The World of Video Games

I’ve been busy with random stuff so here’s an essay that I wrote for English class. It’s on the history of video games.

Beep, buzz, zing, wakka-wakka: these are the sounds that echo through any hardcore gamers head. Video games have been a part of popular culture ever since their creation in the early 1970s. It was only two paddles and a ball that started the craze and the world has never been the same since. That is why video games need a monument that not only talks about the history, but the cultural impact that they have instilled across the world.

It was in 1972 when Atari released their first arcade game known as Pong. Although not the first video game, its basic principles it led the way to the video game industry boom. Pong showed that if a video game was simple, fun, and addictive it could make a company millions of dollars. These are the same principles that I would found my monument on. Gamers are people looking to be entertained and my monument has to feed that craving. At the height of the video game arcade boom, arcade machines started appearing in stores, restaurants, and even churches. When video games first came out, they were able to break through all consumer barriers. It did not matter whether one was old or young, black or white, or male or female, as long as one had a quarter one could play a video game. This is why the monument needs to educate its visitors about video games. Not all the visitors attending the monument understand or even have the hand-eye coordination that is required to play video games. Non-gamers will feel left out if they are not told why video games are such a popular medium.

As video games evolved, some parents began having issues with them. As video games are addictive in nature, their children fled to the arcades when they should have been doing other things such as attending school or using their lunch money to play video games. Not only that, but video games grew in their violence. In 1976 a game called Death Race had players running over gremlins in order to win. The problem arouse when the simplistic graphics made the gremlins appear as stick figures, which were mistaken for humans. Violent video games were only the beginning of things to come. Eventually sexually explicit games started appearing on home consoles. The most disturbing of these was called Custer’s Revenge. In this game players played as a naked cowboy who had to rape an Indian whom was tied to a stake. While my monument would, overall, celebrate video games, dedicating an area that discusses the controversy in video games is needed.

In recent years, video games have been at the center stand when politicians want to blame someone for the corruption of America’s youth. In 1994 Congress forced the video game industry to form a regulatory body, which rated games based on their content. The Video Game Rating Act of 1994 jump-started the formation of the Entertainment Software Rating Board (ESRB). While this independent organization has made it easier for consumers to understand the content that they are looking into buying, it does not enforce whether or not specific age groups are allowed to purchase a mature game. In 1999 the Colombine tragedy occurred and the world yet again blamed video games as the cause of the school shooting. The Colombine shooters Eric Harris and Dylan Klebold were avid players of the violent shooter game Doom. Even more recently, in 2005 the Hot Coffee Mod was created for the video game Grand Theft Auto: San Andreas. This modification allows players to go through a sex mini-game. But these are the only type of games that make media headlines. Every month multiple games are released that are kid friendly and educational. Most gamers will say that video games are not reality and that know the difference between the real world and the virtual world. They recognize the consequences if they brought over this violent mentality that video games allow them to express.

As with any medium there are plenty of monuments that show off its industry, but video games have always been treated as a child’s play thing. To many extents this stereotype used to be valid. According to the Entertainment Software Association, as of 2005 the average age of a gamer is 33 years old. It has only been since these past couple of years that seniors have begun playing casual video games across the internet such as poker.

While the video game industry has surpassed $10 billion in revenues, according to NPD Group in 2003, few people can name one worker on a video game project. It is interesting that people can name the directors of movies yet they cannot name the creative directors behind popular video games. There is no reason to say that someone who makes a video game is lower class than if they made something on another medium. I want to give video games and the people who make them respect they deserve. No job in the video game industry is 9am-5pm. At times people may work over 15 hours per days. Writing thousands of lines of code or drawing hundreds of concept artwork sketches is a tough job. According to GameDaily.com, a video game industry insider website, a major video game developer Electronic Arts did not pay for overtime work from 2001 to 2006. Electronic Arts was sued by its programmers and forced to pay $14.9 million.  This goes to prove that video game professionals have had their own hardships to work out just like any other industry. In my monument I want to honor developers for their dedication to making their games fun for people that enjoy them.

While my monument would be held in a building, I would try to make it an interactive experience. I would put the information about a game next to a playable copy. Next I would include tons of mini theaters that showed off game play videos, trailers, game commercials, etc. Throughout the entire monument there would be a collage of game characters and their creators. It would start from the very first video game and go into current time. As the video game phenomenon is not only in the United States, I would have an area for video games that were developed around the world. It is important that gaming community feels connected to the monument itself. Unlike other monuments I want the environment to be casual and laid back. The monument would be made for gamers. The idea would be to get them to revisit the site again and again. In order to get a steady visitor count I would hold monthly tournaments with cash prizes for the winners. Also I would invite actual game developers to come and talk with gamers about their games and how they got into the industry. It is important to inspire the next generation of game developers and a monument with these features truly could. The monument must have the support of the people inside the video game industry, as they are the ones who drive the video game community. They are the ones who will make this monument something special to gamers all around the world.

