
There are not many hours left so if you haven’t seen it yet this is almost a steal. The full Rockstar Games Collection is 50% off this weekend at just $29.99 U.S. You can get it via the Valve download service Steam which means while you don’t get a big box to put on your shelf there is the bonus of getting the games just as fast as your net connection. It’s quite a perk all this digital downloading from Steam as it even patches the games when required automatically so those who haven’t taken a look at the service should do so. The collection includes the GTA’s, Max Payne’s and Manhunt among others.
Be aware though this offer is doubtful to be available to those outside the US so bad luck for most of the world. It’s very unfair for those of US who are outside the US but on occasion we do get offers that our American counterparts don’t so there is some balance in the world.

The game that came out about this time last year and it’s upcoming expansion have been announced as available soon on Valve’s download service. Steam is popular, seriously so for anyone who has been into the Half-Life or Counter Strike titles for the last few years with other companies begging to be added to the buy and download service. Some of the best games ever made can be found on the service and it feels quite fitting that Crysis will be on there also as a graphical benchmark.
There is however one part of Crysis’ inclusion which won’t make it blend in with the other games on the service. There is a very slim chance of any patches being added to the game so it won’t be updated almost daily like Team Fortress 2. In some ways it’s a good thing as it will not mean constant downloads for those on bandwidth limits like the European users and a few in the US.
August 28th, 2008 | Ted Stokes | Game Business, General Game Development, PC, PS2, PS3, Real-Life, Software, Video Game Development, Video Games, Xbox, Xbox 360

Electronic Arts have been criticized heavily by almost everyone for being the Microsoft of the gaming industry.The fact is though that EA have been the torch carriers for a number of key gaming issues that have been left in the dust by the new, upcoming developers and publishers.
One example of this is the long running idea of full motion video (aka cutscenes) in games. If you take a look at any of the big games from the last few years published by companies other than EA chances are you won’t find any FMV sequences as it’s all gone the way of CGI’d efforts. While CGI can display more and depending on the way it’s produced is cheaper there is a lot to be said in favor of the old style Command & Conquer efforts made famous by the game series. If you take the last few years of Need for Speed, all but Pro Street included FMV and while not to be taken seriously the games probably made sales just based in the inclusion of real actors over CGI efforts and voice-overs.
Electronic Arts is not the bad guy or the corporate monster it’s made out to be, it’s just a company that has been catering the most users without taking risks for decades. Some would consider that a bad thing but on occasion it’s nice to know that when you pick up a racing game it’s not going to have any hidden surprises. FMV should continue being used long into the future and if EA decide not to use it in C&C or NFS in the future a long running example of quality will no longer exist. Image from Need for Speed: Most Wanted.
It may be difficult to comprehend now, but it was only two years ago that many in the video game world had given Nintendo up for dead. Despite the early success of the DS handheld, the company’s Gamecube had finished in distant third vs. its same generation competitors. And with the next generation of consoles dawning, the XBox 360 was lighting up the charts and the Playstation 3 was about to become reality. Then at E3 2006, Nintendo unveiled the Wii and the rest is history.

While nothing unveiled at this week’s Siggraph conference in Los Angeles will have that level of mainstream consumer impact, the event may feature a similar underdog story that will have far-reaching consequences for the business of video game development.
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Courtesy of Apple
Perhaps the title of this article is misleading a little. The real question is why are extended trailers for movies, known as the sneak peaks only available for US users of the iTunes service? The most recent example of this is how iTunes has just had added a 7 minute, 100MB long trailer added for the upcoming movie Get Smart starring Anne Hathaway.
The catch is while you can watch it if you have a US iTunes account if you are anywhere else in the world or don’t have a US credit card you’re out of luck. Considering it’s a promotional piece to make people want to watch the movie and the movie comes out all over the world and not just the US it makes no sense to have regional barriers in place stopping other people watching the video when it could lead to additional revenue.
There are other items such as free tracks from bands to promote their upcoming albums which are also banned for non-US users and then there are free episodes of television shows from the major US networks also included which are blocked to outside users. The question remains why would you add a regional block to an advert for something which is to be sold in all countries. Perhaps this shows just how paranoid about legal restrictions the film companies are now becoming and the entertainment industry as a whole.
What does this mean for you? If you’re in the US not a thing. If you’re outside the US a whole load of problems and steam coming from your ears after being short changed.