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	<title>Comments on: Find Your Inner-Child</title>
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	<link>http://www.stuffwelike.com/stuffwelike/2006/06/27/find-your-inner-child/</link>
	<description>Chronicling Internet Culture, One Bit at a Time</description>
	<pubDate>Fri, 05 Sep 2008 06:16:38 +0000</pubDate>
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		<title>By: David Rodriguez</title>
		<link>http://www.stuffwelike.com/stuffwelike/2006/06/27/find-your-inner-child/#comment-225</link>
		<dc:creator>David Rodriguez</dc:creator>
		<pubDate>Wed, 28 Jun 2006 23:17:55 +0000</pubDate>
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		<description>I have to agree there. I always think about the big picture but when it comes down to the small details sometimes I can't figure it out. :(</description>
		<content:encoded><![CDATA[<p>I have to agree there. I always think about the big picture but when it comes down to the small details sometimes I can&#8217;t figure it out. <img src='http://www.stuffwelike.com/stuffwelike/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /></p>
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		<title>By: Kirby</title>
		<link>http://www.stuffwelike.com/stuffwelike/2006/06/27/find-your-inner-child/#comment-224</link>
		<dc:creator>Kirby</dc:creator>
		<pubDate>Wed, 28 Jun 2006 19:39:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.stuffwelike.com/stuffwelike/2006/06/27/find-your-inner-child/#comment-224</guid>
		<description>It's a huge leap from having an inspiration for something to having a workable design. I've been dreaming of this or that kind of game since I was ten -- of the 10% that might have been good ideas, none have passed the ultimate test  -- implementation. 

I would argue that implementing ideas in software is not a natural brain function to humans. When we think about worlds and what we would like in them, we think in broad brush strokes. But to create the world in software, we must define ideas and state relationships to such level of detail, we rarely know what they are until the world fails without them. 

The only way to write a complex software world, then, is to overcome our natural deficit by learning from experience. Keep at it until you fail--and you will fail. Learn why you did, rewire your brain to match. 

Ever wonder why programmers aren't like normal people?</description>
		<content:encoded><![CDATA[<p>It&#8217;s a huge leap from having an inspiration for something to having a workable design. I&#8217;ve been dreaming of this or that kind of game since I was ten &#8212; of the 10% that might have been good ideas, none have passed the ultimate test  &#8212; implementation. </p>
<p>I would argue that implementing ideas in software is not a natural brain function to humans. When we think about worlds and what we would like in them, we think in broad brush strokes. But to create the world in software, we must define ideas and state relationships to such level of detail, we rarely know what they are until the world fails without them. </p>
<p>The only way to write a complex software world, then, is to overcome our natural deficit by learning from experience. Keep at it until you fail&#8211;and you will fail. Learn why you did, rewire your brain to match. </p>
<p>Ever wonder why programmers aren&#8217;t like normal people?</p>
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