I visited the Metreon, a mall owned by Sony that honors video games, in March 2006. It was actually a depressing experience. It was great that they had some stars on the floor with the name of the honored game or developer, but it was the rest of the site that failed to live up to my gamer dreams. The fact that the site itself is in a mall, where most of the stores are shut down is absolutely pathetic. They had an arcade room, but half of the machines were broken and all of the games themselves were outdated. Why would I as a gamer want to go to a place that doesn’t respect video games? A mall is about commerce, video games are fun and exciting. Honoring video games in a run-down mall just does not work.

On October 15, 2006, I attended the Los Angeles National Cemetery. The layout of this monument does not work as well because it is an outdoor environment. My monument needs to be enclosed in a building so that there is no glare on all of the television screens. Also the whole mood of any cemetery is sadness. Video games are the complete opposite in that they can bring out joy and that is the mood that my monument needs.

With the deep history that video games have had in our culture I’m shocked to see that no one has properly honored them. That is why I would want to make a monument dedicated to them and the people who make them. Uniting gamers with the games they love could have a lot of potential. With an industry worth over $10 billion it is definitely the industry that has always been misunderstood and underrepresented. My monument would change that.

 

 

 

 

Work Cited

Brightman, James “EA Settles Overtime Suit, Pays $14.9 Million.” 26 Apr. 2006. 31 Oct.

2006. .

“Columbine High School Massacre.” 2006. 21 Oct. 2006

.

“Death Race.” 2006. 22 Oct. 2006. .

Lieberman, Joe. Video Game Rating Act of 1994. US 103rd Cong., 2nd sess. S. Rept. 

     1823. 1994. Washington: GOP, 1994.

Los Angeles National Cemetery. Los Angeles. 15 Oct. 2006.

Metreon. San Francisco. 6 Mar. 2006.

“The NPD Group Reports Annual 2004 U.S. Video Game Industry Retail Sales.” 

     NPD Group.18 Jan. 2005. 31 Oct. 2006.

2076>.

“Top 10 Industry Facts.” Entertainment Software Association. 2006. 31 Oct 2006.

     .

The Santa Clause 3: The Escape Clause (-)

We all saw the first The Santa Clause, a charming holiday family movie featuring Tim Allen. We probably liked it, and then the holidays were over. I vaguely remember the second installment, though I never saw it and don’t remember any advertisements. When my small cousins came to town, I went ahead and took them to the third installment.

Some of us like Tim Allen and Martin Short, but go ahead and skip this one. While the first Santa Clause was a charming family movie, this one is definitely for the kiddies. And while none of you guys are likely choosing this one when you go to the movies, when taking the family’s young’ns out, go ahead and choose something else.

The plot is the usual unsatisfying children’s formula: we’re presented with a common family social problem, and while the villain starts out as a mischievous troublemaker, the climax is over and done before he does anything really bad. By the end of the movie, the villain miraculously sees the error in his ways and gets to join in for the big family photo-finish.

Nothing really remarkable about the performances, I thought Martin Short did okay with the script he was handed, and Tim Allen did his usual. (Oh, too bad it wasn’t tool time THIS time.) Just go watch Jungle 2 Jungle and be sated.

One good thing must be said though: Martin Short’s costume looked great. Maybe it just stood out against the gruesome obviously-studio-fabricated-background.

Next-Gen Console Coverage

I’m sure that a lot of you have been wondering where I’ve been lately. Sorry but things have been crazy at StuffWeLike.

We’ve just released our special StuffWeLike.com Podcasts of the PS3 and Wii launches!
PS3 Launch Coverage: http://www.stuffwelike.com/podcast/podcast-e6.php
Wii Launch Coverage: http://www.stuffwelike.com/podcast/podcast-e7.php

I never thought that filming live would ever be so difficult, but yeah my voice hurt, we were all tired, but in the end it all worked out nicely.

Madden NFL 07 (+)

The first retooled version of Madden NFL in a long time.

It’s amazing that the Madden fanbase is almost like an exclusive club that I simply don’t get. Why do people enjoy football games? They aren’t fun. Nothing about them is entertaining. I never feel that I’m in control. It’s absolutely shocking for me to say that for the first time in the Madden franchise I actually want to play Madden NFL 07 for the Wii.

Do I understand all the ins and outs of the game? Of course not. The game is still full of all this random stuff for which I have no clue what its purpose serves. But Madden NFL 07 is a great example of a game that reaches out to a new audience while still holds onto its current fanbase.

