks into place so attachment is easy.

The carabiner also acts as a bottle opener.

Full features of the K502x and K503x:

Blade opening: Thumb stud
Blade material: 154CM
Lock mechanism: Lockback
Closed length: 4.5?
Open length: 7.6?
Blade length: 3.1?
Weight: 7.2 oz., 204 grams
Blade grind: CNC flat
Blade style: Straight edge (k502x), combination straight and serrated (k503x)
Blade finish: Polished and ground
Handle material: Glass-filled nylon with rubber overmold, stainless steel bolsters
Included Bits:
Phillips #1 & #2
Screwdriver 3/16? & 1/4?
Screwdriver 1/8? x Torx #15