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News Dude

Leave your packs and bring extra ammo, Activision, Inc. and Treyarch, announced today that they will be taking Call of Duty players deep into the South Pacific and European theaters this fall for Call of Duty: World at War, a gritty fight that will pit players against enemies that know no surrender and show no mercy. Utilizing the Call of Duty 4: Modern Warfare engine, Call of Duty: World at War throws out the rulebook of war to transform WWII combat through a new enemy, new tactics and an uncensored experience of the climatic battles that gripped a generation. As U.S. Marines and Russian soldiers, players will employ new features like cooperative gameplay, and weapons such as the flamethrower in the most chaotic and cinematically intense experience to date.

“With Call of Duty: World at War, we’re re-defining what it means to play a WWII game,” said Mark Lamia, Studio Head for Treyarch. “We’re excited to give players a host of new enemies that employ entirely new tactics, as well as new, groundbreaking tools - like co-op and the flamethrower - to succeed in the epic fight.”

Call of Duty: World at War introduces co-operative play, bringing fresh meaning to the “No One Fights Alone” mantra with up to four-players online for Xbox 360, PS3 and PC, or two-player local split-screen on consoles. Nintendo Wii will also support a unique co-op mode for two players. For the first time ever players will experience harrowing single-player missions together for greater camaraderie and tactical execution. The co-op campaign allows players to rank up and unlock perks in competitive multiplayer by completing challenges and earning experience points, adding continuous re-playability and team-based gameplay. Whether playing competitively or cooperatively - if players are online with Call of Duty: World at War - they will always gain experience points. Based on a player’s experience rank and rank of the player’s friends, Call of Duty: World at War will scale dynamically to provide a deeper level of challenge.

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News Dude

Eidos Interactive has officially launched the new Tomb Raider portal - a destination for fans of the series to find the latest news, art, and announcements regarding Lara Croft’s newest adventure, Tomb Raider: Underworld. Developed by Crystal Dynamics, this entry marks the first Tomb Raider title built specifically for next generation consoles, bringing Lara Croft and her world into life-like detail.

Continuing the thrilling legacy of Tomb Raider: Legend and Tomb Raider: Anniversary, Tomb Raider: Underworld represents an advancement in exploration-based gameplay, delivering an epic adventure that offers a new level of challenge and choice. Using every weapon in her arsenal – from her signature dual guns and expanded kit of archeological tools to her own physical prowess and the environment itself – Lara embarks on a quest that circles the globe to uncover the secrets of the Norse underworld and a forgotten power that, if unleashed, could lay waste to all civilization.

Visit www.tombraider.com to uncover exclusive developer podcasts and blogs, screenshots and other media, and all of the latest news.

Tomb Raider: Underworld launches November 2008 for the Xbox 360, PlayStation 3, PC, Wii, PlayStation 2, and Nintendo DS platforms.

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Garbled Zombie

Wow, people still make and play Lord of the Rings games? I mean seriously, it’s been a while since the King returned it’s not like we’re magically going to be seeing prequels of it some 20 years in the future (OK, maybe the Hobbit). But what the hell, when EA has a franchise, they’re gonna make sure it’s milked clean.

Lord of the Rings: Conquest is being developed by Pandemic Studios, the same guys behind Star Wars: Battlefront (they were acquired by EA not very long ago, you will remember). As you can probably guess, Conquest is the Lord of the Rings version of Battlefront (which in turn was a Star Wars version of the Battlefield series). Hmm.

In the epic struggle between good and evil, you get to pick your side. The game will get you up close and personal with Lord of the Rings’ mass scale battles. In the good campaign, you will be able to play as one of the many heroes of Middle-Earth: Gandalf battling Saruman, the battle of Isengard through the eyes of an Ent and such. The dark campaign, however, will take you to an alternate route, where Sauron managed to kill Frodo and secure the One Ring. Now he must battle across Helm’s Deep, the Shire, Weathertop and so on, ultimately in Rivendell.

Personally, the trailer doesn’t look too exciting. It reminds me of the Lord of the Rings: Return of the King game, which I had absolutely no interest in. The graphics don’t seem to be in with the times, and the art style wears me out a but. They remind me of the Age of Conan game that came out recently. Not interested.

But if you are, then this game is coming out later this year for the PC, Xbox 360, PS3 and the Nintendo DS.

