Question is, is it better than what you get on the Wii with Wii Sports? Continue reading “Baseball comes to Kinect Sports Season 2”
Category: Play
Kevin Butler Leaves Sony?
Even though Kevin Butler is a character, he has become an icon to Sony fanboys. His time at Sony will always be remembered. Continue reading “Kevin Butler Leaves Sony?”
Gears of War 3 Multiplayer Full Details [Video]

On top of the critically-acclaimed series’ most epic-scale campaign yet, “Gears of War 3” is poised to deliver the must-have multiplayer experience of the year with 10 action-packed maps based on stunning campaign environments, all playable in Versus Multiplayer, Beast and Horde mode. Additionally, “Gears of War 3” includes a modified version of Gridlock, the legendary map that defined multiplayer gameplay in “Gears 1” and “Gears 2.” Featuring graphical enhancements and new weapon spawns, the new Gridlock is set in the eerie darkness of night, forcing you to stay on your toes and work as a team as you stalk your opponents from the shadows.
Thanks to the participation and feedback of more than 1.2 million fans, “Gears of War 3” also features improved versions of Old Town, Thrashball and Trenches from this spring’s public multiplayer beta. These maps have been enhanced based on player behavior to offer a more balanced and enjoyable experience for veterans and rookies alike. For example, Trenches features a new combat area that significantly changes the dynamic of the firefights, and similar modifications have been made to Trashball to better prevent spawn camping and level the playing field.
To further welcome newcomers to the “Gears” universe, “Gears 3” will include a Casual Versus Multiplayer playlist where new players will have the option to compete against one another. Based on massive amounts of data and testing, Epic can detect certain gameplay benchmarks and skill levels to maintain a safe arena where beginners can hone their skills, have fun, and prepare for the more advanced skill level lobbies.
Here is the full list of maps in “Gears of War 3,” along with a description of each:
Checkout – Checkout’s combat takes place in the carcass of an abandoned superstore. The shop owners tried to move their inventory with a closeout sale in the weeks leading up to the HOD evacuations, but ultimately had to walk away and leave everything to time and history. The intense close-quarters combat of the store aisles makes every decision important. Weapon selection is key, cover is essential to survival and every move has an impact. When facing your enemy, remember what the sign says: “Everything must go.”
Drydock – Much has been written about the beauty of Seran culture, but people often forget the backbone of industry upon which it all relies. This shipyard stands full of undelivered goods and the necessary tools of a society’s infrastructure. Its most prominent landmark is the rotting husk of a cargo ship that will forever stand in Drydock.
Gridlock – This ashen street was once a bustling tourist destination known for its quaint inns and waterfront cafés. Even the water is gone now, replaced by the burnt shell of a crater that stands as a testament to the loss of Seran humanity.
http://www.youtube.com/watch?v=oi9XzXXLix0
Hotel – Small island resorts such as this one catered to the opulent tastes of vacationing Serans. But as the Lambent infection spreads across the globe, tides are shifting to flood once popular beaches, and fierce winds batter and push at the walls of humanity’s creations.
Mercy – This area was once a bustling town square filled with people, but it never recovered from the UIR mortar shellings of the Pendulum Wars. Emergence soon followed, and the already heartbroken residents were shown no mercy by Locust forces, leading to an almost immediate evacuation. This large and open central square is surrounded on all sides by sheltered passageways and buildings. A raised dais yields powerful weaponry and a view of virtually everything within range, but the power located there must be hard-earned and well-protected to provide any lasting advantage.
Old Town – Several remote areas of Sera managed to stave off the impact of Emergence for quite some time. Island towns such as this one were able to sustain themselves with small farms and a steady bounty from the ocean. But all good things must come to an end, and eventually they could hide no more. This is an excellent map for team-based play, with multiple areas that are well-suited to both attack and defense scenarios. A well-executed plan will often reap great rewards, and an enemy caught unaware can be flushed into a trap like a chicken free of its coop.
