Project Offset trailer

The trailer for the independent video game Project Offset is here! After nearly 2 years of seeing the first video clips we’ve finally got the trailer with tons of in-game gameplay to show off why Project Offset is such an intriguing game. Remember what you’re about to see was developed by a small team of developers, not a large studio like EA.

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Uru Goes Episodic

The canceled series is yet again back to puzzle us all.

Today GameTap is launching “Familiar Voices,” the newest episode in “Myst Online: Uru Live.” Players can now continue the journey that has featured to date – all-new puzzles, content and Ages as seen in recent episodes “Scars” and “A New Light.”

“Since launching in February, Myst Online continues to be one of our top titles at GameTap,” said Ricardo Sanchez, vice president of content and creative director for GameTap. “One of the strengths of the game is the commitment of the community, whose interaction and feedback has a direct impact on the direction of these new episodic segments.”

In “Familiar Voices,” the newly-elected D’ni Restoration Council (DRC) releases its first Age – Jalak. Though Cate Alexander has been elected to lead the DRC, there still remains a power struggle within the Council which begins to spread throughout the cavern. Rumors of a war continue to grow, but a voice from the past returns to offer new hope.

During this latest episode, the never-before-seen Age of Jalak will be released. Jalak features an ancient arena that was once used for D’ni competitions and will allow players to compete and even create their own games.

To keep up to date with the latest news and art assets for “Myst Online: Uru Live” and to play the game for free visit www.mystonline.com.

Review: Civilization IV: Beyond the Sword (PC)

Beyond the Sword

And so rolls in what is touted as the ‘biggest Civ expansion pack evah’. Announced only a miserly six months before release, Beyond the Sword aims at polishing and improving Civilization IV while adding a handful of new features and scenarios. How do these new goodies add up to the Civilization experience? Read on to find out!

Continue reading “Review: Civilization IV: Beyond the Sword (PC)”

Sam & Max Season 2

Sam & Max Season 2 Diner

After a brief hiatus Sam & Max are coming back for more with their upcoming Season 2 episodic-gameplay!

“Season One was a great success, but it’s just a starting point for us,” says Telltale’s CEO Dan Connors. “The episodic model presents so many opportunities to innovate and engage the audience in brand new ways. Just wait until you see what Telltale and GameTap have in store with Season Two.”

“GameTap and Telltale successfully proved the idea that games can work in a TV show format,” said Ricardo Sanchez, vice president of content and creative director for GameTap. “The Sam & Max episodes continue to be among the top titles played at GameTap and we expect that Season Two will be an even bigger draw.”

Sam & Max Season Two will feature the same quick wit and bizarre scenarios Telltale’s team and Sam & Max creator Steve Purcell delivered the first time around—and more! “We’re keeping the general structure and gameplay, and focusing on telling farther-reaching, crazier stories,” says Telltale’s design director Dave Grossman. “You’ll see some changes to the world, too; improvements that were born out of player feedback and our own desire to make the most fun games anyone has ever played.”

Some of these changes are evident in the first Season Two render, released today, which is set in Stinky’s, the diner down the street from Sam & Max’s office that remained closed for the entire first season. Additional game assets, including glimpses of brand new characters and environments, will be revealed at San Diego Comic-Con starting tomorrow at the panel, “Episodic Games and Comics – Made for Each Other” (11:30-12:30 in room 1AB).

“The Scourge Project” is the latest game to use Unreal Engine 3

The Scourge Project

You’d think developers would be disheartened after all the Silicon Knights/Epic Games hullabaloo, but you’d think wrong. Instead, Epic has been swimming in publicity since. Also, they have caught the eye of the Spanish Tragnarion Studios. Tragnarion will be utilizing the might of Unreal Engine 3 for their newest title, which was also announced today, named The Scourge Project. As you can probably guess, it’s going to be an FPS with co-op elements embedded.

Carl Jones, the head of Tragnarion said:

We’ve been amazed at the speed and quality of results on Unreal. We’ve only had the engine for a couple of months, yet we’ve already been able to build a great-looking, fully playable prototype, which we’ll soon show to publishers, featuring our innovative narrative system for multiple players and our unique co-op focused game play mechanics. Every single feature we want is easily implemented in Unreal – for all the major high-end platforms.

This is looking to be a splendid game, complete with emphasis on team play, slick graphics and well, the Unreal Engine. And for people like me, who are supporting Epic, here’s what Mark Rein had to say:

When we saw the demo that Tragnarion produced, we were really impressed with the progress they had made in such a short time. The high quality visuals, innovative game features and co-operative story have come together in only a few months. It made us very proud to see how quickly they were able to learn Unreal Engine 3 and we can’t wait to get a look at this title again in a few more months.

And he’s damn right. Tragnarion has done a fine, quick job there. This is one of those games that would be worth tracking. The game will be released some time in 2008, for the PC, Xbox 360 and the PS3. Hopefully, the Unreal Engine won’t cause any problem-induced delays.
Check out the game’s trailer below:

[Via Gamershell and GameDaily]

9 million subscribers to World of Warcraft

World of Warcraft

World of Warcraft is truly a ground breaking game that has set the world on fire. In only 3 years the game has grown to over 9 million subscribers!

“We’re thrilled that gamers around the world have continued to embrace World of Warcraft so enthusiastically,” said Mike Morhaime, president and cofounder of Blizzard Entertainment. “We’ve worked hard to provide a compelling experience for our players, and we plan to continue updating the game with exciting new content for them to enjoy for many years to come.”

At this current subscriber level and the monthly cost of $14.99, Blizzard makes $134,910,000 per month!