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Ted Stokes

We promise this is the last MGS story for a while as we are getting fatigue as much as
you are! Still this is news. In a new interview 4’s producer Ryan Payton has come out
with an idea that is being bounced around over a storyline for Metal Gear Solid 5.

Apparently “[there is] a lot of room for filling in the gaps as far as Big Boss is concerned.”

While it was given as a huge PR promo that MGS4 would be the last game in the
series it is now being said that Kojima Productions was misunderstood in that
respect and that the game would only be the last one with writer/director
Kojima himself and the last game with Solid Snake as the main character.

For the most part however we are sure there will be plenty of people who
will be happy to play another sequel in the long running franchise that brings
reality to the term from The Simpsons Game trailer “out on every console, ever made.”

What does this mean for you? Yet another Metal Gear Solid PR campaign coming soon
and depending on your point of view another good or bad game. No question though
even more stories about Kojima & Co.

Interview story source: http://www.shacknews.com/onearticle.x/53254

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News Dude

Sierra Entertainment – a division of Vivendi Games, today announced that one of the most iconic cars in Hollywood history, the Ghostbusters’ ECTO-1, is back and will be busting ghosts in a town near you! In conjunction with Sony Pictures Consumer Products and the eagerly anticipated Ghostbusters: The Video Game, Sierra Entertainment is taking the classic caddy on the road to give fans of the franchise a chance to experience this one-of-a-kind machine and the game first hand.

“The ECTO-1 is one of the most memorable and loved vehicles of all-time,” says Al Simone, VP of Marketing, Sierra Entertainment. “Sony has been a fantastic partner to work with and we’re very excited to have a hand in taking ECTO off the screen and out on the road – this way fans can experience a true piece of ghost busting history first hand as they get a taste of Ghostbusters: The Video Game.”

ECTO-1 will be stopping at several destinations across the U.S. throughout the tour, five of which are in partnership with the Boost Mobile Nightshift and Hot Import Nights events. Additionally, fans will have the chance to get up close and personal with ECTO-1 at Knott’s Scary Farm and the L.A. Auto Show later this year.

ECTO-1 Tour Schedule:

June 21 – Nightshift New York (Belmont Raceway; New York, NY)
August 9 – Nightshift Pomona (Pomona Fairplex; Pomona, CA)
August 29-31 – Penny Arcade Expo (Seattle Conv. Ctr; Seattle, WA)
Sept. 20 – Nightshift Pleasanton (Alameda Fairgrounds; Pleasanton, CA)
Sept. 27 – Hot Import Nights (Minneapolis Conv. Ctr; Minneapolis, MN)
Oct. 11 – Hot Import Nights (Dallas Conv. Ctr; Dallas, TX)
Oct. 15 – Nov. 1 – Knott’s Scary Farm (Knott’s Berry Farm; Buena Park, CA)
Nov. 19-30 – L.A. Auto Show (L.A. Conv. Ctr; Los Angeles, CA)

In light of ECTO-1’s tour to some of the hottest car shows throughout the country, Sony has taken the liberty to update the Ghostbusters’ ride with the latest and greatest Sony Xplod mobile electronics. ECTO-1 now sports a Sony XAV-W1 double din touch screen A/V center, Xplod XS-GT1625A speakers and an Xplod XS-L10S slim subwoofer – all the essentials to keep ECTO-1’s sound system on par with the rest of the ghost catching equipment found on the Ghostbusters’ primary mode of transportation.

Ghostbusters: The Video Game is planned to release this Fall for the PLAYSTATION 3 and PlayStation 2 computer entertainment systems, the Xbox 360 video game and entertainment system from Microsoft, Games for Windows, Wii home video game system and Nintendo DS, and is currently rated “RP” (Rating Pending) by the ESRB. For more information on Ghostbusters: The Video Game be sure to visit the official game web site located at: http://www.ghostbustersgame.com.

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Ted Stokes

After a huge amount of press and more hype in computer circles than GTA4, Metal Gear Solid 4 has been released almost everywhere. While the world didn’t end and life goes on there are still reviews and news stories to look forward to.

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Ted Stokes

Grand Theft Auto has always been the best game series for custom soundtracks and while PC users cannot use their MP3s in the game there is still the option to use another device to play music while playing on your console to add your own soundtrack to the newest game. Be it in GTA4 or in a previous GTA title what do you consider the ultimate tracks for driving around the city murdering and breaking all the laws?

Here are a few of this journalists favorites organised by whats going on in the game at the time:

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