Overpass – As the Lambent infection spreads across Sera, the planet is quite literally falling apart. And as the substrata beneath this forgotten overpass begin to disintegrate, the entire city block is collapsing along with it, sliding into a vast underground cavern. Head for the high ground or you just might slide along with it. Battles in this highly dynamic map often focus around the elevated Overpass, where teams can hole up and take advantage of the protected position and emplaced weaponry located there. But gaining the high ground can also be a trap, as the team left below will most assuredly use mortars and orbital lasers to regain their lost footing.
Sandbar – This observation post once had a commanding view of the distant horizon. Never threatened, it was thought to be impenetrable due to its unpredictable coastline and the constant shifting of sandbars along the shallow water of the coastline. And it never did fall; it was simply abandoned when humanity fled from a threat that nobody could ever see coming.
Thrashball – This stadium was once home to a different sort of national hero, one who fought for honor and glory, instead of scrambling for survival. The invigorating roar of the crowd has been replaced by the melancholy moaning of wind in the empty stadium seats. Stadium matches are no longer restricted to the playing field, and the team that controls the concession stands earns a great advantage. The scoreboard still keeps track of every point earned, but its frayed support cables also make it a precarious trap for anyone foolish enough to run underneath it.
http://www.youtube.com/watch?v=EllGXssLUZw
Trenches – The Locust have begun to carve mines and tunnels into the rocks of the Seran Deadlands, eking out any existence that resembles the underground passages of the Hollow they once called home. But this harsh environment is as relentless and unforgiving as any enemy they’ve ever had to face. The Locust Trenches are small and tight, with clean lines of sight across virtually the entire battlefield. The central hill leads to a fortified bunker with a strategically important vantage point. Once taken, it is rarely surrendered, unless opposing forces can manage to sneak up under the cover of a passing sandstorm that leaves everyone blind for a short while.
http://www.youtube.com/watch?v=Mb6_2m1_zb8
“Gears of War 3” features the series’ deepest and most expansive multiplayer experience yet, delivering genre-defining action across an arsenal of competitive and cooperative modes, including versus multiplayer, four-player campaign co-op, Horde 2.0 and Beast mode. New recruits will enjoy the finely balanced gameplay and accessible game types, which allow anyone to instantly jump into the action.
A Barrage of Halo News from Halo Fest [Video]
Halo Fest is going down right now and of course Microsoft has marked the occasion by announcing a boat load of Halo news. Lets break it down!
http://www.youtube.com/watch?v=rJ7yMaGoadU
New “Halo: Anniversary” Maps
To reimagined battlefields and a brand new Firefight map for “Halo: Anniversary”: Timberland, Prisoner and Installation 04.
· TIMBERLAND –Timberland is “Halo: Anniversary’s” beautifully reimagined multiplayer map from “Halo PC,” set in the classically alpine environment so familiar to “Halo.” Once serving as a watch point for the immense relay complex below, the monitoring outposts nestled atop this ridge became a staging ground for human forces during their time on Installation 04. Toward the end of the conflict, a Covenant assault brought the marines here to a tragic end. Timberland is a tree-covered valley, sporting undulating hills, surging rivers, and a terrain perfect for large-scale vehicle mayhem. (8 – 16 players)
· PRISONER –The return of “Halo: Combat Evolved’s” Prisoner delivers a claustrophobic and frenetic multiplayer experience now elaborately recreated for “Halo: Anniversary.” These spinning confinement platforms are a testament to the technological prowess of the Forerunners. In the event of a security breach, the facility’s suborbital location and frigid temperature were thought to be able to keep any threat at bay, but it appears those plans were… optimistic. Prisoner is a multi-level facility, with tightly-woven corridors and many bridges and ramps, perfect for the chaos of close-range combat. (2 – 8 players)
