
id’s long tradition of keeping games mod-friendly and mod-supportive appears to have broken with their revolutionary new game: Rage. Tim Willits from id says that it is impossible to mod Rage even on the PC, but the matter is still under consideration.
While id is as always, supportive of mods, Rage is simply too complex a product to mess around with. The biggest hindrance will be the much-talked-about MegaTexture system. For those not in the know, id’s new idea is to create something of a “super-texture” that the game streams seamlessly, rather than rendering hundreds of different textures on different objects.
The system itself is said to consume heaploads of processing power at id. A large number of computers are working hard to process them in a similar not unlike a CG render farm. And if id is taking that long, it will probably take years on an average computer, I imagine. I don’t even want to know the size of that thing.
Still, Willits doesn’t rule out modding entirely. He does say that it may just be possible for users to create mini-mods that will add to the gameplay, in small chunks of stuff. So full mods and conversions may be out of the question, but we’ll still be able to make smaller mods. Sounds fine by me, I guess. Then again, I’m not a modder.
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I pondered months ago as to what basis Hollywood takes when adapting games into movies. I am still wondering the same. News has it that Roger Avary, scriptwriter who has worked on the likes of Pulp Fiction and Silent Hill is working on a script for a movie on Return to Castle Wolfenstein, due for release in 2010.
Yes, that game about an American prisoner in a German prison castle and involving undead Nazi zombies and what-not. Seriously, that’s the game Hollywood wants. After games with exceptional storylines like Doom, Far Cry, Dungeon Siege and Mortal Kombat, we have this. Wonderful.
Still, with Avary on the project, perhaps the movie can be heavily twisted to make it actually good. Also, Uwe Boll is not attached to the project in any way, which can only mean good. Avary hasn’t disclosed anything about the project yet, so anything can happen.
Todd Hollenshead, CEO of id, says:
“There’s some contract provisions and if they don’t have certain things done within a certain period of time they can’t just sit on the rights forever and not use them.
But apart from that me kind of nagging on him ‘hey is it done yet, hey is it done yet?’ will probably just be annoying and then Rog won’t answer my emails any more. I would probably get the one-sentence email that says, ‘Do you realise I have an Academy Award?’
Heh.
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Finally, with QuakeCon going, we can get some more dope on Rage, id’s flagship project for their much-touted id Tech 5 Engine, which appears to have been dubbed the Rage Engine now, albeit unofficially.i
Carmack clears the fact that even though their website claims Rage to be a “vehicle-based” game, the vehicular element is not the focus of the game, and it’s still a very first-person shooter. It won’t be a “mindless” open world game, and all its missions will be pretty story-based. Still, it’ll put quite a bit of focus on the open world aspect, seeing as that’s what id wants to prove with id Tech 5.
The engine which Rage will be showcasing is pretty much near completion, according to Carmack. It’s been in development for some three years, and id still has some polishing to do, such as working on the animation system and some tweaks to the big-time MegaTexture system. But all the biggie stuff is done and the engine is almost ready.
While Rage will showcase all the large world environments in the engine, the real meat should be “the next Doom” game, which is to you and me, Doom 4. According to Carmack, Doom 4 will have 3 times the horsepower of Rage, but will have to run at 30 FPS, which is half of that of Rage.
Doom 4 will also be significantly better on the “creative aspects” and “level design”, which isn’t surprising since Doom 3 blew everyone else out of the water for level design. As for what it will feature, Carmack merely says that we’ll have “guns, blood, demons, and gibs” which is a shocking departure from Doom’s tradition of magical pixies, fairy dust and ponies.
Still, details on Doom 4 are pretty bleak, so we’ll head back to Rage.
Rage will be delivered for the Xbox 360, PS3, PC and Mac. On the Xbox 360, however, id seems to be coming across some problems. The game will fit on 3 DVDs for the Xbox 360, which seems to be a limiting factor. Due to royalties, the cost of a third DVD would go into millions. This would mean that id would be forced to compromise on textures and compress them into 2 DVDs. Darn you, Microsoft!
The PS3 goes sailing smooth with the Blu-Ray discs and the game should come on both DVD and Blu-Ray formats for the PC and Mac. As for when it will arrive, ask any id fanboy and you will get the curt reply of “when it’s done.” id isn’t really sure, but denies it would take as long as 2011. I’d place my bet on early 2010 then, with Doom 4 later that year.
And finally, id played an extended trailer at QuakeCon, which the folks at Shackvideo caught. It’s almost the same as the one at E3, but has some extra stuff. Check it out!
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