
The gaming landscape has changed somewhat since the last article. Grand Theft Auto (GTA) IV and Wii-Fit, two of the biggest games of the year, were released to critical acclaim and not a little media circus. Although these two share top billing they couldn’t be more different. One game is marketed squarely at the twenty something hardcore gamer whilst the other sets its sights on the family gaming market. However, scratch beneath the surface and they have something fundamental in common – the opportunity for increased well being. This is obvious for Wii-Fit but how so with GTA IV?