In previous generations Madden has always been a game that you click to throw, click to punt, click to tackle. Because of the Wii controller EA had to rethink how Madden works. The result is a game where you have to throw the controller in order to throw the football, toss the controller to punt, put your arms in the air to catch, wiggle your controller to avoid a tackle, and yeah it still is click to tackle. Overall these new controls give you the freedom that actual football players have in the sport.

Now these controls are exclusive to the Wii version. Also exclusive to the Wii version are the absolutely sucky graphics. Seriously Madden hasn’t ever had graphics as bad as these on a console since the Dreamcast. Sure it’s nice that if it rains the field becomes muddy, but the models are so low polygon especially on the coaches faces that you almost want to throw up. It’s as if their faces imploded.

Multiplayer is ok, but the 3rd and 4th players will find themselves bored as they are not the quarter backs. The quarter back gets the most fun out of the game. Also there is no online multiplayer, hopefully something that changes in Madden NFL 08.

Bottom line is that if you like football and have never really liked a Madden game, definitely check out Madden for the Wii as it’s a whole new experience.

Superman Returns: The Video Game (+)

Based loosely upon the Superman Returns movie. Play as Superman the most powerful man in the DC Universe.

What comes to mind when you hear the name Superman Returns: The Video Game? It should be the term ‘movie based game.’ Movie based video games are some of the worst known to man. Extra Terrestrial (E.T.) screwed the genre over, but thankfully it has gotten better overtime, mainly due to the Spiderman movie based video game series.

In that regards I wasn’t expecting much from Superman Returns. I hated the Superman Returns movie. Smallville is one of the worst shows on television now. And so a video game based on the Superman franchise well those are the horrible. Superman 64 was unplayable. To my surprise Superman Returns The Video Game, is the most amazing game that I have played on my 360 and it could very well be one of the best super hero games out there along with movie to video adaption!

Yes I know that that seems impossible but Superman Returns is like Grand Theft Auto, but without the hookers. Flying around Metropolis is some of the most satisfying gameplay experience that I’ve had in a long time. As you fly at super speed the controller rumbles, making the experience all that greater. Fly into the skies of Metropolis and see the city from miles high. The invisible barriers that usually plague games are few to be found here. For the first time ever I feel like a bird in the sky.

Pick up any object around you: cars, robots, street lamps, etc. Smash them into your enemies. Use your blowing power, laser eye beam, or your icy breath to attack your enemies. Punch your enemies into the sky. Run at super speed. Fly into buildings and see the walls crumble from the force of the impact! Seriously the list of awesome gameplay goes on and on!

The power of the 360 is fully shown in this game as there are no load times. Fly from point A to point B without any hesitations. The graphics are crystal clear and obviously take full advantage of the system’s high definition capabilities.

If you ever wanted to fly, if you ever wanted to be Superman, if you ever wanted to play a good movie based video game Superman Returns is it! Sure it has its problems such as repetitive gameplay, but seriously what game doesn’t get repetitive at points?! Superman Returns: The Video Game is definitely a game that I’d be proud to show off in my 360 game collection.

BloodRayne (-)

In 18th century Romania, the world is full of vampires. A half breed, human/vampire named Rayne is set out on killing other vampires. And stuff happens… need I say more?

BloodRayne is the type of movie that isn’t that bad, but definitely isn’t good. It isn’t the type of movie that you want to vomit at all the horrible acting and dialogue sequences, but is on the verge.

The issue with BloodRayne lies not within the directing of Uwe Boll, for this is actually a huge improvement over his original video game movie House of the Dead. The visual effects in BloodRayne are actually decent and overall are the best part of the film. The music does absolutely nothing, I mean if this film didn’t have any music in it, the quality of the film would have just been the same. That’s how useless the music is in this film. But again it’s the acting that absolutely sucks.

Hearing B-quality actors try to speak in 18th century dialect hurts thy ears. Sure it could have been a lot better if the script writers actually knew how to write in this form without every sentence feeling tacked together.

I’ve never played a BloodRayne video game so I cannot compare how exactly this film works in relation to the video game. But I know that if I was a fan of this game series, I would want to suck my own blood.

The story itself leaves the viewer feeling nothing what so ever. It’s pointless. Need I say more?

I myself have to ask, why would I bother watching this film? First off I saw it for free on On-Demand. Secondly I liked the visuals: the gory blood splattering and Rayne’s rage sequences. Would I pay money to see this film  no. Absolutely no. But if I came across this on a Wednesday night with nothing else to do, right before Thanksgiving, and I could see it for free, wasting an hour and 35 minutes of my life doesn’t sound that bad.

Again BloodRayne is not the worst movie of all time, but it surely isn’t a good movie.