Save Atari ?

Atari

Atari is a company that pisses me off sometimes. It’s pathetic that they can’t get themselves straightened up and solve their financial issues.

When I began writing this post, I originally wrote it as if Atari should be saved. Go buy their games, buy their stock – we need Atari. But honestly, do we Atari? What has Atari recently contributed to the video game industry other than its brand name?

Sure Atari was THE game development studio back in the 70s/80s but they’ve lost their monopoly on the industry years ago for the same reason that they’re losing it today: they simply don’t understand what gamers want anymore.

Looking at Atari’s future lineup, there’s only one game that I want and the release date is still listed as To Be Determined! If you can’t guess the game I’m talking about it’s Alone in the Dark 4. It is possible that this single title could save Atari from its doomsday, but the likelihood of that is slim. If Alone in the Dark 4 isn’t scary enough and isn’t entertaining enough (aka PERFECT AAA TITLE) Atari will die. What is even more said is that Atari’s actually more likely to go bankrupt before the game is ever released.

Atari is a company that grew into a brand which will always live on in the game world. It’s an example of why you should never put all your eggs in one basket – I’m looking at you Dragon Ball Z. It’s probably better to let Atari become a figment of gamer’s imaginations than a on-going embarrassment to the video game industry.

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Portal’s Appeal, and Why we need more games like Portal

Two Portals open

There is something plain weird with Portal. I finished playing this game not very long ago, and it has me absorbed. Not just when playing it, but even when I’m not. I reach for my Portal Gun every so often, or hurriedly look for my Weighted Companion Cube or, well, back away and run out of the room when I see a cake, yelling “The cake is a lie! The cake is a lie!”

While navigating through portals is somewhat disorienting at the beginning of the game, you get used to it fairly fast. The same applies to the “flinging” concept – it can be frustrating in the beginning, but you get addicted to it later. Another addiction I found was to shoot one portal in the ceiling, one on the floor and jump into the infinite vortex thus created.

Portal appears so weird because it is the first game in a long time that doesn’t want to be “realistic”, it realizes that in a video game, you don’t have real life’s restrictions. You can do whatever the hell you like. And it is games like Portal that we need in the industry – games that are different, creative and stimulating.

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