· INSTALLATION 04 – Installation 04 brings fans back to one of the most iconic environments in “Halo’s” history, the base of an enormous Forerunner spire from “Halo: Combat Evolved’s” campaign mission “Halo,” now stunningly returning in “Halo: Anniversary’s” Firefight mode. Set on one of the many cliff sides of Alpha Halo, this beacon served as a rendezvous point for survivors of the Covenant attack on the UNSC Pillar of Autumn. These survivors, including the legendary Orbital Drop Shock Troopers, were forced to stave off numerous Covenant attacks until rescue finally came. Installation 04 is a familiar precipice studded with ancient Forerunner structures which make a perfect defensive position against an invading alien enemy and marks the first Firefight experience to include ally AI players who will defend the installation alongside you. (1 – 4 players)
Previously announced, playable fan favorite maps also made their US debut at Halo Fest, including:
· DAMNATION –A fan favorite multiplayer battleground from “Halo: Combat Evolved,” Damnation is impressively brought back to life with amazing detail. As the primary satellite of the Unggoy home world, Buwan provides the perfect environment for this massive Covenant hydro-facility used to power and refuel a variety of capital ships. Though still operational via automated subsystems, the station was abandoned shortly after the breaking of the Covenant. Damnation is an asymmetrical, multi-tiered complex, replete with long lines of sight and tightly-crafted choke points. (2 – 8 players)
· BEAVER CREEK – The classic “Halo 2” multiplayer map Beaver Creek returns, tracing its roots back all the way to “Halo: Combat Evolved’s” legendary Battle Creek. The rocky warrens of this part of Halo provide the ideal environment for an array of impressive telemetry clusters. These spires’ synchronization conduits ensure that the ring’s translocation grid is always fully operational. Beaver Creek’s symmetrical bases in a small, creek-fed canyon are excellent for both free-for-all and team-based game types. (2 – 8 players)
Each of the competitive multiplayer maps that ship with “Halo: Combat Evolved Anniversary” will include two variants which let players experience maps in both their classic layout as well as a modified, reimagined version with changes that account for the dynamic gameplay created by “Halo: Reach’s” Armor Abilities.
http://www.youtube.com/watch?v=Z0KN1Hx3RBs
“Halo” in Immersive Steroscopic 3D
Using a custom made top-and-bottom 3D technology, 3D-TV owning fans will be able to experience the amazingly remastered “Halo: Anniversary” in a more immersive experience than ever before. Attendees can see this first at the immersive LG Cinema 3D Experience at Halo Fest.
Upcoming “Halo: Reach” Title Update
The Magnum pistol will return in “Halo: Anniversary” and “Halo: Reach” multiplayer gameplay. An addition that will be supported in special, classic playlists, the original Magnum pistol is sure to rekindle some of the madness and carnage players reveled in a decade ago.
In addition, the update, which is targeted for release in October, will introduce several multiplayer fixes for “Halo: Reach” fans have been clamoring for. Armor Lock now absorbs a level of damage based on the amount of remaining energy a player has, diminishing its effectiveness. Active Camo’s duration has been reduced and the ability to block sword attacks using any weapon other than another sword has been disabled. And for fans of precision firing, reticle “bloom” is now configurable, delivering increased accuracy when firing in rapid succession.
This update will also enable “Halo: Reach” players using an Xbox 360 4GB console without a HDD to utilize Campaign and Firefight matchmaking, which previously required a HDD.

“Forza Motorsport 4” and the “Halo 4” Warthog
Turn 10 Studios and 343i have partnered together to create an incredible “Halo” fan experience with the inclusion of the iconic Warthog in “Forza Motorsports 4’s” breathtaking new Autovista experience. Designed to showcase and offer an unprecedented interactive experience with some of the world’s most iconic vehicles, Autovista lets players walk around, interact and learn about vehicles in a way no other game can. Fans who pick up “Forza Motorsport 4” will be treated to a first look at the “Halo 4” model Warthog and an interactive experience narrated by none other than the voice of Cortana. “Forza Motorsport 4” releases in the US starting Oct. 11 and across Europe Oct. 14.
http://www.youtube.com/watch?v=jmy-JH8hni8
Watch: ‘Portal: No Escape’
Every now and again there’s a short film that wows everyone. That time has come with Portal: No Escape.
Sonic CD Re-Release Coming Soon

Get ready to play that Sonic game that you never played before and no it’s not a new game. Continue reading “Sonic CD Re-Release Coming Soon”